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<blockquote data-quote="Cor Azer" data-source="post: 4742491" data-attributes="member: 870"><p>I don't know if I could really comment whether the hybrid rules are overpowered or underpowered, but I think I like the idea, but I'm a bit iffier on the implementation.</p><p></p><p>My main concern with the implementation is that it now means that any new classes in future books also need to specify a roughly 1/2 to 1 page blurb about its hybrid version (well, unless an alternate means of detailing such is found). Adding a multiclass feat for each class isn't too tough, but in a book like the Player's Handbooks that have 8 new classes means an extra 8 pages. A much better implementation of the rules would be some sort of generic/algorithmic definition of how to build the hybrid version. Such a thing seems to exist, since several people in this thread already threw out ideas for the hybrid versions of the PH2 classes.</p><p></p><p>Assuming the Hybrid Talent feat is able to be taken multiple times, I wonder if it would be (or how badly) broken to open it up to anyone (ie, spend a feat to pick up another class ability that you otherwise don't have). So your beastmaster rangers could take it to pick up the prime shot feature they lost for not picking two-weapon or archery, etc... I wouldn't suggest letting it pick up alternate versions of the same ability (so you couldn't be both a brutal scoundrel and artful dodger rogue), so it might have limited applicability in that sense, but it think it would open up design space for alternate class features.</p><p></p><p>Also, with some minor tweaks, these hybrid rules could be used as a basis for those people who want apprentice level stuff (ie, at level 0, you have a single hybrid class with maybe 1 at will and 1 encounter, and then at level 1 you either move to the full version of your hybrid class or pick up a second, gaining the rest of a level 1 character's abilities (a second at will and your daily)).</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 4742491, member: 870"] I don't know if I could really comment whether the hybrid rules are overpowered or underpowered, but I think I like the idea, but I'm a bit iffier on the implementation. My main concern with the implementation is that it now means that any new classes in future books also need to specify a roughly 1/2 to 1 page blurb about its hybrid version (well, unless an alternate means of detailing such is found). Adding a multiclass feat for each class isn't too tough, but in a book like the Player's Handbooks that have 8 new classes means an extra 8 pages. A much better implementation of the rules would be some sort of generic/algorithmic definition of how to build the hybrid version. Such a thing seems to exist, since several people in this thread already threw out ideas for the hybrid versions of the PH2 classes. Assuming the Hybrid Talent feat is able to be taken multiple times, I wonder if it would be (or how badly) broken to open it up to anyone (ie, spend a feat to pick up another class ability that you otherwise don't have). So your beastmaster rangers could take it to pick up the prime shot feature they lost for not picking two-weapon or archery, etc... I wouldn't suggest letting it pick up alternate versions of the same ability (so you couldn't be both a brutal scoundrel and artful dodger rogue), so it might have limited applicability in that sense, but it think it would open up design space for alternate class features. Also, with some minor tweaks, these hybrid rules could be used as a basis for those people who want apprentice level stuff (ie, at level 0, you have a single hybrid class with maybe 1 at will and 1 encounter, and then at level 1 you either move to the full version of your hybrid class or pick up a second, gaining the rest of a level 1 character's abilities (a second at will and your daily)). [/QUOTE]
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