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Hyboria's Fiercest - Barbarians, Borderers and Nom
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<blockquote data-quote="Crothian" data-source="post: 2216017" data-attributes="member: 232"><p>Barbarians. Borderers. Nomads. The Hyborian Age is a world that is violent, heartless and brutal. In this dark world stalk equally violent, heartless and brutal warriors. Many are little more than bandits and murderers and others are more noble and honourable, but all of them are ferocious and enduring, able to deal out death as quickly as the world itself. What does it mean to be fierce? It means the characters stand in the world and look it straight in the eye, telling it that it has nothing on them. Sandstorms? Bah. A nomad horde is a living sandstorm, stripping the civilised of their flesh, leaving them with nothing but death in their wake. Earthquakes? Barbarians brought down Acheron, so too will they destroy the Hyborian cities with as much surety as an earthquake. Wind? Borderers are the cold draught that lays low the weak with silent wings of death. With hot, red, leaping blood are the veins of these fierce warriors rife. The barbarians, borderers and nomads of the Hyborian Age laugh with vibrant life, eager to bring down the walls and gates of civilisation, to watch it all burn as they plunder the wealth of ages, revelling in blood and gore as they wade through waves of humanity who are not fit to bow before them nor strong enough to ride and slay with them.</p><p></p><p>This 128-page book discusses how the various cultures of Conan's age look at the barbarian, borderer and nomad classes. Advice is given on what skills and feats to emphasise for each culture's iconic brand of those three classes, as well as additional cultural information to complement the information found in Conan: The Road of Kings. In some cases, variant rules are offered to better portray these character classes in some cultures.</p><p></p><p>The book also reveals the secrets of the fierce classes. Information on pushing abilities and feats of might provide rules for exerting one's body to its utmost limit at a price to health and soul. New information and rules on survival discuss terrains, movement, camouflage, equipment and hunting. Tips on skills and an expansion of the Intimidate skill are also found here. New combat manoeuvres and a whole slew of new borderer combat styles provide for more varied combat and characters.</p><p></p><p>The book also provides rules to mix and match the eight character classes to create new archetypes of the three classes this book is focused on: the barbarian, the borderer and the nomad. Here you will find savage scouts, sea wolves, river rats, shamans, the pride of the nomads and many other character class combinations. With new feats, skills and sample pre-generated characters, it’s crammed full of essential Conan reading.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2216017, member: 232"] Barbarians. Borderers. Nomads. The Hyborian Age is a world that is violent, heartless and brutal. In this dark world stalk equally violent, heartless and brutal warriors. Many are little more than bandits and murderers and others are more noble and honourable, but all of them are ferocious and enduring, able to deal out death as quickly as the world itself. What does it mean to be fierce? It means the characters stand in the world and look it straight in the eye, telling it that it has nothing on them. Sandstorms? Bah. A nomad horde is a living sandstorm, stripping the civilised of their flesh, leaving them with nothing but death in their wake. Earthquakes? Barbarians brought down Acheron, so too will they destroy the Hyborian cities with as much surety as an earthquake. Wind? Borderers are the cold draught that lays low the weak with silent wings of death. With hot, red, leaping blood are the veins of these fierce warriors rife. The barbarians, borderers and nomads of the Hyborian Age laugh with vibrant life, eager to bring down the walls and gates of civilisation, to watch it all burn as they plunder the wealth of ages, revelling in blood and gore as they wade through waves of humanity who are not fit to bow before them nor strong enough to ride and slay with them. This 128-page book discusses how the various cultures of Conan's age look at the barbarian, borderer and nomad classes. Advice is given on what skills and feats to emphasise for each culture's iconic brand of those three classes, as well as additional cultural information to complement the information found in Conan: The Road of Kings. In some cases, variant rules are offered to better portray these character classes in some cultures. The book also reveals the secrets of the fierce classes. Information on pushing abilities and feats of might provide rules for exerting one's body to its utmost limit at a price to health and soul. New information and rules on survival discuss terrains, movement, camouflage, equipment and hunting. Tips on skills and an expansion of the Intimidate skill are also found here. New combat manoeuvres and a whole slew of new borderer combat styles provide for more varied combat and characters. The book also provides rules to mix and match the eight character classes to create new archetypes of the three classes this book is focused on: the barbarian, the borderer and the nomad. Here you will find savage scouts, sea wolves, river rats, shamans, the pride of the nomads and many other character class combinations. With new feats, skills and sample pre-generated characters, it’s crammed full of essential Conan reading. [/QUOTE]
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