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<blockquote data-quote="Rechan" data-source="post: 4741611" data-attributes="member: 54846"><p>The more I think about it, the more I think this was the Designers being very cautious, and giving this playtest article out to see if it works.</p><p></p><p>Because looking at it, the rules here strike me as <em>very conservative</em>. </p><p></p><p>There are limitations here where there is little reason for there to be limitations.</p><p></p><p>Like the fighter's Combat Challenge only working on fighter powers. Why? I understand the fear - a Fighter|Wizard could mark everyone in the area of a spell. But a Fighter with a Wizard multi-class can do that already. Marking everyone in an area isn't that big a deal - the Fighter only has ONE Immediate action per round, and the mark goes away at the end of his next turn. </p><p></p><p>Same with Sneak Attack/Hunter's Quarry. Sneak attack is only possible with rogue weapons, and it can only be done once per round. So, what's the big fear? Even if a rogue is using a power where he gets to attack multiple times or multiple targets, he is still limited to the rogue's weapons as far as SA is concerned, and can only do it on one attack per round. Same with the Ranger; he can only deal Hunter's Quarry to one target, once. So what if the Hunter's Quarry target is in an area affect from a spell? </p><p></p><p>I think Wizards went the path of "We'll give them something very limited, let the folks play with it, see how it runs, and then increase its power later." It's easier to give something weak, and beef it up, then it is to give something broken and nerf it later.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4741611, member: 54846"] The more I think about it, the more I think this was the Designers being very cautious, and giving this playtest article out to see if it works. Because looking at it, the rules here strike me as [i]very conservative[/i]. There are limitations here where there is little reason for there to be limitations. Like the fighter's Combat Challenge only working on fighter powers. Why? I understand the fear - a Fighter|Wizard could mark everyone in the area of a spell. But a Fighter with a Wizard multi-class can do that already. Marking everyone in an area isn't that big a deal - the Fighter only has ONE Immediate action per round, and the mark goes away at the end of his next turn. Same with Sneak Attack/Hunter's Quarry. Sneak attack is only possible with rogue weapons, and it can only be done once per round. So, what's the big fear? Even if a rogue is using a power where he gets to attack multiple times or multiple targets, he is still limited to the rogue's weapons as far as SA is concerned, and can only do it on one attack per round. Same with the Ranger; he can only deal Hunter's Quarry to one target, once. So what if the Hunter's Quarry target is in an area affect from a spell? I think Wizards went the path of "We'll give them something very limited, let the folks play with it, see how it runs, and then increase its power later." It's easier to give something weak, and beef it up, then it is to give something broken and nerf it later. [/QUOTE]
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