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<blockquote data-quote="Khaalis" data-source="post: 4741547" data-attributes="member: 2167"><p>I'm still absorbing the mechanic specifics and what might actually work as combinations, but my 1st gut instinct says I don't like these mechanics. Overall, the "class features" aspect of the mechanics seems broken.</p><p></p><p><JMHO></p><p></p><p>As it stands I think most of the class' “Class Features” are massively gimped, not to mention they run contrary to the stated focus of the hybrid class. </p><p></p><p>The idea, as stated, is to make a <strong>single unified class</strong>, however you have class features like Combat Challenge that only work with half of your “class” – in this case only working with “Fighter” powers and “Fighter paragon Path” powers. So much for a unified class… My personal opinion is that if you are a Hybrid Fighter, your "class feature" should work with any attack. You should be a true hybrid, not be considered Half-Fighter Half-SomethingElse. </p><p></p><p>I also think some of the other class features are nerfed so far into the ground they are practically worthless, like Divine Challenge.</p><p></p><p>As it stands I don't see some of these features combining to come anywhere near close to 1/2 as effective their original role. </p><p></p><p>I also hate that they have created yet another “MUST HAVE” feat. No one is going to build a Hybrid WITHOUT the “Hybrid Talent” feat. It is a required feat to make a build effective, especially if you want most of the better class powers to function optimally since many powers require a class feature to "boost' the effectiveness of the power, such as most rogue powers (artful, etc.).</p><p></p><p>I'll be watching this to see how it develops and what changes it goes through over the next year. I hope they get a lot of feedback to help work out the kinks, as the core concept of mixing class features to make a unique new hybrid class is a great concept.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4741547, member: 2167"] I'm still absorbing the mechanic specifics and what might actually work as combinations, but my 1st gut instinct says I don't like these mechanics. Overall, the "class features" aspect of the mechanics seems broken. <JMHO> As it stands I think most of the class' “Class Features” are massively gimped, not to mention they run contrary to the stated focus of the hybrid class. The idea, as stated, is to make a [b]single unified class[/b], however you have class features like Combat Challenge that only work with half of your “class” – in this case only working with “Fighter” powers and “Fighter paragon Path” powers. So much for a unified class… My personal opinion is that if you are a Hybrid Fighter, your "class feature" should work with any attack. You should be a true hybrid, not be considered Half-Fighter Half-SomethingElse. I also think some of the other class features are nerfed so far into the ground they are practically worthless, like Divine Challenge. As it stands I don't see some of these features combining to come anywhere near close to 1/2 as effective their original role. I also hate that they have created yet another “MUST HAVE” feat. No one is going to build a Hybrid WITHOUT the “Hybrid Talent” feat. It is a required feat to make a build effective, especially if you want most of the better class powers to function optimally since many powers require a class feature to "boost' the effectiveness of the power, such as most rogue powers (artful, etc.). I'll be watching this to see how it develops and what changes it goes through over the next year. I hope they get a lot of feedback to help work out the kinks, as the core concept of mixing class features to make a unique new hybrid class is a great concept. [/QUOTE]
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