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<blockquote data-quote="iserith" data-source="post: 6598421" data-attributes="member: 97077"><p>Consider doing a house rule like this:</p><p></p><p>When the characters complete an objective, they earn a set number of downtime days. When the players choose to use those downtime days, it puts the plans of the enemy on hold during that time for whatever fictional reason makes the most sense in context. So the players might agree they want to spend three of their downtime days. You then say, for example, that inclement weather settles in which stymies the forward progress of the enemies and then ask what each player wants to do during this window of time.</p><p></p><p>Encourage the players to use their downtime wisely at strategic points and to engage in downtime activities that will give them a leg up on the villains when they go back out adventuring.</p></blockquote><p></p>
[QUOTE="iserith, post: 6598421, member: 97077"] Consider doing a house rule like this: When the characters complete an objective, they earn a set number of downtime days. When the players choose to use those downtime days, it puts the plans of the enemy on hold during that time for whatever fictional reason makes the most sense in context. So the players might agree they want to spend three of their downtime days. You then say, for example, that inclement weather settles in which stymies the forward progress of the enemies and then ask what each player wants to do during this window of time. Encourage the players to use their downtime wisely at strategic points and to engage in downtime activities that will give them a leg up on the villains when they go back out adventuring. [/QUOTE]
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