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<blockquote data-quote="Stalker0" data-source="post: 4741438" data-attributes="member: 5889"><p>Up front I think its pretty interesting, and almost a true blending of the classes.</p><p></p><p>WOTC seems to be concerned that it will be too weak, but I bet there are plenty of powerful combinations to be made.</p><p></p><p>I think it definitely fills some of the hole people feel when they lost 3e multiclassing. Its not quite the same, but close in its customization.</p><p></p><p>I wonder if when all is said and done, WOTC will not go with the modular approach and will instead provide tailor made hybrid class combinations. Modular design is 3e, the old "build how you want it, but don't come crying to us when its broken or too weak". 4e is more about the "we will craft great classes for you, but you need to take what your given and wait for the splats to see more options."</p><p></p><p>But have their advantages, so it will be interesting to see where it leads.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4741438, member: 5889"] Up front I think its pretty interesting, and almost a true blending of the classes. WOTC seems to be concerned that it will be too weak, but I bet there are plenty of powerful combinations to be made. I think it definitely fills some of the hole people feel when they lost 3e multiclassing. Its not quite the same, but close in its customization. I wonder if when all is said and done, WOTC will not go with the modular approach and will instead provide tailor made hybrid class combinations. Modular design is 3e, the old "build how you want it, but don't come crying to us when its broken or too weak". 4e is more about the "we will craft great classes for you, but you need to take what your given and wait for the splats to see more options." But have their advantages, so it will be interesting to see where it leads. [/QUOTE]
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