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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid choices for 11 ranger/wizard?
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<blockquote data-quote="Jack99" data-source="post: 5077742" data-attributes="member: 53135"><p>[sblock=an example of a sorc/barb]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Hroetir Julmundsdottir, level 11</p><p>Human, Barbarian|Sorcerer, Winter Fury</p><p>Sorcerous Power: Sorcerous Power Strength</p><p>Hybrid Talent: Barbarian Armored Agility</p><p>Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 14, Dex 11, Int 12, Wis 9, Cha 21.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 13, Dex 10, Int 11, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 27 Fort: 23 Reflex: 21 Will: 24</p><p>HP: 87 Surges: 9 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Endurance +11, Intimidate +15, Arcana +11, Athletics +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Bluff +10, Diplomacy +10, Dungeoneering +4, Heal +4, History +6, Insight +4, Nature +4, Perception +4, Religion +6, Stealth +4, Streetwise +10, Thievery +4</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Arcane Implement Proficiency</p><p>Level 2: Weapon Proficiency (Bastard sword)</p><p>Level 4: Weapon Focus (Heavy Blade)</p><p>Level 6: Action Surge</p><p>Level 8: Deadly Rage</p><p>Level 10: Toughness</p><p>Level 11: Lasting Frost</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Lightning Strike</p><p>Hybrid at-will 1: Dragonfrost</p><p>Hybrid at-will 1: Howling Strike</p><p>Hybrid encounter 1: Frostbind</p><p>Hybrid daily 1: Ice Javelins</p><p>Hybrid utility 2: Absorb Storm</p><p>Hybrid encounter 3: Blood Strike</p><p>Hybrid daily 5: Frost Wolf Rage</p><p>Hybrid utility 6: Loss of Will</p><p>Hybrid encounter 7: Rimestorm</p><p>Hybrid daily 9: White Tiger Rage</p><p>Hybrid utility 10: Sorcerous Pulse</p><p></p><p>ITEMS</p><p>Magic Hide Armor +3, Cape of the Mountebank +2, Vicious Bastard sword +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p><p>Obviously, there are almost limitless possibilities. Not knowing a race, I went with human. </p><p></p><p>I upgrade him with hybrid talent (barbarian agility) which gives him some AC bonuses and the ability to wear hide. Considering you said he was a viking-type, I went mostly with cold powers and a paragon path as well as a few feats to enhance that aspect a bit. </p><p></p><p>As for the Bastard Sword, I used another feat to give him that, and yet another for him to be able to use said bastard sword as an implement. That way, you can have him run around hitting people and casting spells, without having him change from implement to weapon all the time. </p><p></p><p>He is a bit more sorcerer than barbarian, but you could give him 18 str instead of 18 charisma at level to switch that around, if that is what you want. You could likewise have 2 barbarian at wills instead of two sorcerer at wills. The second sorcerer at will (lightning strike) could of course be anything. Likewise the feats at 6, 8, 10 could also be changed without any other changes to the character.</p><p></p><p>Now, with the powers mostly picked based on flavor, he is hardly optimized, likewise with the feats. But he has decent defenses and can do some damage for sure. </p><p></p><p>Skillwise he can pretty much pick anything.</p><p></p><p>I have no idea if this was any help, and if it was not at all helpful, no worries.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Jack99, post: 5077742, member: 53135"] [sblock=an example of a sorc/barb] ====== Created Using Wizards of the Coast D&D Character Builder ====== Hroetir Julmundsdottir, level 11 Human, Barbarian|Sorcerer, Winter Fury Sorcerous Power: Sorcerous Power Strength Hybrid Talent: Barbarian Armored Agility Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group) FINAL ABILITY SCORES Str 19, Con 14, Dex 11, Int 12, Wis 9, Cha 21. STARTING ABILITY SCORES Str 16, Con 13, Dex 10, Int 11, Wis 8, Cha 16. AC: 27 Fort: 23 Reflex: 21 Will: 24 HP: 87 Surges: 9 Surge Value: 21 TRAINED SKILLS Endurance +11, Intimidate +15, Arcana +11, Athletics +13 UNTRAINED SKILLS Acrobatics +4, Bluff +10, Diplomacy +10, Dungeoneering +4, Heal +4, History +6, Insight +4, Nature +4, Perception +4, Religion +6, Stealth +4, Streetwise +10, Thievery +4 FEATS Human: Hybrid Talent Level 1: Arcane Implement Proficiency Level 2: Weapon Proficiency (Bastard sword) Level 4: Weapon Focus (Heavy Blade) Level 6: Action Surge Level 8: Deadly Rage Level 10: Toughness Level 11: Lasting Frost POWERS Bonus At-Will Power: Lightning Strike Hybrid at-will 1: Dragonfrost Hybrid at-will 1: Howling Strike Hybrid encounter 1: Frostbind Hybrid daily 1: Ice Javelins Hybrid utility 2: Absorb Storm Hybrid encounter 3: Blood Strike Hybrid daily 5: Frost Wolf Rage Hybrid utility 6: Loss of Will Hybrid encounter 7: Rimestorm Hybrid daily 9: White Tiger Rage Hybrid utility 10: Sorcerous Pulse ITEMS Magic Hide Armor +3, Cape of the Mountebank +2, Vicious Bastard sword +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] Obviously, there are almost limitless possibilities. Not knowing a race, I went with human. I upgrade him with hybrid talent (barbarian agility) which gives him some AC bonuses and the ability to wear hide. Considering you said he was a viking-type, I went mostly with cold powers and a paragon path as well as a few feats to enhance that aspect a bit. As for the Bastard Sword, I used another feat to give him that, and yet another for him to be able to use said bastard sword as an implement. That way, you can have him run around hitting people and casting spells, without having him change from implement to weapon all the time. He is a bit more sorcerer than barbarian, but you could give him 18 str instead of 18 charisma at level to switch that around, if that is what you want. You could likewise have 2 barbarian at wills instead of two sorcerer at wills. The second sorcerer at will (lightning strike) could of course be anything. Likewise the feats at 6, 8, 10 could also be changed without any other changes to the character. Now, with the powers mostly picked based on flavor, he is hardly optimized, likewise with the feats. But he has decent defenses and can do some damage for sure. Skillwise he can pretty much pick anything. I have no idea if this was any help, and if it was not at all helpful, no worries. Cheers [/QUOTE]
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