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<blockquote data-quote="Beale Knight" data-source="post: 2239203" data-attributes="member: 7033"><p><strong>What we agreed</strong></p><p></p><p>I'm a DM in the group and the one that brought up the question to the group in the first place. We'd had a session where we'd moved double our listed speed (30' for most) and attacked, and since that didn't feel right I investigated afterward. What I found led me to believe what most of you are saying (that I'd been right in the first place) and a PC can move his/her listed speed/move rate as a Move action and then Attack (or whatever) as the Standard action of the round.</p><p></p><p>But when we reviewed things before the next session we found the quote on Tactical Movement Hypersmurf posted. </p><p></p><p></p><p></p><p>The very specific use of Walk, Hustle, and Run suggested that the default movement rate in combat is the Hustle. And that made (and still makes) a great deal of sense - you're fighting, you're moving faster than you would be while just walking around. We played that night with this ruling and it worked out great. </p><p></p><p>Reviewing everything here though, and the post of someone in the group that wasn't there that night, I think I was really right the first time. The final argument being this from HS: </p><p></p><p></p><p></p><p>To paraphrase (and simplify the time scale for clarity):</p><p></p><p>You can move your speed in 6 seconds if you're walking. You can move your speed and do a Standard Action in 6 seconds if you Hustle so you can move your speed in 3 seconds and devote the other 3 to the Standard Action. If you want to move a distance equal to double your speed you have to Hustle the whole six seconds, which doesn't leave time for the Standard Action. </p><p></p><p>I think we'll run it this way next session and, frankly, go with whichever we happen to like better (since the rule will apply to the foes too). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>So all this puts Running, moving at x4 (or x3) your speed, as a Full Round Action then?</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 2239203, member: 7033"] [b]What we agreed[/b] I'm a DM in the group and the one that brought up the question to the group in the first place. We'd had a session where we'd moved double our listed speed (30' for most) and attacked, and since that didn't feel right I investigated afterward. What I found led me to believe what most of you are saying (that I'd been right in the first place) and a PC can move his/her listed speed/move rate as a Move action and then Attack (or whatever) as the Standard action of the round. But when we reviewed things before the next session we found the quote on Tactical Movement Hypersmurf posted. The very specific use of Walk, Hustle, and Run suggested that the default movement rate in combat is the Hustle. And that made (and still makes) a great deal of sense - you're fighting, you're moving faster than you would be while just walking around. We played that night with this ruling and it worked out great. Reviewing everything here though, and the post of someone in the group that wasn't there that night, I think I was really right the first time. The final argument being this from HS: To paraphrase (and simplify the time scale for clarity): You can move your speed in 6 seconds if you're walking. You can move your speed and do a Standard Action in 6 seconds if you Hustle so you can move your speed in 3 seconds and devote the other 3 to the Standard Action. If you want to move a distance equal to double your speed you have to Hustle the whole six seconds, which doesn't leave time for the Standard Action. I think we'll run it this way next session and, frankly, go with whichever we happen to like better (since the rule will apply to the foes too). :D So all this puts Running, moving at x4 (or x3) your speed, as a Full Round Action then? [/QUOTE]
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