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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid Classes...Anybody seen a good one lately?
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<blockquote data-quote="mneme" data-source="post: 5187530" data-attributes="member: 59248"><p>I haven't bothered playing a hybrid myself; too much complexity. But while just randomly shoving two hybrids togeter will give you someone who can pinch hit in one of two roles but isn't that great in either, there are plenty of hybrid combinations that are more than the sum of their parts.</p><p></p><p>Paladin/Warlock has feats that are tailor made for the combination. D10s for curse damage once you're marked and cursed the same critter; you're going to generally lock a target down and kill it with warlock powers, with paladin powers giving you extra choices for attacks with your weapon.</p><p></p><p>Warlock/Wizard isn't bad either (Infernal or Vestige or Staff Wizard or Summoner -- Con/Int pair -- or Illusionist/Cha Warlock, for that matter); use warlock for single target damage and debuffs and wizard when you need to lock down a nest of enemies or clear out minions.</p><p></p><p>Ideally, you want:</p><p></p><p>Either a pair of stats that both classes love (wizard/invoker, Bard/Cleric) or a single primary stat shared by both classes.</p><p>Only one (at most) class with riders on attacks (which will be your primary attack class). If there's something good you're doing with the other class, it should be situational, so you can do the situational thing some of the time and the </p><p>At least one class should do something good with minor actions. (so you can act as both classes all the time, not 50/50.</p><p>Weapon/Implement compatability (if necessary, with a feat) -- note that you get some of this for free with the Hybrid rules, but you're on your own for weapons and to an extent, weapliments.</p><p>Some cool bit of extra synergy you're getting for the pairing (like the Crimson Fire feat for Warlock/Paladins -- though some of these are less tacked on).</p></blockquote><p></p>
[QUOTE="mneme, post: 5187530, member: 59248"] I haven't bothered playing a hybrid myself; too much complexity. But while just randomly shoving two hybrids togeter will give you someone who can pinch hit in one of two roles but isn't that great in either, there are plenty of hybrid combinations that are more than the sum of their parts. Paladin/Warlock has feats that are tailor made for the combination. D10s for curse damage once you're marked and cursed the same critter; you're going to generally lock a target down and kill it with warlock powers, with paladin powers giving you extra choices for attacks with your weapon. Warlock/Wizard isn't bad either (Infernal or Vestige or Staff Wizard or Summoner -- Con/Int pair -- or Illusionist/Cha Warlock, for that matter); use warlock for single target damage and debuffs and wizard when you need to lock down a nest of enemies or clear out minions. Ideally, you want: Either a pair of stats that both classes love (wizard/invoker, Bard/Cleric) or a single primary stat shared by both classes. Only one (at most) class with riders on attacks (which will be your primary attack class). If there's something good you're doing with the other class, it should be situational, so you can do the situational thing some of the time and the At least one class should do something good with minor actions. (so you can act as both classes all the time, not 50/50. Weapon/Implement compatability (if necessary, with a feat) -- note that you get some of this for free with the Hybrid rules, but you're on your own for weapons and to an extent, weapliments. Some cool bit of extra synergy you're getting for the pairing (like the Crimson Fire feat for Warlock/Paladins -- though some of these are less tacked on). [/QUOTE]
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Hybrid Classes...Anybody seen a good one lately?
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