Looking over the final rules for hybrid characters, I am struck by their potential in a low-magic swords-and-sorcery campaign, for a couple of reasons:
1. Assuming that most of the PCs will have the martial power source, hybrids give a lot more variety.
2. Hybridization of a martial class with a non-martial class gives you a hero who has some magical abilities without making those powers the main shtick. With certain classes (bard or barbarian, for instance), it becomes easier to pick powers that are not overtly supernatural.
3. Having one character who can function in multiple roles seems a bit closer to the archetypal S&S hero, who often works alone. I would still want a party to cover all the necessary roles, of course, but maybe instead of one leader, you need two half-leaders, if you see what I mean.
1. Assuming that most of the PCs will have the martial power source, hybrids give a lot more variety.
2. Hybridization of a martial class with a non-martial class gives you a hero who has some magical abilities without making those powers the main shtick. With certain classes (bard or barbarian, for instance), it becomes easier to pick powers that are not overtly supernatural.
3. Having one character who can function in multiple roles seems a bit closer to the archetypal S&S hero, who often works alone. I would still want a party to cover all the necessary roles, of course, but maybe instead of one leader, you need two half-leaders, if you see what I mean.