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*Pathfinder & Starfinder
Hustling, Overland Elans
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<blockquote data-quote="Nyeshet" data-source="post: 3094879" data-attributes="member: 18363"><p>There are three ways to interpret this situation: </p><p></p><p>1) as stated, the Elan negated the first hour's worth of non-leathal damage, so they are unable to take any further non-leathal damage so long as they don't stop hustling. If they stop and start again then the cycle reverts and they will need to spend PP for Resilience to again prevent any damage or further damage from Hustling. </p><p></p><p>2) The damage of the second hour was negated. Thus, having taken no damage, it is akin to the first hour in that no non-leathal damage was received. However, every hour after the first will require Resilience to prevent one point of non-leathal damage. </p><p></p><p>3) The damage keeps building, but Resilience can be used multiple times to first negate and then lessen it. So instead of receiving non-leathal damage of 0, 1, 2, 4, 8, 16, 32, etc, the Elan using Resilience every hour (after the first) would receive non-leathal damage of: 0, 0, 0, 2, 6, 14, 30, etc. The damage is building up, but that Resilience allows the Elan to ignore some of it - their bodies healing or negating it as it occurs. Eventually it is too severe to fully negate / heal / ignore and the Elan can only lessen the damage received after a certain point. </p><p></p><p>Another consideration: does the Hustling rule deal with continuous or on again off again movement between sleep cycles? If one hustles for one hour, walks or even rests for an hour, and then hustles again does the second hustle count as the second hour between sleep cycles, or does it count as the first hour as some rest occurred between the two hustling periods? If the latter holds, then the Elan - even in the worst case last situation - could hustle for three hours, walk / rest for one (or more, perhaps up to three?), then hustle again for three hours - all without taking any damage (albeit having to use Resilience four times). </p><p></p><p></p><p>Personally, I would likely take the middle road and go with the second interpretation. So long as they are willing to use Resilience every hour after the first they can hustle all day without taking any damage - as the damage never has a chance to start - let alone build up.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3094879, member: 18363"] There are three ways to interpret this situation: 1) as stated, the Elan negated the first hour's worth of non-leathal damage, so they are unable to take any further non-leathal damage so long as they don't stop hustling. If they stop and start again then the cycle reverts and they will need to spend PP for Resilience to again prevent any damage or further damage from Hustling. 2) The damage of the second hour was negated. Thus, having taken no damage, it is akin to the first hour in that no non-leathal damage was received. However, every hour after the first will require Resilience to prevent one point of non-leathal damage. 3) The damage keeps building, but Resilience can be used multiple times to first negate and then lessen it. So instead of receiving non-leathal damage of 0, 1, 2, 4, 8, 16, 32, etc, the Elan using Resilience every hour (after the first) would receive non-leathal damage of: 0, 0, 0, 2, 6, 14, 30, etc. The damage is building up, but that Resilience allows the Elan to ignore some of it - their bodies healing or negating it as it occurs. Eventually it is too severe to fully negate / heal / ignore and the Elan can only lessen the damage received after a certain point. Another consideration: does the Hustling rule deal with continuous or on again off again movement between sleep cycles? If one hustles for one hour, walks or even rests for an hour, and then hustles again does the second hustle count as the second hour between sleep cycles, or does it count as the first hour as some rest occurred between the two hustling periods? If the latter holds, then the Elan - even in the worst case last situation - could hustle for three hours, walk / rest for one (or more, perhaps up to three?), then hustle again for three hours - all without taking any damage (albeit having to use Resilience four times). Personally, I would likely take the middle road and go with the second interpretation. So long as they are willing to use Resilience every hour after the first they can hustle all day without taking any damage - as the damage never has a chance to start - let alone build up. [/QUOTE]
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