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General Tabletop Discussion
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Hybrid choices for 11 ranger/wizard?
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<blockquote data-quote="mneme" data-source="post: 5077386" data-attributes="member: 59248"><p>First: You can get a feat to treat a staff as a defensive double weapon. That way you don't lose Twin Strike, and on top of that you end up with +1 AC. Since Twin Strike is actually more important to ranger's striker damage than Quarry, this is totally worthwhile.</p><p></p><p>Hybrid strikers (including rangers) get their striker feature as base -- but it only works with class powers from that class. So twin strike and ranger powers get Quarry damage, spells don't. (this isn't true for multiclass rangers, only hybrid).</p><p></p><p>The only viable/interesting Ranger hybrid talents are fighting style (exactly like regular fighting styles except that beastmaster beasts get a -1 on attack rolls and defenses) and Ranger armor (hide armor, weapon proficienes).</p><p></p><p>Hybrid wizards give up ritual casting and can't get it back as a full feature; they keep cantrips and can get implement mastery back with a feat (this is because wizard spells are most of their class features, particularly the sustain minor dailies).</p><p></p><p>Note that without going paragon hybrid, you can't take more than one hybrid talent -- so it would be either a weapon talent, -or- hide armor, -or- an Implement mastery. And to get Ritual casting back, you'd need to spend a feat on that (if you buy wisdom to 13, you could multiclass Invoker with Divine Secretkeeper and get the -invoker's- ritual casting feature (which comes with a free ritual, Hand of Fate, and the ability to cast Hand of Fate for free once a day).</p></blockquote><p></p>
[QUOTE="mneme, post: 5077386, member: 59248"] First: You can get a feat to treat a staff as a defensive double weapon. That way you don't lose Twin Strike, and on top of that you end up with +1 AC. Since Twin Strike is actually more important to ranger's striker damage than Quarry, this is totally worthwhile. Hybrid strikers (including rangers) get their striker feature as base -- but it only works with class powers from that class. So twin strike and ranger powers get Quarry damage, spells don't. (this isn't true for multiclass rangers, only hybrid). The only viable/interesting Ranger hybrid talents are fighting style (exactly like regular fighting styles except that beastmaster beasts get a -1 on attack rolls and defenses) and Ranger armor (hide armor, weapon proficienes). Hybrid wizards give up ritual casting and can't get it back as a full feature; they keep cantrips and can get implement mastery back with a feat (this is because wizard spells are most of their class features, particularly the sustain minor dailies). Note that without going paragon hybrid, you can't take more than one hybrid talent -- so it would be either a weapon talent, -or- hide armor, -or- an Implement mastery. And to get Ritual casting back, you'd need to spend a feat on that (if you buy wisdom to 13, you could multiclass Invoker with Divine Secretkeeper and get the -invoker's- ritual casting feature (which comes with a free ritual, Hand of Fate, and the ability to cast Hand of Fate for free once a day). [/QUOTE]
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Hybrid choices for 11 ranger/wizard?
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