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Hybrid classes - lazy design?
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<blockquote data-quote="Flynn" data-source="post: 4178062" data-attributes="member: 1836"><p>I think my greatest issue with the existence of Hybrid Classes is simply that it invalidates the Roles paradigm that apparently is supposed to be a meta-rule for 4E game design. It's hard to lend credence to a design philosophy based on the concept of roles when there will be classes that violate that concept. It begs the question "why have roles at all?"</p><p></p><p>However, once that issue is put aside, the next one becomes a matter of balance. It would probably be difficult to balance such classes, simply because you never know if you are making the hybrid too strong in one area (or both), or if you are making them too weak. As a player and a GM, I prefer to err in those cases on the side of weaker design, to avoid the whole "power creep" scenario, but there is a lot of evidence that suggests gamers prefer to buy products with "power creep", so long as it doesn't invalidate or overshadow their current gaming experiences.</p><p></p><p>I assume that as hybrid classes probably do not have the same level of guidelines and comparative power examples as role-based classes, this will be the first area we're likely to see power creep in the new edition.</p><p></p><p>Okay, that, or in the first splatbook after the PHB1. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> (Just kiddin'.)</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4178062, member: 1836"] I think my greatest issue with the existence of Hybrid Classes is simply that it invalidates the Roles paradigm that apparently is supposed to be a meta-rule for 4E game design. It's hard to lend credence to a design philosophy based on the concept of roles when there will be classes that violate that concept. It begs the question "why have roles at all?" However, once that issue is put aside, the next one becomes a matter of balance. It would probably be difficult to balance such classes, simply because you never know if you are making the hybrid too strong in one area (or both), or if you are making them too weak. As a player and a GM, I prefer to err in those cases on the side of weaker design, to avoid the whole "power creep" scenario, but there is a lot of evidence that suggests gamers prefer to buy products with "power creep", so long as it doesn't invalidate or overshadow their current gaming experiences. I assume that as hybrid classes probably do not have the same level of guidelines and comparative power examples as role-based classes, this will be the first area we're likely to see power creep in the new edition. Okay, that, or in the first splatbook after the PHB1. ;) (Just kiddin'.) With Regards, Flynn [/QUOTE]
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Hybrid classes - lazy design?
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