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*Pathfinder & Starfinder
Hybrid Classes...Anybody seen a good one lately?
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<blockquote data-quote="bganon" data-source="post: 5187612" data-attributes="member: 60886"><p>I think the best hybrid combos are classes that mesh well stat-wise, and have powers that complement each other <strong>without</strong> being too similar. If they're too close, then you're just going to notice the hybrid shortcomings rather than any new synergy. Also, the implement-sharing bit of the hybrid rules is one of the very unique things about hybrids, and I think a lot of good combos make use of it.</p><p></p><p>The Paladin/Warlock is a good example of this. It's already fun to use a holy symbol for Warlock powers, but the classes mesh well without overlap: Warlocks are great at single-target status effects while Paladins are the best single-target lockdown defenders. Put them together and you get a character who can shut down solos hard.</p><p></p><p>Avenger/Invoker is interesting and has a lot of the same up-sides as the Paladin/Warlock, but it might take a bit more work to pull off. The Avenger half needs to engage in melee against a single foe, whereas many Invoker powers are about hitting a lot of targets, so the synergy might be tricky. On the other hand, the most obvious build (Wis/Int) is one where both classes are strongly discouraging targets from clumping together, so an Avenger/Invoker hybrid might be awesome at breaking up formations.</p><p></p><p>IMO the Paladin/Cleric would not be such a great choice. There are already warpriest Cleric builds and "healer" Paladin builds for single-class characters, so I don't see how a hybrid does much that's new. The two classes already share a lot of characteristics.</p><p></p><p>Fighter/Runepriest sounds pretty awesome to me. If you take Rune Master as your Hybrid Talent option, you're almost as good as a straight Runepriest, except now you've got some Fighter hit points, martial weapons, marking, and free access to all those wonderful high-damage Fighter powers. You'll hit hard, do a little bit of tanking, <strong>and</strong> buff all your allies while doing it.</p></blockquote><p></p>
[QUOTE="bganon, post: 5187612, member: 60886"] I think the best hybrid combos are classes that mesh well stat-wise, and have powers that complement each other [b]without[/b] being too similar. If they're too close, then you're just going to notice the hybrid shortcomings rather than any new synergy. Also, the implement-sharing bit of the hybrid rules is one of the very unique things about hybrids, and I think a lot of good combos make use of it. The Paladin/Warlock is a good example of this. It's already fun to use a holy symbol for Warlock powers, but the classes mesh well without overlap: Warlocks are great at single-target status effects while Paladins are the best single-target lockdown defenders. Put them together and you get a character who can shut down solos hard. Avenger/Invoker is interesting and has a lot of the same up-sides as the Paladin/Warlock, but it might take a bit more work to pull off. The Avenger half needs to engage in melee against a single foe, whereas many Invoker powers are about hitting a lot of targets, so the synergy might be tricky. On the other hand, the most obvious build (Wis/Int) is one where both classes are strongly discouraging targets from clumping together, so an Avenger/Invoker hybrid might be awesome at breaking up formations. IMO the Paladin/Cleric would not be such a great choice. There are already warpriest Cleric builds and "healer" Paladin builds for single-class characters, so I don't see how a hybrid does much that's new. The two classes already share a lot of characteristics. Fighter/Runepriest sounds pretty awesome to me. If you take Rune Master as your Hybrid Talent option, you're almost as good as a straight Runepriest, except now you've got some Fighter hit points, martial weapons, marking, and free access to all those wonderful high-damage Fighter powers. You'll hit hard, do a little bit of tanking, [b]and[/b] buff all your allies while doing it. [/QUOTE]
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