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Hustlin' Wizards: A homebrew ACF
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<blockquote data-quote="Dozen" data-source="post: 6085292" data-attributes="member: 6698275"><p>I'll be honest with you, ENWorld, details witheld: I drank. It may or may not have been a lot more than it is healthy. In my intoxicated stupor, I (quietly) wondered what the shenanigans of average dopes such as me would end up as when said people just so happened to be wizards(a hint, that might be where owlbears come from). As my head cleared, one idea followed another, I started typing, and in a short while, Hustler Spelltricks was born. Enjoy, criticize, and please consider that I'm still kinda tipsy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p><span style="font-size: 12px"><strong> Hustler Spelltricks</strong></span></p><p></p><p> Some mages are no less than living nightmares to their mentors. Talented but reckless apprentices and rejects often neglect their studies and waste their magical capabilities on childish pranks and petty cons. Ironically, among these deliquents spawned a never before seen form of wizardry: Originally spread only through word of mouth, ’Hustler’ Spelltricks are now taught to inattentive prodigies in open-minded schools.</p><p></p><p></p><p> <strong>Class:</strong> Wizard</p><p></p><p></p><p> <strong>Level: </strong>1st</p><p></p><p></p><p> <strong>Replaces:</strong> Scribe Scrolls bonus feat, the ability to prepare Read Magic from memory</p><p></p><p></p><p> <strong>Benefit:</strong> Using her knowledge of the arcane, the wizard can enhance her capabilities with magical tricks. In contrast with what their name may suggest, these Spelltricks aren’t real spells – they have more in common with Prestidigitation and Reserves –, and don't directly affect the caster. Rather, they are sets of independent gimmicks that physically support checks from the outside or feed information to help carry out actions, to the wizard or each other. These magical effects as a whole are Spell-Like Abilities, count as being from the Divination and Evocation schools, and their caster level equals the character’s Wizard level.</p><p></p><p> When preparing her spells, she may assign one or more of her slots as Spelltrick slots, rendering them useless for spellcasting. In turn, she can activate a set of Spelltricks at will as an Immediate Action that gives ’spelltrick’ bonus to one Dexterity- or Strength-based skill for each Spelltrick slot, until she chooses to end the effect. The bonus equals 1.5x the currently assigned Spelltrick slot’s level +1. The wizard has to specify which slot gives bonus to which skill when preparing her spells. If, for whatever reason, she is unable to cast either Divination or Evocation spells, the spelltrick bonus is halved. If she can cast neither, she cannot use this ability.</p><p>As Spelltricks do not affect the wizard, targeting her with <em>Dispel Magic </em>has no effect on her Spelltrick sets. Spelltricks can only be dispelled with Aura Dispel. On a successful dispel attempt, all spelltrick bonuses are lost. Each round, the wizard automatically rebuilds the spelltrick structure, +1 at a time, for a single set of choice. Alternatively, the wizard can spend a Standard Action to regain a single set of tricks completely, or a Full-Round Action to regain two. She must make Concentration checks if distracted from the latters. </p><p> Spelltricks have to be learned, researched or invented as if they were spells for each skill separately and take up two pages in the wizard's spellbook. A wizard without at least one point in or synergy bonus to a given skill cannot research or invent Spelltricks to improve it, but may aquire them from another source. </p><p></p><p></p><p> <strong>Special:</strong> Wizards with this class feature cannot prohibit the Evocation school and may never learn to scribe scrolls in any way.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6085292, member: 6698275"] I'll be honest with you, ENWorld, details witheld: I drank. It may or may not have been a lot more than it is healthy. In my intoxicated stupor, I (quietly) wondered what the shenanigans of average dopes such as me would end up as when said people just so happened to be wizards(a hint, that might be where owlbears come from). As my head cleared, one idea followed another, I started typing, and in a short while, Hustler Spelltricks was born. Enjoy, criticize, and please consider that I'm still kinda tipsy! :o [SIZE=3][B] Hustler Spelltricks[/B][/SIZE] Some mages are no less than living nightmares to their mentors. Talented but reckless apprentices and rejects often neglect their studies and waste their magical capabilities on childish pranks and petty cons. Ironically, among these deliquents spawned a never before seen form of wizardry: Originally spread only through word of mouth, ’Hustler’ Spelltricks are now taught to inattentive prodigies in open-minded schools. [B]Class:[/B] Wizard [B]Level: [/B]1st [B]Replaces:[/B] Scribe Scrolls bonus feat, the ability to prepare Read Magic from memory [B]Benefit:[/B] Using her knowledge of the arcane, the wizard can enhance her capabilities with magical tricks. In contrast with what their name may suggest, these Spelltricks aren’t real spells – they have more in common with Prestidigitation and Reserves –, and don't directly affect the caster. Rather, they are sets of independent gimmicks that physically support checks from the outside or feed information to help carry out actions, to the wizard or each other. These magical effects as a whole are Spell-Like Abilities, count as being from the Divination and Evocation schools, and their caster level equals the character’s Wizard level. When preparing her spells, she may assign one or more of her slots as Spelltrick slots, rendering them useless for spellcasting. In turn, she can activate a set of Spelltricks at will as an Immediate Action that gives ’spelltrick’ bonus to one Dexterity- or Strength-based skill for each Spelltrick slot, until she chooses to end the effect. The bonus equals 1.5x the currently assigned Spelltrick slot’s level +1. The wizard has to specify which slot gives bonus to which skill when preparing her spells. If, for whatever reason, she is unable to cast either Divination or Evocation spells, the spelltrick bonus is halved. If she can cast neither, she cannot use this ability. As Spelltricks do not affect the wizard, targeting her with [I]Dispel Magic [/I]has no effect on her Spelltrick sets. Spelltricks can only be dispelled with Aura Dispel. On a successful dispel attempt, all spelltrick bonuses are lost. Each round, the wizard automatically rebuilds the spelltrick structure, +1 at a time, for a single set of choice. Alternatively, the wizard can spend a Standard Action to regain a single set of tricks completely, or a Full-Round Action to regain two. She must make Concentration checks if distracted from the latters. Spelltricks have to be learned, researched or invented as if they were spells for each skill separately and take up two pages in the wizard's spellbook. A wizard without at least one point in or synergy bonus to a given skill cannot research or invent Spelltricks to improve it, but may aquire them from another source. [B]Special:[/B] Wizards with this class feature cannot prohibit the Evocation school and may never learn to scribe scrolls in any way. [/QUOTE]
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