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<blockquote data-quote="malcolm_n" data-source="post: 4743908" data-attributes="member: 63154"><p>Shaman - I let the shaman pick a spirit companion and it's shaman at-will had to be that companion's at-will power. Hybrid Talent unlocked the rest of the abilities of the companion spirit.</p><p></p><p>Sorcerer - Similarly, I gave Sorcerers their "Soul" feature and specified that they could only take hybrid talent to gain another feature from their spell source.</p><p></p><p>Barbarian - I did the same with Barbarian, but also gave him Rage Strike once per day so he could still use both of his rages in one encounter if he wants.</p><p> </p><p>Warden - I did this one a bit differently. While I agree let them only mark one creature per round as free action, I also still let them have both at-wills they get as features. Since they're already limited to one free mark per round, there's no reason for them not to be able to take advantage of it like a paladin. It also makes hybrid into another defender role decent, since marking is generic.</p><p></p><p>Bard - Lesser healing and Multiclass versatility made sense here, even for hybridization. Then, you have your feats to take the multiclassing instead of having to give up an extra one for hybrid talent.</p><p></p><p>I disagree with "fixing" the classes. It's my belief that as a hybrid you're not as tough as a regular member of either class. Like multiclassing costs you feats, Hybrid costs you some hit points and features. But, that's just how I run it, since it keeps things like .5 out of D&D vocabulary (Nobody pass word of this on to Mark Rosewater over in Magic Land, or he'll suggest we make an Un-D&D for sure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4743908, member: 63154"] Shaman - I let the shaman pick a spirit companion and it's shaman at-will had to be that companion's at-will power. Hybrid Talent unlocked the rest of the abilities of the companion spirit. Sorcerer - Similarly, I gave Sorcerers their "Soul" feature and specified that they could only take hybrid talent to gain another feature from their spell source. Barbarian - I did the same with Barbarian, but also gave him Rage Strike once per day so he could still use both of his rages in one encounter if he wants. Warden - I did this one a bit differently. While I agree let them only mark one creature per round as free action, I also still let them have both at-wills they get as features. Since they're already limited to one free mark per round, there's no reason for them not to be able to take advantage of it like a paladin. It also makes hybrid into another defender role decent, since marking is generic. Bard - Lesser healing and Multiclass versatility made sense here, even for hybridization. Then, you have your feats to take the multiclassing instead of having to give up an extra one for hybrid talent. I disagree with "fixing" the classes. It's my belief that as a hybrid you're not as tough as a regular member of either class. Like multiclassing costs you feats, Hybrid costs you some hit points and features. But, that's just how I run it, since it keeps things like .5 out of D&D vocabulary (Nobody pass word of this on to Mark Rosewater over in Magic Land, or he'll suggest we make an Un-D&D for sure ;) ) [/QUOTE]
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