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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid Barbarian / Wizard Suggestions
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<blockquote data-quote="DragonXNIK" data-source="post: 5035163" data-attributes="member: 83026"><p>I don't know the Hybrid rules really, but you can't go wrong with consolidating your main weapon. Go with Arcane Implement Proficiency: Heavy Blades, so you can use a greatsword or longsword as your main weapon and implement. </p><p> </p><p>Unless you have a generous DM and you're rolling stats, you're not going to be able to make use of kicker abilities for Wizard powers (like the Push wis squares for thunderwave). Scorching burst is always a good choice if you have 3 or more targets, otherwise charge something and barbarian it up! Playing as a taclord/Wizard, I emphasize area attacks in my power selection, as it's something the rest of my party can do. </p><p>Since Barbarians are so charge crazy, it's probably not a bad idea to spend the first couple turns slogging fire from the back row, and then charging in to melee once the front line is crowded with allies. This would actually be cool for swift charge, soften em up with fireballs, then charge in for the kill and bounce to someone else. So probably a rageblood barb with howling strike, and wizard with scorching burst.</p><p> </p><p>If you wanted to be a barbarian tank, with less emphasis on melee damage, just use a staff, and choose Staff of Defense implement mastery (if hybrid allows you to select that)</p><p> </p><p>As someone else said, Genasi is a great choice for this, maybe a 16/12/10/16/12/8, with the 16s in Int and Str. You could easily pay more attention to your will defense and secondary stats with 14/13/8/16/14/10</p><p> </p><p>If I were to do this, I'd emphasize defense because it would be so easy. Assuming a hybrid gets an implement mastery and barbarian agility.</p></blockquote><p></p>
[QUOTE="DragonXNIK, post: 5035163, member: 83026"] I don't know the Hybrid rules really, but you can't go wrong with consolidating your main weapon. Go with Arcane Implement Proficiency: Heavy Blades, so you can use a greatsword or longsword as your main weapon and implement. Unless you have a generous DM and you're rolling stats, you're not going to be able to make use of kicker abilities for Wizard powers (like the Push wis squares for thunderwave). Scorching burst is always a good choice if you have 3 or more targets, otherwise charge something and barbarian it up! Playing as a taclord/Wizard, I emphasize area attacks in my power selection, as it's something the rest of my party can do. Since Barbarians are so charge crazy, it's probably not a bad idea to spend the first couple turns slogging fire from the back row, and then charging in to melee once the front line is crowded with allies. This would actually be cool for swift charge, soften em up with fireballs, then charge in for the kill and bounce to someone else. So probably a rageblood barb with howling strike, and wizard with scorching burst. If you wanted to be a barbarian tank, with less emphasis on melee damage, just use a staff, and choose Staff of Defense implement mastery (if hybrid allows you to select that) As someone else said, Genasi is a great choice for this, maybe a 16/12/10/16/12/8, with the 16s in Int and Str. You could easily pay more attention to your will defense and secondary stats with 14/13/8/16/14/10 If I were to do this, I'd emphasize defense because it would be so easy. Assuming a hybrid gets an implement mastery and barbarian agility. [/QUOTE]
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