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<blockquote data-quote="WalterKovacs" data-source="post: 4741572" data-attributes="member: 63763"><p>I really like the way it looks. The feat is going to be a must (it let's you pick one of the 'build' options for one of the classes). For example a rogue/sorceror could either take the artful dodger path or the wild mage path, and thus get those extra benefits from the powers. </p><p> </p><p>I think that doing it for other classes wouldn't be too hard. They look to be taking the main "role" class feature and giving it at a limited ammount. So, basing it on that idea it shouldn't be too hard to work it out, especially comparing things to what you get via multiclass, which is often similar. (and the other parts are pretty simple, like the skills, the hit points, etc as they are mostly straight conversions, or halved).</p><p> </p><p>Some stuff does seem a little underpowered, in part because of the rounding down of HP that has been halved. Giving any combination that doesn't include a defender only 4 HP per level might not be the best idea. Perhaps including the 1/2 (i.e. rogue gets 2 1/2 points) and say that, after adding them together you round down, might be a bit better. A rogue/ranger, for example, would get the 5 HP per level instead of only 4.</p><p> </p><p>Either way, it seems they may have tried to start it off on the low end of the power scale and leave chance for improving it instead of having it start off too powerful and scaling it back.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4741572, member: 63763"] I really like the way it looks. The feat is going to be a must (it let's you pick one of the 'build' options for one of the classes). For example a rogue/sorceror could either take the artful dodger path or the wild mage path, and thus get those extra benefits from the powers. I think that doing it for other classes wouldn't be too hard. They look to be taking the main "role" class feature and giving it at a limited ammount. So, basing it on that idea it shouldn't be too hard to work it out, especially comparing things to what you get via multiclass, which is often similar. (and the other parts are pretty simple, like the skills, the hit points, etc as they are mostly straight conversions, or halved). Some stuff does seem a little underpowered, in part because of the rounding down of HP that has been halved. Giving any combination that doesn't include a defender only 4 HP per level might not be the best idea. Perhaps including the 1/2 (i.e. rogue gets 2 1/2 points) and say that, after adding them together you round down, might be a bit better. A rogue/ranger, for example, would get the 5 HP per level instead of only 4. Either way, it seems they may have tried to start it off on the low end of the power scale and leave chance for improving it instead of having it start off too powerful and scaling it back. [/QUOTE]
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