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<blockquote data-quote="knightofround" data-source="post: 5240652" data-attributes="member: 27884"><p>Luckily for you, I made such a list a few weeks ago while research hybrids for a possible all-hybrid campaign =)</p><p></p><p>The following are what I call "optimal multirole hybrids". They cover two roles, they share at least two recommend stats, and at least one of those stats must be used as a primary attack stat for both classes' at-will powers.</p><p></p><p>I've listed each possible combination twice, so you can search for a "primary" class first, and then see your "secondary" options. Class order is per current DDI.</p><p></p><p>(Interesting sidenote: There are no "optimal multirole hybrid" combos for the Rogue, Assassin, and Monk classes. Due to lack of Dex classes outside the striker role. Of course you could make a good hybrid from these, however you'd have to violate one of the assumptions, and even then it would be subpar at best.)</p><p></p><p>L: Cleric, Warlord, Bard, Shaman, Ardent, Artificer (17/56)</p><p>D: Fighter, Paladin, Warden, Battlemind, Swordmage (14/56)</p><p>S: Ranger, Warlock, Avenger, Barbarian, Sorcerer (17/56)</p><p>C: Wizard, Druid, Invoker, Psion, Seeker (8/56)</p><p></p><p>The hardest ones to hybrid with are the Controllers and Defenders, so maybe have each player choose one of those unless someone wants double up. This is a good idea anyway because out of all the combos Controller+Defender is the toughest to pull off mechanically. After you figure out that you can go through the class list to see what works for mixing in the leaders & strikers.</p><p></p><p>Cleric/Fighter (Must be STR Cleric)</p><p>Cleric/Paladin (Must be STR Cleric, must be STR Paladin)</p><p>Cleric/Ranger (Must be STR Cleric)</p><p>Cleric/Barbarian (Must be STR Cleric)</p><p>Cleric/Warden (Must be STR Cleric)</p><p>Cleric/Seeker (Must be WIS Cleric)</p><p>Fighter/Cleric (Must be STR Cleric)</p><p>Fighter/Ranger (Must be STR Ranger)</p><p>Fighter/Warlord</p><p>Fighter/Barbarian</p><p>Paladin/Cleric (Must be STR Paladin, must be STR Cleric)</p><p>Paladin/Ranger (Must be STR Paladin, must be STR Ranger)</p><p>Paladin/Warlord (Must be STR Paladin)</p><p>Paladin/Barbarian (Must be STR Paladin)</p><p>Paladin/Sorcerer (Must be CHA Paladin)</p><p>Ranger/Cleric (Must be STR Ranger, must be STR Cleric)</p><p>Ranger/Fighter (Must be STR Ranger)</p><p>Ranger/Paladin (Must be STR Ranger, must be STR Paladin)</p><p>Ranger/Warden (Must be STR Ranger)</p><p>Rogue/Nothing!!!!!!!!!!</p><p>Warlock/Bard (Must be CHA Warlock)</p><p>Warlock/Ardent (Must be CHA Warlock)</p><p>Warlock/Battlemind (Must be CON Warlock)</p><p>Warlord/Fighter</p><p>Warlord/Paladin (Must be STR Paladin)</p><p>Warlord/Barbarian</p><p>Wizard/Artificer</p><p>Avenger/Druid</p><p>Avenger/Invoker</p><p>Avenger/Shaman</p><p>Avenger/Seeker</p><p>Barbarian/Cleric (Must be STR Cleric)</p><p>Barbarian/Fighter</p><p>Barbarian/Paladin (Must be STR Paladin)</p><p>Barbarian/Warlord</p><p>Barbarian/Warden</p><p>Bard/Warlock (Must be CHA Warlock)</p><p>Druid/Avenger</p><p>Druid/Shaman</p><p>Invoker/Avenger</p><p>Invoker/Shaman</p><p>Shaman/Avenger</p><p>Shaman/Druid</p><p>Shaman/Invoker</p><p>Sorcerer/Paladin (Must be CHA Paladin)</p><p>Warden/Cleric (Must be STR Cleric)</p><p>Warden/Ranger (Must be STR Ranger)</p><p>Warden/Barbarian</p><p>Ardent/Warlock (Must be CHA Warlock)</p><p>Artificer/Wizard</p><p>Artificer/Psion</p><p>Artificer/Swordmage</p><p>Assassin/Nothing!!!!!!!!</p><p>Battlemind/Warlock (Must be CON Warlock)</p><p>Monk/Nothing!!!!!!!!</p><p>Psion/Artificer</p><p>Seeker/Cleric (Must be WIS Cleric)</p><p>Seeker/Avenger</p><p>Swordmage/Artificer</p><p></p><p>Keep in mind that some of these are still iffy due to mechanics other than stats and roles. Avenger/Seeker & Cleric/Seeker are examples. Good combo at first sight...however the ranged weapon nature of seeker conflicts with melee weapon nature of the Avenger and Cleric. Which means it would probably turn out crappy. Same goes for mixing implement with weapon users, and heavy area attacks classes with melee weapon attack classes. Those can all be done, they just turn out a bit less optimal.