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Hybrid D&D: Combining editions (especially 3E and 4E)
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<blockquote data-quote="Voadam" data-source="post: 5059337" data-attributes="member: 2209"><p>I like 3.5 as my base. I've run and played a ton of it and have tons of modules and monster books for it.</p><p></p><p>I like a lot of pathfinder, particularly spell revisions redoing dispel magic, save or dies to damage, save or suck to hold person style save each round. I like a bunch of the class revisions including at will cantrips and increased sneak attack. I like the HD bumps for classes. I like the PF beta 1st level hp bump.</p><p></p><p>I like Trailbazer's attack bonus for rogues and monks and sneak attack working for everybody.</p><p></p><p>I like 4e's healing surges a lot for reducing the need for magical healing. It has replaced reserve points from UA/IH in my games.</p><p></p><p>I like PF and TB skills, an elegant improvement over 3e IMO, but I like 4e's greater consolidation even more and the less fiddly 1/2 improvement and trained/untrained distinction.</p><p></p><p>I like 4e style monster roles.</p><p></p><p>I like 4e style class features and powers as options and let them be taken as feats.</p><p></p><p>I like rangers as 4e strikers and make their favored enemy a straight damage bonus against everybody.</p><p></p><p>I like Unearthed Arcana spontaneous divine casters and a modified version of recharge magic.</p><p></p><p>I like multiclass spellcasting to stack spell slots and spells known as done in Arcana Evolved. I also give caster level = character level.</p><p></p><p>I increase feat acquisition to every level, going past both PF and 4e.</p><p></p><p>The 4e weapons, armor, and action points seem real appealing and I might eventually adopt those as well. I'm still going through the 4e PH and just got to the combat section, from the quickstart it looked a little more elegant than many 3e counterparts and I might consider adopting specific elements or whole hog.</p></blockquote><p></p>
[QUOTE="Voadam, post: 5059337, member: 2209"] I like 3.5 as my base. I've run and played a ton of it and have tons of modules and monster books for it. I like a lot of pathfinder, particularly spell revisions redoing dispel magic, save or dies to damage, save or suck to hold person style save each round. I like a bunch of the class revisions including at will cantrips and increased sneak attack. I like the HD bumps for classes. I like the PF beta 1st level hp bump. I like Trailbazer's attack bonus for rogues and monks and sneak attack working for everybody. I like 4e's healing surges a lot for reducing the need for magical healing. It has replaced reserve points from UA/IH in my games. I like PF and TB skills, an elegant improvement over 3e IMO, but I like 4e's greater consolidation even more and the less fiddly 1/2 improvement and trained/untrained distinction. I like 4e style monster roles. I like 4e style class features and powers as options and let them be taken as feats. I like rangers as 4e strikers and make their favored enemy a straight damage bonus against everybody. I like Unearthed Arcana spontaneous divine casters and a modified version of recharge magic. I like multiclass spellcasting to stack spell slots and spells known as done in Arcana Evolved. I also give caster level = character level. I increase feat acquisition to every level, going past both PF and 4e. The 4e weapons, armor, and action points seem real appealing and I might eventually adopt those as well. I'm still going through the 4e PH and just got to the combat section, from the quickstart it looked a little more elegant than many 3e counterparts and I might consider adopting specific elements or whole hog. [/QUOTE]
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