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<blockquote data-quote="Herzog" data-source="post: 1869775" data-attributes="member: 25696"><p>Ok, here is the complete list of useless and unaffected spells.</p><p>also, there is a list of 'unknown' spells. the idea behind this is that most of the cultures in the Hollow World are rather 'backward', thus wizards having a more limited list of spells available. The meta-game idea behind this was to give the players an advantage, even without some spells being suddenly unavailable to them. </p><p></p><p>As a counter to this, some expansion sources to the Hollow World basic settings introduced new spells, which are mostly more limited, but simmilar to the spells on the unknown list, such as True Strike (putting a spell on a single missile so that it will always hit) effectively trying to replace the missing magic missile, and sun beam ( a beam of fire coming from the central sun) effectively replacing lightning bolt and fire ball.</p><p>I feel I must point out that I have already introduced simmilar myselfs ( taken from the AD&D spell lists ) such as the Mage Armor, replacing the Shield spell.</p><p></p><p>Ok, up to the list. I will list the spells as they appear in the Hollow World players guide, and then again will list the lists alphabetically, no longer distinguishing known/unknown but focussing on working/not working.</p><p></p><p>Cleric Useless spells:</p><p>Hold Person</p><p>Know Alignment</p><p>Snake Charm</p><p>Speak with the Dead</p><p>Commune</p><p>Insect Plague</p><p>Quest</p><p>Raise Dead</p><p>Truesight</p><p>Aerial Servant</p><p>Create Normal Annimals</p><p>Word of Recall</p><p>Raise Dead Fully</p><p>Travel</p><p>Wish</p><p></p><p>Cleric Unaffected spells:</p><p>Cure Light Wounds</p><p>Detect Evil</p><p>Detect Magic</p><p>Light</p><p>Protection From Evil</p><p>Purify Food and Water</p><p>Remove Fear</p><p>Resist Cold</p><p>Bless</p><p>Find Traps</p><p>Resist Fire</p><p>Silence 15' radius</p><p>Speak With Animals</p><p>Continual Light</p><p>Cure Blindness</p><p>Cure Disease</p><p>Growth of Animal </p><p>locate Object</p><p>Remove Curse</p><p>Striking</p><p>Animate Dead</p><p>Create Water</p><p>Cure Serious Wounds</p><p>Dispel Magic</p><p>Neutralize Poison</p><p>Protection from Evil 10' Radius</p><p>Speak with Plants</p><p>Sticks to Snakes</p><p>Create Food</p><p>Cure Critical Wounds</p><p>Dispel Evil</p><p>Animate Objects</p><p>Barrier</p><p>Cureall</p><p>find the Path</p><p>Speak with Monsters</p><p>Earthquake</p><p>Holy Word</p><p>Restore</p><p>Survival</p><p>Wizardry</p><p></p><p>Druid Useless spells (includes cleric useless spells):</p><p>Hold Animal</p><p>Transport Through Plants</p><p>Summon Elemental</p><p></p><p>Druid unaffected spells:</p><p>Detect Danger</p><p>faerie fire</p><p>locate</p><p>predict weather</p><p>heat metzal</p><p>obscure</p><p>produce fire</p><p>warp wood</p><p>call lightning</p><p>protection from poison</p><p>water brething</p><p>control temperature 10'radius</p><p>plant door</p><p>protection from lightning</p><p>summon animals</p><p>anti-plant shell</p><p>control winds</p><p>dissolve pass plant</p><p>anti-animal shell</p><p>summon weather</p><p>turn wood</p><p>creeping doom</p><p>metal to wood</p><p>weather control</p><p></p><p>Wizard Useless spells:</p><p>Charm Person</p><p>Floating Disk</p><p>Ventriloquism</p><p>Detect Ubvusubke</p><p>ESP</p><p>Invisibility</p><p>Clairvoyance</p><p>Hold Person</p><p>Invisibility 10' radius</p><p>charm monster</p><p>dimension door</p><p>conjure elemental</p><p>contact outer plane</p><p>hold monster</p><p>magic jar</p><p>teleport</p><p>death spell</p><p>disintegrate</p><p>geas</p><p>invisible stalker</p><p>reincarnation</p><p>charm plant</p><p>create normal monsters</p><p>lore</p><p>mass invisibility</p><p>summon object</p><p>teleport any object</p><p>create magical monsters</p><p>mass charm</p><p>travel</p><p>create any monster</p><p>gate</p><p>wish</p><p></p><p>wizards: unknown spells</p><p>magic misslie</p><p>read languages</p><p>shield</p><p>sleep</p><p>mirror image</p><p>fire ball</p><p>lightning bolt</p><p>water breathing</p><p>confusion</p><p>ice storm/wall</p><p>massmorph</p><p>polymorph others</p><p>polymorph self</p><p>amimate dead</p><p>cloudkill</p><p>feeblemind</p><p>telekinesis</p><p>death spell</p><p>disintegrate</p><p>wall