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5240652, member: 27884"] Luckily for you, I made such a list a few weeks ago while research hybrids for a possible all-hybrid campaign =) The following are what I call "optimal multirole hybrids". They cover two roles, they share at least two recommend stats, and at least one of those stats must be used as a primary attack stat for both classes' at-will powers. I've listed each possible combination twice, so you can search for a "primary" class first, and then see your "secondary" options. Class order is per current DDI. (Interesting sidenote: There are no "optimal multirole hybrid" combos for the Rogue, Assassin, and Monk classes. Due to lack of Dex classes outside the striker role. Of course you could make a good hybrid from these, however you'd have to violate one of the assumptions, and even then it would be subpar at best.) L: Cleric, Warlord, Bard, Shaman, Ardent, Artificer (17/56) D: Fighter, Paladin, Warden, Battlemind, Swordmage (14/56) S: Ranger, Warlock, Avenger, Barbarian, Sorcerer (17/56) C: Wizard, Druid, Invoker, Psion, Seeker (8/56) The hardest ones to hybrid with are the Controllers and Defenders, so maybe have each player choose one of those unless someone wants double up. This is a good idea anyway because out of all the combos Controller+Defender is the toughest to pull off mechanically. After you figure out that you can go through the class list to see what works for mixing in the leaders & strikers. Cleric/Fighter (Must be STR Cleric) Cleric/Paladin (Must be STR Cleric, must be STR Paladin) Cleric/Ranger (Must be STR Cleric) Cleric/Barbarian (Must be STR Cleric) Cleric/Warden (Must be STR Cleric) Cleric/Seeker (Must be WIS Cleric) Fighter/Cleric (Must be STR Cleric) Fighter/Ranger (Must be STR Ranger) Fighter/Warlord Fighter/Barbarian Paladin/Cleric (Must be STR Paladin, must be STR Cleric) Paladin/Ranger (Must be STR Paladin, must be STR Ranger) Paladin/Warlord (Must be STR Paladin) Paladin/Barbarian (Must be STR Paladin) Paladin/Sorcerer (Must be CHA Paladin) Ranger/Cleric (Must be STR Ranger, must be STR Cleric) Ranger/Fighter (Must be STR Ranger) Ranger/Paladin (Must be STR Ranger, must be STR Paladin) Ranger/Warden (Must be STR Ranger) Rogue/Nothing!!!!!!!!!! Warlock/Bard (Must be CHA Warlock) Warlock/Ardent (Must be CHA Warlock) Warlock/Battlemind (Must be CON Warlock) Warlord/Fighter Warlord/Paladin (Must be STR Paladin) Warlord/Barbarian Wizard/Artificer Avenger/Druid Avenger/Invoker Avenger/Shaman Avenger/Seeker Barbarian/Cleric (Must be STR Cleric) Barbarian/Fighter Barbarian/Paladin (Must be STR Paladin) Barbarian/Warlord Barbarian/Warden Bard/Warlock (Must be CHA Warlock) Druid/Avenger Druid/Shaman Invoker/Avenger Invoker/Shaman Shaman/Avenger Shaman/Druid Shaman/Invoker Sorcerer/Paladin (Must be CHA Paladin) Warden/Cleric (Must be STR Cleric) Warden/Ranger (Must be STR Ranger) Warden/Barbarian Ardent/Warlock (Must be CHA Warlock) Artificer/Wizard Artificer/Psion Artificer/Swordmage Assassin/Nothing!!!!!!!! Battlemind/Warlock (Must be CON Warlock) Monk/Nothing!!!!!!!! Psion/Artificer Seeker/Cleric (Must be WIS Cleric) Seeker/Avenger Swordmage/Artificer Keep in mind that some of these are still iffy due to mechanics other than stats and roles. Avenger/Seeker & Cleric/Seeker are examples. Good combo at first sight...however the ranged weapon nature of seeker conflicts with melee weapon nature of the Avenger and Cleric. Which means it would probably turn out crappy. Same goes for mixing implement with weapon users, and heavy area attacks classes with melee weapon attack classes. Those can all be done, they just turn out a bit less optimal. [/QUOTE]
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