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<blockquote data-quote="kenmarable" data-source="post: 4970973" data-attributes="member: 40359"><p>Fun ideas! No matter the edition, I have almost never played a straight-up single class character. So with 4e, I naturally gravitate to the hybrid rules, and I really like many of these ideas.</p><p></p><p>My personal favorite so far:</p><p><strong>The Gambler (Rogue/Wild Sorcerer)</strong> - This wild character jumps around the battlefield blasting and striking nearly everything around him - which unfortunately sometimes includes allies when he gets out of control. Wielding a Gambler's Dagger, often even he doesn't know what he will be capable of next, which is exactly how he likes it.</p><p></p><p>(On some days when I'm really in an X-Menish kind of mood, I will admit to making the "dagger" be a deck of magical cards. However, I've always been more interested in creating a decent D&D version of the sword-wielding, teleporting Nightcrawler. THAT would be fun!)</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4970973, member: 40359"] Fun ideas! No matter the edition, I have almost never played a straight-up single class character. So with 4e, I naturally gravitate to the hybrid rules, and I really like many of these ideas. My personal favorite so far: [b]The Gambler (Rogue/Wild Sorcerer)[/b] - This wild character jumps around the battlefield blasting and striking nearly everything around him - which unfortunately sometimes includes allies when he gets out of control. Wielding a Gambler's Dagger, often even he doesn't know what he will be capable of next, which is exactly how he likes it. (On some days when I'm really in an X-Menish kind of mood, I will admit to making the "dagger" be a deck of magical cards. However, I've always been more interested in creating a decent D&D version of the sword-wielding, teleporting Nightcrawler. THAT would be fun!) [/QUOTE]
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