of iron</p><p>weather control</p><p>delayed blast filer ball</p><p>power word stun</p><p>reverse gravity</p><p>sword</p><p>explosive cloud</p><p>force field</p><p>mind barrier</p><p>polymorph any object</p><p>power word blind</p><p>maze</p><p>meteor swarm</p><p>power word kill</p><p>prismatic wall timestop</p><p></p><p>wizard: limited known spell(only certain cultures):</p><p>create air</p><p></p><p>wizard: unaffected spells</p><p>detect magic</p><p>hold portal</p><p>light </p><p>protection from evil</p><p>read magic</p><p>continual light</p><p>detect evil</p><p>knock</p><p>levitate</p><p>locate object</p><p>phantasmal force</p><p>web</p><p>wizard lock</p><p>dispel magic</p><p>fly</p><p>haste</p><p>infravision</p><p>protection from evil 10' radius</p><p>protection from normal missiles</p><p>growth of plants</p><p>hallucinatory terrain</p><p>remove curse</p><p>wall of fire</p><p>wizard eye</p><p>dissolve</p><p>pass-wall</p><p>wall of stone</p><p>anti-magic shell</p><p>lower water</p><p>move earth</p><p>projected image</p><p>stone to flesh</p><p>magic door</p><p>stature</p><p>clone</p><p>dance permanence</p><p>symbol</p><p>contingency</p><p>heal </p><p>immunity</p><p>shapechange</p><p></p><p>---------------------------</p><p>Ok, list of useless spells alphabetically:</p><p>Aerial Servant</p><p>charm monster</p><p>Charm Person</p><p>charm plant</p><p>Clairvoyance</p><p>Commune</p><p>conjure elemental</p><p>contact outer plane</p><p>create any monster</p><p>create magical monsters</p><p>Create Normal Annimals</p><p>create normal monsters</p><p>death spell</p><p>Detect Ubvusubke</p><p>dimension door</p><p>disintegrate</p><p>ESP</p><p>Floating Disk</p><p>gate</p><p>geas</p><p>Hold Animal</p><p>hold monster</p><p>Hold Person</p><p>Insect Plague</p><p>Invisibility</p><p>Invisibility 10' radius</p><p>invisible stalker</p><p>Know Alignment</p><p>lore</p><p>magic jar</p><p>mass charm</p><p>mass invisibility</p><p>Quest</p><p>Raise Dead</p><p>Raise Dead Fully</p><p>reincarnation</p><p>Snake Charm</p><p>Speak with the Dead</p><p>Summon Elemental</p><p>summon object</p><p>teleport</p><p>teleport any object</p><p>Transport Through Plants</p><p>Travel</p><p>Truesight</p><p>Ventriloquism</p><p>Wish</p><p>Word of Recall</p><p></p><p>Unaffected spells alphabetically:</p><p>Animate Dead</p><p>Animate Objects</p><p>anti-animal shell</p><p>anti-magic shell</p><p>anti-plant shell</p><p>Barrier</p><p>Bless</p><p>call lightning</p><p>clone</p><p>cloudkill</p><p>confusion</p><p>contingency</p><p>Continual Light</p><p>control temperature 10'radius</p><p>control winds</p><p>create air</p><p>Create Food</p><p>Create Water</p><p>creeping doom</p><p>Cure Blindness</p><p>Cure Critical Wounds</p><p>Cure Disease</p><p>Cure Light Wounds</p><p>Cure Serious Wounds</p><p>Cureall</p><p>dance permanence</p><p>death spell</p><p>delayed blast filer ball</p><p>Detect Danger</p><p>Detect Evil</p><p>Detect Magic</p><p>disintegrate</p><p>Dispel Evil</p><p>Dispel Magic</p><p>dissolve</p><p>pass plant</p><p>Earthquake</p><p>explosive cloud</p><p>faerie fire</p><p>feeblemind</p><p>find the Path</p><p>Find Traps</p><p>fire ball</p><p>fly</p><p>force field</p><p>Growth of Animal </p><p>growth of plants</p><p>hallucinatory terrain</p><p>haste</p><p>heal</p><p>heat metal</p><p>hold portal</p><p>Holy Word</p><p>ice storm/wall</p><p>immunity</p><p>infravision</p><p>knock</p><p>levitate</p><p>Light</p><p>lightning bolt</p><p>locate</p><p>locate Object</p><p>lower water</p><p>magic door</p><p>magic misslie</p><p>massmorph</p><p>maze</p><p>metal to wood</p><p>meteor swarm</p><p>mind barrier</p><p>mirror image</p><p>move earth</p><p>Neutralize Poison</p><p>obscure</p><p>pass-wall</p><p>phantasmal force</p><p>plant door</p><p>polymorph any object</p><p>polymorph others</p><p>polymorph self</p><p>power word blind</p><p>power word kill</p><p>power word stun</p><p>predict weather</p><p>prismatic wall</p><p>produce fire</p><p>projected image</p><p>Protection From Evil</p><p>Protection from Evil 10' Radius</p><p>protection from lightning</p><p>protection from normal missiles</p><p>protection from poison</p><p>Purify Food and Water</p><p>read languages</p><p>read magic</p><p>Remove Curse</p><p>Remove Fear</p><p>Resist Cold</p><p>Resist Fire</p><p>Restore</p><p>reverse gravity</p><p>shapechange</p><p>shield</p><p>Silence 