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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid choices for 11 ranger/wizard?
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<blockquote data-quote="Mika" data-source="post: 5079003" data-attributes="member: 56588"><p>A hybrid character gets the weapons and implements used by either class along with the armor used by both classes -- so your hybrid wizard is initially limited to cloth armor. You get minimal features from each class -- Hunter's Quarry as a ranger (usable only with ranger attack powers) and cantrips as a wizard. Other class features require the Hybrid Talent feat if they are available at all -- spellbook is one that you cannot get. You probably want to take the option for ranger armor proficiency. You will have to take the Ritual Caster feat to get access to rituals. Skills are taken from both class lists. For powers, you must take at least one power of a given type from each class before you can take a second power of the same type from either class. That should give you enough information to begin creating your character.</p><p></p><p>However, this is a case where I would probably play a ranger multiclassing into wizard. You get all of the class features of the ranger instead of the limited set that a hybrid gets. You would be able to apply quarry damage to your wizard attacks and basic attacks(something a hybrid cannot do). Your progress as a wizard would be slowed down by the rate at which you can acquire the power swap feats, but the better armor and hit points would definitely be worth it. </p><p></p><p>MAD is not really a problem, as you noted -- boost strength and intelligence, dump the other stats, and avoid powers that rely on riders from your dump stats. Since intelligence is one of the AC boosting stats for light armor wearers, you should be in good shape there.</p><p></p><p>For flavor, what can beat having both a beast companion and a familiar? I would be tempted to put a 13 or 14 into wisdom just to complete the trio with a spirit companion.</p></blockquote><p></p>
[QUOTE="Mika, post: 5079003, member: 56588"] A hybrid character gets the weapons and implements used by either class along with the armor used by both classes -- so your hybrid wizard is initially limited to cloth armor. You get minimal features from each class -- Hunter's Quarry as a ranger (usable only with ranger attack powers) and cantrips as a wizard. Other class features require the Hybrid Talent feat if they are available at all -- spellbook is one that you cannot get. You probably want to take the option for ranger armor proficiency. You will have to take the Ritual Caster feat to get access to rituals. Skills are taken from both class lists. For powers, you must take at least one power of a given type from each class before you can take a second power of the same type from either class. That should give you enough information to begin creating your character. However, this is a case where I would probably play a ranger multiclassing into wizard. You get all of the class features of the ranger instead of the limited set that a hybrid gets. You would be able to apply quarry damage to your wizard attacks and basic attacks(something a hybrid cannot do). Your progress as a wizard would be slowed down by the rate at which you can acquire the power swap feats, but the better armor and hit points would definitely be worth it. MAD is not really a problem, as you noted -- boost strength and intelligence, dump the other stats, and avoid powers that rely on riders from your dump stats. Since intelligence is one of the AC boosting stats for light armor wearers, you should be in good shape there. For flavor, what can beat having both a beast companion and a familiar? I would be tempted to put a 13 or 14 into wisdom just to complete the trio with a spirit companion. [/QUOTE]
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