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*Pathfinder & Starfinder
Hybrid choices for 11 ranger/wizard?
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<blockquote data-quote="Neonchameleon" data-source="post: 5092021" data-attributes="member: 87792"><p>The big question here is how much and what sort of magic you want. Because I'm seeing a Thunderborn Barbarian here with a multiclass feat for Ritual Casting here. Preferably taking the bastard sword and instead going for an even bigger two handed sword (Fullblade). Or possibly a whirling barbarian using the same approach (whatever the TWF barbarians are called).</p><p> </p><p>Barbarians are big people with large weapons empowered by the forces of nature to do a <em>lot</em> of melee damage (and they are pretty tough). Thunderborn Barbarians are more directly empowered by the forces of nature than most - and use a lot of bursts of explosive force (trivially reskinnable as arcane evocations). Also a lot of Barbarian daily powers have supernatural effects wielding the forces of nature to empower yourself and flatten everyone else. The sort of magic you'd want to cast in combat if your focus was primarily on steel. And multiclassing to something for Ritual Caster would get you the slower non-combat magics and only cost a feat (possibly two if you wanted something else).</p><p> </p><p>I'm pretty sure there's also an avenger build lurking somewhere here as well if he likes robes. As well as the obvious Swordmage. Could you post a summarised old character sheet please?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5092021, member: 87792"] The big question here is how much and what sort of magic you want. Because I'm seeing a Thunderborn Barbarian here with a multiclass feat for Ritual Casting here. Preferably taking the bastard sword and instead going for an even bigger two handed sword (Fullblade). Or possibly a whirling barbarian using the same approach (whatever the TWF barbarians are called). Barbarians are big people with large weapons empowered by the forces of nature to do a [I]lot[/I] of melee damage (and they are pretty tough). Thunderborn Barbarians are more directly empowered by the forces of nature than most - and use a lot of bursts of explosive force (trivially reskinnable as arcane evocations). Also a lot of Barbarian daily powers have supernatural effects wielding the forces of nature to empower yourself and flatten everyone else. The sort of magic you'd want to cast in combat if your focus was primarily on steel. And multiclassing to something for Ritual Caster would get you the slower non-combat magics and only cost a feat (possibly two if you wanted something else). I'm pretty sure there's also an avenger build lurking somewhere here as well if he likes robes. As well as the obvious Swordmage. Could you post a summarised old character sheet please? [/QUOTE]
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