15' radius</p><p>sleep</p><p>Speak With Animals</p><p>Speak with Monsters</p><p>Speak with Plants</p><p>statue</p><p>Sticks to Snakes</p><p>stone to flesh</p><p>Striking</p><p>summon animals</p><p>summon weather</p><p>Survival</p><p>sword</p><p>symbol</p><p>telekinesis</p><p>timestop</p><p>turn wood</p><p>wall of fire</p><p>wall of iron</p><p>wall of stone</p><p>warp wood</p><p>water breathing</p><p>weather control</p><p>web</p><p>wizard eye</p><p>wizard lock</p><p>Wizardry</p><p></p><p>Last but not least, note that the summoning spells for the druid are UNAFFECTED!!! This is probably rationalised because in the case of the druid, the creatures are not called from another plane, nor drawn against their will, but simple 'called' by the druid and his place in nature.</p><p></p><p>I will begin looking at the 0 lvl spells (3.5) and make an educated guess to seperate working and not-working spells. As soon as I'm finished, I'll post the list. I appreciate comment!</p><p>After I finish with 0 lvl, I'll look at first lvl, and so on.</p><p>I hope to finish the list before I get tired of it or I need spells of that lvl in my campaign.... which will probably resume before I finish all spell lvls...</p><p></p><p>herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 1869775, member: 25696"] Ok, here is the complete list of useless and unaffected spells. also, there is a list of 'unknown' spells. the idea behind this is that most of the cultures in the Hollow World are rather 'backward', thus wizards having a more limited list of spells available. The meta-game idea behind this was to give the players an advantage, even without some spells being suddenly unavailable to them. As a counter to this, some expansion sources to the Hollow World basic settings introduced new spells, which are mostly more limited, but simmilar to the spells on the unknown list, such as True Strike (putting a spell on a single missile so that it will always hit) effectively trying to replace the missing magic missile, and sun beam ( a beam of fire coming from the central sun) effectively replacing lightning bolt and fire ball. I feel I must point out that I have already introduced simmilar myselfs ( taken from the AD&D spell lists ) such as the Mage Armor, replacing the Shield spell. Ok, up to the list. I will list the spells as they appear in the Hollow World players guide, and then again will list the lists alphabetically, no longer distinguishing known/unknown but focussing on working/not working. Cleric Useless spells: Hold Person Know Alignment Snake Charm Speak with the Dead Commune Insect Plague Quest Raise Dead Truesight Aerial Servant Create Normal Annimals Word of Recall Raise Dead Fully Travel Wish Cleric Unaffected spells: Cure Light Wounds Detect Evil Detect Magic Light Protection From Evil Purify Food and Water Remove Fear Resist Cold Bless Find Traps Resist Fire Silence 15' radius Speak With Animals Continual Light Cure Blindness Cure Disease Growth of Animal locate Object Remove Curse Striking Animate Dead Create Water Cure Serious Wounds Dispel Magic Neutralize Poison Protection from Evil 10' Radius Speak with Plants Sticks to Snakes Create Food Cure Critical Wounds Dispel Evil Animate Objects Barrier Cureall find the Path Speak with Monsters Earthquake Holy Word Restore Survival Wizardry Druid Useless spells (includes cleric useless spells): Hold Animal Transport Through Plants Summon Elemental Druid unaffected spells: Detect Danger faerie fire locate predict weather heat metzal obscure produce fire warp wood call lightning protection from poison water brething control temperature 10'radius plant door protection from lightning summon animals anti-plant shell control winds dissolve pass plant anti-animal shell summon weather turn wood creeping doom metal to wood weather control Wizard Useless spells: Charm Person Floating Disk Ventriloquism Detect Ubvusubke ESP Invisibility Clairvoyance Hold Person Invisibility 10' radius charm monster dimension door conjure elemental contact outer plane hold monster magic jar teleport death spell disintegrate geas invisible stalker reincarnation charm plant create normal monsters lore mass invisibility summon object teleport any object create magical monsters mass charm travel create any monster gate wish wizards: unknown spells magic misslie