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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid classes - lazy design?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4176816" data-attributes="member: 710"><p>The important part of roles is that they serve as an advice how to play the character in combat. What are you supposed to do? What can you bring into the group? </p><p></p><p>If a class is a Hybrid class, it risks lacking this clarity. Furthmore, it might allow you to make "builds" that are ineffective, since you try to fulfill two rules, leading to the "Jack of Trades, Mater of None" problem.</p><p></p><p>I think that's why it can work with Druids, but I'd be careful for other classes. </p><p>The shape can be used to signify the role you're performing. </p><p>If the class needs a Striker, you take shapes that supplement the Striker aspect. If it needs a Defender, you take shapes that supplement the Defender aspect. </p><p>Alternatively, Shapeshifting means you're striking (from my experience, 3E Druids are bad at defending, since they lack AC and HP, but their forms can deal a lot of damage), not shapeshifting means you're controlling. </p><p></p><p>These are two ways to make this work. While levelling up, you don't have to choose between Controller/Striker or Defender/Striker powers. You basically pick powers that can cover both, but in any given encounter, you will probably rely only on one set of powers for one role. So you will never lack a cruical ability to make your role work.</p><p></p><p>A Knight could have a similar approach. As a hybrid Defender/Striker, you would strike when you're sitting on your horse (you get mobility and a superior attack, fitting for a Striker), and while on the ground, you're defending (wearing heavy armor). That's also a viable approach, I suppose.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4176816, member: 710"] The important part of roles is that they serve as an advice how to play the character in combat. What are you supposed to do? What can you bring into the group? If a class is a Hybrid class, it risks lacking this clarity. Furthmore, it might allow you to make "builds" that are ineffective, since you try to fulfill two rules, leading to the "Jack of Trades, Mater of None" problem. I think that's why it can work with Druids, but I'd be careful for other classes. The shape can be used to signify the role you're performing. If the class needs a Striker, you take shapes that supplement the Striker aspect. If it needs a Defender, you take shapes that supplement the Defender aspect. Alternatively, Shapeshifting means you're striking (from my experience, 3E Druids are bad at defending, since they lack AC and HP, but their forms can deal a lot of damage), not shapeshifting means you're controlling. These are two ways to make this work. While levelling up, you don't have to choose between Controller/Striker or Defender/Striker powers. You basically pick powers that can cover both, but in any given encounter, you will probably rely only on one set of powers for one role. So you will never lack a cruical ability to make your role work. A Knight could have a similar approach. As a hybrid Defender/Striker, you would strike when you're sitting on your horse (you get mobility and a superior attack, fitting for a Striker), and while on the ground, you're defending (wearing heavy armor). That's also a viable approach, I suppose. [/QUOTE]
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