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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid classes - lazy design?
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<blockquote data-quote="Cadfan" data-source="post: 4177116" data-attributes="member: 40961"><p>There's a couple of good ways a hybrid could work.</p><p></p><p>1. You can be A, or B, but a particular character cannot be A and B. Hypothetical example- a druid who can wildshape into a bear (defender) and another druid who can wildshape into a puma (striker), but neither druid can wildshape into both a bear and a puma.</p><p></p><p>2. You do a pinch of stuff from another role, without meaningfully diluting your real role. Hypothetical example- a wizard controller casts a spell that throws 10 guys across a room. A fighter with a dash of controller uses his strength to throw one guy across a room.</p><p></p><p>3. You have the full powers of another role, but only for limited use abilities. Hypothetical example- a Hexblade who fights like a defender with his at-will abilities, but who has per encounter curses that match the power of a controller's debuffs.</p><p></p><p>4. You have the full powers of a different role, but only for one thing that role does. Hypothetical example- a SpellThief who's magical buffs are just as powerful as a wizard's, but who hasn't got any nonbuff spells.</p><p></p><p>I'd avoid flat out mixing roles completely. Because then you fall into the old trap of having to weaken each role to justify the diversity of ability, and end up with a character who sucks at everything.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4177116, member: 40961"] There's a couple of good ways a hybrid could work. 1. You can be A, or B, but a particular character cannot be A and B. Hypothetical example- a druid who can wildshape into a bear (defender) and another druid who can wildshape into a puma (striker), but neither druid can wildshape into both a bear and a puma. 2. You do a pinch of stuff from another role, without meaningfully diluting your real role. Hypothetical example- a wizard controller casts a spell that throws 10 guys across a room. A fighter with a dash of controller uses his strength to throw one guy across a room. 3. You have the full powers of another role, but only for limited use abilities. Hypothetical example- a Hexblade who fights like a defender with his at-will abilities, but who has per encounter curses that match the power of a controller's debuffs. 4. You have the full powers of a different role, but only for one thing that role does. Hypothetical example- a SpellThief who's magical buffs are just as powerful as a wizard's, but who hasn't got any nonbuff spells. I'd avoid flat out mixing roles completely. Because then you fall into the old trap of having to weaken each role to justify the diversity of ability, and end up with a character who sucks at everything. [/QUOTE]
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Hybrid classes - lazy design?
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