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Hybrid D&D: Combining editions (especially 3E and 4E)
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<blockquote data-quote="amnuxoll" data-source="post: 5059552" data-attributes="member: 13028"><p>I am also working on creating a hybrid like this. I think there are a lot of folks out there that want something like it. The problem is that I don't think you can do it easily. It's not somewhere where a few house rules works. There are too many changes. </p><p></p><p>The other issue is "compatibility." So many d20 systems make a big deal about being compatible with D&D 3.5 when really:</p><p>a) they aren't compatible</p><p>b) in their effort to appear so they've missed the opportunity to fix some fundamental problems</p><p>I've decided I'd rather have it 100% right (or as close to it as I can get) than only 70% right but "compatible." Truthfully, a good hybrid system will have enough of 3.5e and 4e in it that you can actually use material from both systems. That's what I'm aiming for though I seem to be leaning more toward 3.5e than 4e.</p><p></p><p></p><p>The high level overview of what I'm doing:</p><p>1. Make combat faster and simpler like 4e without being boring and predictable like 4e. In particular, I've removed most of the temporary modifiers and iterative attacks that bog down the system and replaced it with another mechanic that reminiscent of Iron Heroes tokens...but not so complex. You don't have to have an eidetic memory to play this game like you do with 3.5e. Also, you don't have to have the highest initiative to win battles at high level.</p><p>2. Fixed all the unbalances in 3.5e rules that have turned up. Rebalanced everything. Remember that guy with the lance using full power attack on a flying mount and dealing 150+ damage on one hit? Yeah, that's gotta go. </p><p>3. Borrowed many elegant nuggets from 4e (revised opportunity attack rules, some conditions, stances, effects with a duration of "encounter", sharing actions with your animal companion, etc.)</p><p>4. Ignored the not-so-elegant nuggets from 4e (bizarre alignment system, over-simplified skill system, boring magic items, dissatisfying multiclass mechanic, etc.)</p><p>5. Eliminated the "15 minute work day" in a manner that I think is even neater than how Trailblazer did it.</p><p>6. I'm still in the process of completely overhauling the spell system to fix about eight different serious problems and many more minor ones. A sampling of these:</p><p> a. spells that make the spellcaster a better fighter than...the fighter or a better rogue than..the rogue.</p><p> b. the desperate need to metagame every combat so you can be "buffed" before it starts</p><p> c. divinations</p><p> d. polymorph (using Pathfinder's solution here)</p><p>7. Whether you are a martial PC or a spellcaster you get to be cool but not with the homogeneous, "silo" approach that 4e uses.</p><p>8. Fixed the magic item "Christmas tree" problem</p><p>9. Review existing d20 systems for revisions that people love and incorporate them if they fit. I want good ideas but I don't want to make a Frankenstein system.</p><p></p><p>:AMN:</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 5059552, member: 13028"] I am also working on creating a hybrid like this. I think there are a lot of folks out there that want something like it. The problem is that I don't think you can do it easily. It's not somewhere where a few house rules works. There are too many changes. The other issue is "compatibility." So many d20 systems make a big deal about being compatible with D&D 3.5 when really: a) they aren't compatible b) in their effort to appear so they've missed the opportunity to fix some fundamental problems I've decided I'd rather have it 100% right (or as close to it as I can get) than only 70% right but "compatible." Truthfully, a good hybrid system will have enough of 3.5e and 4e in it that you can actually use material from both systems. That's what I'm aiming for though I seem to be leaning more toward 3.5e than 4e. The high level overview of what I'm doing: 1. Make combat faster and simpler like 4e without being boring and predictable like 4e. In particular, I've removed most of the temporary modifiers and iterative attacks that bog down the system and replaced it with another mechanic that reminiscent of Iron Heroes tokens...but not so complex. You don't have to have an eidetic memory to play this game like you do with 3.5e. Also, you don't have to have the highest initiative to win battles at high level. 2. Fixed all the unbalances in 3.5e rules that have turned up. Rebalanced everything. Remember that guy with the lance using full power attack on a flying mount and dealing 150+ damage on one hit? Yeah, that's gotta go. 3. Borrowed many elegant nuggets from 4e (revised opportunity attack rules, some conditions, stances, effects with a duration of "encounter", sharing actions with your animal companion, etc.) 4. Ignored the not-so-elegant nuggets from 4e (bizarre alignment system, over-simplified skill system, boring magic items, dissatisfying multiclass mechanic, etc.) 5. Eliminated the "15 minute work day" in a manner that I think is even neater than how Trailblazer did it. 6. I'm still in the process of completely overhauling the spell system to fix about eight different serious problems and many more minor ones. A sampling of these: a. spells that make the spellcaster a better fighter than...the fighter or a better rogue than..the rogue. b. the desperate need to metagame every combat so you can be "buffed" before it starts c. divinations d. polymorph (using Pathfinder's solution here) 7. Whether you are a martial PC or a spellcaster you get to be cool but not with the homogeneous, "silo" approach that 4e uses. 8. Fixed the magic item "Christmas tree" problem 9. Review existing d20 systems for revisions that people love and incorporate them if they fit. I want good ideas but I don't want to make a Frankenstein system. :AMN: [/QUOTE]
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