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*TTRPGs General
Hybrid D&D: Combining editions (especially 3E and 4E)
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<blockquote data-quote="Jack7" data-source="post: 5060120" data-attributes="member: 54707"><p>This is my setting Merc: (<strong><a href="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html" target="_blank">The Worlds Apart</a></strong>) and it is also a hybrid game using various editions of D&D and other games I have liked, as well as several elements of my own creation.</p><p></p><p>Some components I have adapted from various editions of D&D and other games, some I have modified, others I have invented.</p><p></p><p>It also has several different versions of complexity, depending upon what the party wants to do, and has different methodologies that the players can use, such as using dice or being diceless in the way it is played.</p><p></p><p>I like it a lot better than any standard edition of D&D, or other fantasy games as a matter of fact, and I suspect my players do as well. It's been running a long time but it has been altered several times over the years, especially as regards magic, Divine magic, combat, and character classes, which are not really classes, but vocations. </p><p></p><p>But generally speaking it is extremely streamlined as far as the rules go. I personally think too many rules work out like too many officers, and not enough soldiers. A lot of thinking and arguing goes on, but not much real work. So the less rules the better, all that energy can instead go to world creation, setting, characters, and role-play.</p><p></p><p>However my setting is also a hybrid Real-World/Mythological setting. And now I'm thinking of creating an old-school Magical Realm setting that will compliment the other two but will be more like AD&D in "magical atmosphere" and in concentration on "exploration." I'll write about that later, when I've got some time, but generally speaking, my opinion about game or edition purity is the same as my opinion on pure-bred animals. They can look awful pretty, but genetically, they're usually weak and duds, and filled with chronic problems. Whereas mongrels, mutts, and cross-breeds, far more often than not, are the superior animals. Or put another way, purebreeds can look or even be awfully good at a small range of specific things, but hybrids tend to be much healthier and far more versatile and capable overall.</p><p></p><p>Anywho that's my take on the matter. Purebreeds can look awful pretty, but hybrids can actually do things, and adapt well.</p><p></p><p>And in my book capable, flexible, versatile, and useful is always far superior to just plain pretty.</p><p>Pretty is a dime a dozen, and overpriced at that if pretty is all you're packing.</p><p>And that's true of just about anything, games included.</p><p></p><p>Now pretty and capable, that's even better.</p><p>But that's a different story.</p><p></p><p>Anywho I gotta bug.</p><p>Heavy day tomorrow.</p><p></p><p>Good luck with your hybrid.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5060120, member: 54707"] This is my setting Merc: ([B][URL="http://www.enworld.org/forum/general-rpg-discussion/254759-worlds-apart.html"]The Worlds Apart[/URL][/B]) and it is also a hybrid game using various editions of D&D and other games I have liked, as well as several elements of my own creation. Some components I have adapted from various editions of D&D and other games, some I have modified, others I have invented. It also has several different versions of complexity, depending upon what the party wants to do, and has different methodologies that the players can use, such as using dice or being diceless in the way it is played. I like it a lot better than any standard edition of D&D, or other fantasy games as a matter of fact, and I suspect my players do as well. It's been running a long time but it has been altered several times over the years, especially as regards magic, Divine magic, combat, and character classes, which are not really classes, but vocations. But generally speaking it is extremely streamlined as far as the rules go. I personally think too many rules work out like too many officers, and not enough soldiers. A lot of thinking and arguing goes on, but not much real work. So the less rules the better, all that energy can instead go to world creation, setting, characters, and role-play. However my setting is also a hybrid Real-World/Mythological setting. And now I'm thinking of creating an old-school Magical Realm setting that will compliment the other two but will be more like AD&D in "magical atmosphere" and in concentration on "exploration." I'll write about that later, when I've got some time, but generally speaking, my opinion about game or edition purity is the same as my opinion on pure-bred animals. They can look awful pretty, but genetically, they're usually weak and duds, and filled with chronic problems. Whereas mongrels, mutts, and cross-breeds, far more often than not, are the superior animals. Or put another way, purebreeds can look or even be awfully good at a small range of specific things, but hybrids tend to be much healthier and far more versatile and capable overall. Anywho that's my take on the matter. Purebreeds can look awful pretty, but hybrids can actually do things, and adapt well. And in my book capable, flexible, versatile, and useful is always far superior to just plain pretty. Pretty is a dime a dozen, and overpriced at that if pretty is all you're packing. And that's true of just about anything, games included. Now pretty and capable, that's even better. But that's a different story. Anywho I gotta bug. Heavy day tomorrow. Good luck with your hybrid. [/QUOTE]
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