Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid Exercise Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Breaks" data-source="post: 5916267" data-attributes="member: 6678259"><p>I'm a big fan of hybrids whose primary and secondary stats are mirrored, rather than the same, such as a DEX/WIS Ranger|Seeker, or a CHA/CON Ardent|Battlemind (both of which work rather well).</p><p></p><p>To fill out a party of 4 with the 2/2/2/2 requirement, I would use the two above, a STR/CHA Barbarian|Cleric, and an INT/CON Swordmage|Wizard. </p><p></p><p>In terms of how they build/play:</p><p>Ardent|Battlemind - can be built to primary either role, largely swinging on the ardent level 1 at-will selection. Energizing Strike is near-at-will healing or at-will THP, while Intent Laid Bare fixes the battlemind's lack of a MBA. Can take a THP granting utility power at every utility level, and many of the ardent dailies are better by far on a defender chassis. All power points should be spent on Lightning Rush, which doesnt care if or who has a target marked, it's going to punish it anyway. </p><p></p><p>Ranger|Seeker - loses next to no striking capacity, though how much you lose depends on level and hybrid talent choice. Most seeker control is relatively weak, and ranger archer control is surprisingly strong, when you evaluate their powers on that scale instead of a DPR scale. Goodies you want include Twin Strike, Biting Swarm, Invigorating Stride, Disruptive Strike, Swirling Arrows, Feyjump Shot, and Feywild Jaunt.</p><p></p><p>Barbarian|Cleric - primarily a striker, but has room for several extra heals via cleric utils. Thaneborn brings some nifty leadery riders, while Thunderborn can accent a cleric's control secondary.</p><p></p><p>Swordmage|Wizard is a lesson in why many people view defenders as a specialized subset of controllers. Effective at any range, whether it's being focused or ignored. Ideal tactic: mark something that you can't prevent from engaging the party, lock down several mobs with your best control effect, preventing them from joining the fun, and then move adjacent to a mob other than the one you marked.</p></blockquote><p></p>
[QUOTE="Breaks, post: 5916267, member: 6678259"] I'm a big fan of hybrids whose primary and secondary stats are mirrored, rather than the same, such as a DEX/WIS Ranger|Seeker, or a CHA/CON Ardent|Battlemind (both of which work rather well). To fill out a party of 4 with the 2/2/2/2 requirement, I would use the two above, a STR/CHA Barbarian|Cleric, and an INT/CON Swordmage|Wizard. In terms of how they build/play: Ardent|Battlemind - can be built to primary either role, largely swinging on the ardent level 1 at-will selection. Energizing Strike is near-at-will healing or at-will THP, while Intent Laid Bare fixes the battlemind's lack of a MBA. Can take a THP granting utility power at every utility level, and many of the ardent dailies are better by far on a defender chassis. All power points should be spent on Lightning Rush, which doesnt care if or who has a target marked, it's going to punish it anyway. Ranger|Seeker - loses next to no striking capacity, though how much you lose depends on level and hybrid talent choice. Most seeker control is relatively weak, and ranger archer control is surprisingly strong, when you evaluate their powers on that scale instead of a DPR scale. Goodies you want include Twin Strike, Biting Swarm, Invigorating Stride, Disruptive Strike, Swirling Arrows, Feyjump Shot, and Feywild Jaunt. Barbarian|Cleric - primarily a striker, but has room for several extra heals via cleric utils. Thaneborn brings some nifty leadery riders, while Thunderborn can accent a cleric's control secondary. Swordmage|Wizard is a lesson in why many people view defenders as a specialized subset of controllers. Effective at any range, whether it's being focused or ignored. Ideal tactic: mark something that you can't prevent from engaging the party, lock down several mobs with your best control effect, preventing them from joining the fun, and then move adjacent to a mob other than the one you marked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hybrid Exercise Ideas
Top