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<blockquote data-quote="WalterKovacs" data-source="post: 4742803" data-attributes="member: 63763"><p>The Divine Challenge also requires you use up an immediate reaction to dish out the damage instead of it happening automatically with a normal divine challenge. This is probably to prevent doubling up on defender interupts.</p><p> </p><p>It seems to be mainly the goal of the hybrid. If you combine two of the same role you get effectively the same defender/leader/striker ability of a single classed, just split between two methods. A ranger/rogue, for example, can go with quarry damage when he doesn't have combat advantage and be arguably better at dishing out constant damage than a ranger or rogue on it's own. The leaders are easy, a dual leader has 2 healing 'words' per encounter when you add each hybrid to the whole. The defender pair would have multiple ways of marking, and multiple things to spend their immediate interupts/reactions on.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4742803, member: 63763"] The Divine Challenge also requires you use up an immediate reaction to dish out the damage instead of it happening automatically with a normal divine challenge. This is probably to prevent doubling up on defender interupts. It seems to be mainly the goal of the hybrid. If you combine two of the same role you get effectively the same defender/leader/striker ability of a single classed, just split between two methods. A ranger/rogue, for example, can go with quarry damage when he doesn't have combat advantage and be arguably better at dishing out constant damage than a ranger or rogue on it's own. The leaders are easy, a dual leader has 2 healing 'words' per encounter when you add each hybrid to the whole. The defender pair would have multiple ways of marking, and multiple things to spend their immediate interupts/reactions on. [/QUOTE]
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