Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
HW conversions, especially spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herzog" data-source="post: 1867393" data-attributes="member: 25696"><p>According to the Hollow World DM's source book:</p><p></p><p>Spells that don't work:</p><p></p><p>spells of holding ( hold person, hold monster )</p><p>spells of charming and commanding ( snake charm, quest, charm person, charm monster, geas, charm plant, mass charm)</p><p>spells of divination and communication( know alignment, speak with dead, commune, ESP, contact outer plane)</p><p>spells of summoning(insect plague, aerial servant, create normal animals, conjure elemental, invisible stalker, create normal monster, create magical monsters, create any monster)</p><p>spells of immortality( raise dead, reaise dead fully, reincarnation)</p><p>spells of instantaneous transportation.(word of recall, travel, dimension door, teleport, summon object, teleport any object, travel, gate)</p><p></p><p>Note: these are not complete listings of the OD&D spells sets that don't work, just sample selections.</p><p></p><p>On the subject of Hollow World monsters:</p><p>Most of the monsers explicitly described in the Hollow Wold source books are those that can be found in 'Lost World' settings: Dinosaurs, Giant varieties of animals (buffalo, etc) and neanthertal humanoid races.</p><p>Some specific ideas are:</p><p>1. 'FlapSails'. This is an unintelligent variety of Red Dragon, possibly a predecessor. </p><p>2. Lizardmen and Orcs as player races. </p><p>3. 'Qubits', a magically engeneered race of people only half the size of halflings.</p><p>4. Beastmen (as player race!). A genetically chaotic species where every member of the race has different physical characteristics. Description includes tables for skin color, hair, eye color, height (ranging, after applying str and con mod's from 2'9" to 7'11"), weight (equally large range), appearence of ears, teeth(includes shrklike and rabbit-like), and possible other, like furry body, one eye, three eyes, etc.</p><p></p><p>Subspecies are listed for elves and dwarves, but essentially this are more cultural differences then other.</p><p></p><p>A big difference for OD&D in the Hollow World setting is that, since magic is more difficult, (and magic users must have int 16 to cast spells) it became possible to play an Elf that COULND'T cast magic spells, introducing (to my knowledge) the FIRST race/class distinction in D&D.</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 1867393, member: 25696"] According to the Hollow World DM's source book: Spells that don't work: spells of holding ( hold person, hold monster ) spells of charming and commanding ( snake charm, quest, charm person, charm monster, geas, charm plant, mass charm) spells of divination and communication( know alignment, speak with dead, commune, ESP, contact outer plane) spells of summoning(insect plague, aerial servant, create normal animals, conjure elemental, invisible stalker, create normal monster, create magical monsters, create any monster) spells of immortality( raise dead, reaise dead fully, reincarnation) spells of instantaneous transportation.(word of recall, travel, dimension door, teleport, summon object, teleport any object, travel, gate) Note: these are not complete listings of the OD&D spells sets that don't work, just sample selections. On the subject of Hollow World monsters: Most of the monsers explicitly described in the Hollow Wold source books are those that can be found in 'Lost World' settings: Dinosaurs, Giant varieties of animals (buffalo, etc) and neanthertal humanoid races. Some specific ideas are: 1. 'FlapSails'. This is an unintelligent variety of Red Dragon, possibly a predecessor. 2. Lizardmen and Orcs as player races. 3. 'Qubits', a magically engeneered race of people only half the size of halflings. 4. Beastmen (as player race!). A genetically chaotic species where every member of the race has different physical characteristics. Description includes tables for skin color, hair, eye color, height (ranging, after applying str and con mod's from 2'9" to 7'11"), weight (equally large range), appearence of ears, teeth(includes shrklike and rabbit-like), and possible other, like furry body, one eye, three eyes, etc. Subspecies are listed for elves and dwarves, but essentially this are more cultural differences then other. A big difference for OD&D in the Hollow World setting is that, since magic is more difficult, (and magic users must have int 16 to cast spells) it became possible to play an Elf that COULND'T cast magic spells, introducing (to my knowledge) the FIRST race/class distinction in D&D. Herzog [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
HW conversions, especially spells
Top