read languages shield sleep mirror image fire ball lightning bolt water breathing confusion ice storm/wall massmorph polymorph others polymorph self amimate dead cloudkill feeblemind telekinesis death spell disintegrate wall of iron weather control delayed blast filer ball power word stun reverse gravity sword explosive cloud force field mind barrier polymorph any object power word blind maze meteor swarm power word kill prismatic wall timestop wizard: limited known spell(only certain cultures): create air wizard: unaffected spells detect magic hold portal light protection from evil read magic continual light detect evil knock levitate locate object phantasmal force web wizard lock dispel magic fly haste infravision protection from evil 10' radius protection from normal missiles growth of plants hallucinatory terrain remove curse wall of fire wizard eye dissolve pass-wall wall of stone anti-magic shell lower water move earth projected image stone to flesh magic door stature clone dance permanence symbol contingency heal immunity shapechange --------------------------- Ok, list of useless spells alphabetically: Aerial Servant charm monster Charm Person charm plant Clairvoyance Commune conjure elemental contact outer plane create any monster create magical monsters Create Normal Annimals create normal monsters death spell Detect Ubvusubke dimension door disintegrate ESP Floating Disk gate geas Hold Animal hold monster Hold Person Insect Plague Invisibility Invisibility 10' radius invisible stalker Know Alignment lore magic jar mass charm mass invisibility Quest Raise Dead Raise Dead Fully reincarnation Snake Charm Speak with the Dead Summon Elemental summon object teleport teleport any object Transport Through Plants Travel Truesight Ventriloquism Wish Word of Recall Unaffected spells alphabetically: Animate Dead Animate Objects anti-animal shell anti-magic shell anti-plant shell Barrier Bless call lightning clone cloudkill confusion contingency Continual Light control temperature 10'radius control winds create air Create Food Create Water creeping doom Cure Blindness Cure Critical Wounds Cure Disease Cure Light Wounds Cure Serious Wounds Cureall dance permanence death spell delayed blast filer ball Detect Danger Detect Evil Detect Magic disintegrate Dispel Evil Dispel Magic dissolve pass plant Earthquake explosive cloud faerie fire feeblemind find the Path Find Traps fire ball fly force field Growth of Animal growth of plants hallucinatory terrain haste heal heat metal hold portal Holy Word ice storm/wall immunity infravision knock levitate Light lightning bolt locate locate Object lower water magic door magic misslie massmorph maze metal to wood meteor swarm mind barrier mirror image move earth Neutralize Poison obscure pass-wall phantasmal force plant door polymorph any object polymorph others polymorph self power word blind power word kill power word stun predict weather prismatic wall produce fire projected image Protection From Evil Protection from Evil 10' Radius protection from lightning protection from normal missiles protection from poison Purify Food and Water read languages read magic Remove Curse Remove Fear Resist Cold Resist Fire Restore reverse gravity shapechange shield Silence 15' radius sleep Speak With Animals Speak with Monsters Speak with Plants statue Sticks to Snakes stone to flesh Striking summon animals summon weather Survival sword symbol telekinesis timestop turn wood wall of fire wall of iron wall of stone warp wood water breathing weather control web wizard eye wizard lock Wizardry Last but not least, note that the summoning spells for the druid are UNAFFECTED!!! This is probably rationalised because in the case of the druid, the creatures are not called from another plane, nor drawn against their will, but simple 'called' by the druid and his place in nature. I will begin looking at the 0 lvl spells (3.5) and make an educated guess to seperate working and not-working spells. As soon as I'm finished, I'll post the list. I appreciate comment! After I finish with 0 lvl, I'll look at first lvl, and so on. I hope to finish the list before I get tired of it or I need spells of that lvl in my campaign.... which will probably resume before I finish all spell lvls... herzog [/QUOTE]
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