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<blockquote data-quote="Mentat55" data-source="post: 4741609" data-attributes="member: 14840"><p>A quick follow-up to my rather verbose previous post.</p><p></p><p>IMO, the roles vary in terms of how dependant they are on class features vs. class powers.</p><p></p><p>Defenders: Role is very tied to class features (e.g., Combat Challenge, Swordmage Aegis)</p><p></p><p>Strikers: Role is very tied to class feature, specifically the bonus damage mechanism -- except for the barbarian.</p><p></p><p>Leaders: Role is very tied to the healing class feature.</p><p></p><p>Controllers: Role is not dependent on class features -- it is really all about the powers.</p><p></p><p>As a result, I think hybrid Leaders are easy to implement using the hybrid class rules because the modifications to the healing power seem pretty straightforward to me. Hybrid controllers are similarly easy to implement, though if you choose mostly powers from the controller class, you might be approaching the effectiveness of a pure controller as a result of their lack of class features that strongly reinforce the controller role; thus, this could be a problem. Strikers and defenders are the trickiest, IMO.</p></blockquote><p></p>
[QUOTE="Mentat55, post: 4741609, member: 14840"] A quick follow-up to my rather verbose previous post. IMO, the roles vary in terms of how dependant they are on class features vs. class powers. Defenders: Role is very tied to class features (e.g., Combat Challenge, Swordmage Aegis) Strikers: Role is very tied to class feature, specifically the bonus damage mechanism -- except for the barbarian. Leaders: Role is very tied to the healing class feature. Controllers: Role is not dependent on class features -- it is really all about the powers. As a result, I think hybrid Leaders are easy to implement using the hybrid class rules because the modifications to the healing power seem pretty straightforward to me. Hybrid controllers are similarly easy to implement, though if you choose mostly powers from the controller class, you might be approaching the effectiveness of a pure controller as a result of their lack of class features that strongly reinforce the controller role; thus, this could be a problem. Strikers and defenders are the trickiest, IMO. [/QUOTE]
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