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General Tabletop Discussion
Character Builds & Optimization
Hybrid Human Palladin/Sorcerer build. Strong or weak build?
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<blockquote data-quote="Supra_Dictateur" data-source="post: 5442771" data-attributes="member: 6668917"><p>Hi people, I play a lvl 2 human Sorcerer/Paladin Hybrid. I want to know what you think about this build.</p><p></p><p>Role: defender/controler</p><p></p><p>The purpose of this character is to be in the front line, and to deal good amount of dmg on ennemies group. </p><p></p><p>Ability</p><p>str: 16 </p><p>con:10</p><p>dex:12</p><p>int: 8</p><p>wis:12</p><p>cha:18</p><p></p><p>HP: 33 (lvl 2)</p><p></p><p>Defenses</p><p></p><p>AC:21</p><p>For:15</p><p>Ref:16</p><p>Wil:17</p><p></p><p>Trained Skills:</p><p></p><p>Atletism</p><p>Intimidate</p><p>bluff</p><p>Streetwise (background)</p><p></p><p>Feat:</p><p>lvl 1: Toughness</p><p>lvl 1: paladin armor proficiency (pally hybrid option)</p><p>lvl 2: Dragon soul (sorc hybrid option)</p><p>lvl 4: Versatile expertise (on dagger)</p><p>lvl 6: Implement expertise (dagger)</p><p>lvl 8: Focusing spellfury (+2 dmg with at-will that hit more than 1 foe)</p><p>lvl 10: Battle Caster Defense (+4 AC vs opportunity att when casting)</p><p>lvl 11: Draconic Spellfury (temp hp when hit with at-will hp= str bonus)</p><p>**** lvl 11: Switch Battle Caster Defense for Arcane admixture (add acid element on Burning Spray power)</p><p>lvl 12: Shield specialisation (+1 shield bonus)</p><p>lvl 14: Shield Mastery (shield bonus apply to fortitude)</p><p>lvl 16: Paragon defenses (+1 for/ref/wil)</p><p>lvl 18: lightning reflexes (+2 ref). </p><p>**** lvl 18 Switch paragon defenses for iron will</p><p>lvl 20: Great Fortitude (+2 for) </p><p></p><p></p><p>Equipment of choice</p><p></p><p>Dagger</p><p>Plate</p><p>Heavy Shield</p><p></p><p></p><p>Actual Powers</p><p></p><p>at-will:</p><p>Burning Spray (close blast 3. 1d8 + cha & str modifier dmg)</p><p>Blazing starfall (range burst 1. 1d4 + cha & str modifier dmg)</p><p>Virtuous Strike (melee weapon. [W] + cha dmg. +2 saving throw)</p><p></p><p>Encounter power:</p><p>Whirlwind (range burst 1. 1d10 + cha & str modifier dmg. fall prone)</p><p></p><p>Daily:</p><p>Chromatic Orb</p><p></p><p>Utility:</p><p>Virtue (encounter. Spend healing surge. Gain temporary hp instead)</p><p></p><p>Paragon: </p><p>Not sure yet. Maybe justiciar.</p><p></p><p>Expected to lvl 20, just for the sake of it (with +4 inventory)</p><p></p><p>AC: 38 (20 + 15 Armor, +3 shield)</p><p>For: 35 (20 + 5 str, + 4 cloak, + 3 shield, +2 feat +1 race)</p><p>Ref: 32 (20 + 4 cloak, + 3 shield, +2 feat, +1 race, +1 class, +1 dex)</p><p>Wil: 34 (20 + 6 cha, + 4 cloak, + 2 feat, +1 race, +1 class)</p><p></p><p>My team:</p><p></p><p>Psion,  Bard, Avenger, Assasin (well... one thing piss me off. A "true healer"  would had really more usefull in our team than a bard. I wouldn't  complain as much if this player was good at in managing. anyway.) </p><p></p><p></p><p>General Strategy: </p><p></p><p>Well,  I try to be in front line as much as possible. If im not in front line  for whatever reason, or against Range foes, I use my Range burst attack  (blazing starfall). When melee foes are on me, i use my Close blast  attack, Burning spray.</p><p></p><p>If there is a dangerous boss that piss me off, I <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> my chromatic orb on his face.</p><p></p><p>My utility encounter power allow me to gain temporary HP by spending healing surge if I need it. </p><p></p><p></p><p></p><p>Comment:</p><p></p><p>Some  people may wonder why i chose human and not dragonborn. I mean, +2  strengh would had been very usefull. And the  Breath... well, it seemed "ok" i guess... but.... no!!! The breath is  only an Encounter power... and worse, it actually deals less damage than  my at-will burning spray (1d8+7 vs 1d6+3). </p><p></p><p>Human race allow me  more flexibility with one more at-will power (allowed me to pick blazing  starfall), give me +1 def to for/ref/wil, one free feat (God only know  how this character really needs all feats he can get) and one free skill  (well, not bad, but i don't really mind it).</p><p></p><p>As a defender, my  character has one problem. Not as much HP than the usual defender.  That's what i had to sacrife in order be able to deal good/high damage  output at my opponents' faces. But, i'll try to concentrate on paladin  power that heals/give temporay HP to compensate this. </p><p></p><p>Some may  not understand why my con ability score is 10, and my dex 12. because  some of my sorcerer powers may rely on dex (slide target = dex  modifier). And because i didn't want my reflexes to be abyssal. +2 con,  its only benefit is +2 hp and +1 healing surge... which, is, by my  opinion, not as much usefull.</p></blockquote><p></p>
[QUOTE="Supra_Dictateur, post: 5442771, member: 6668917"] Hi people, I play a lvl 2 human Sorcerer/Paladin Hybrid. I want to know what you think about this build. Role: defender/controler The purpose of this character is to be in the front line, and to deal good amount of dmg on ennemies group. Ability str: 16 con:10 dex:12 int: 8 wis:12 cha:18 HP: 33 (lvl 2) Defenses AC:21 For:15 Ref:16 Wil:17 Trained Skills: Atletism Intimidate bluff Streetwise (background) Feat: lvl 1: Toughness lvl 1: paladin armor proficiency (pally hybrid option) lvl 2: Dragon soul (sorc hybrid option) lvl 4: Versatile expertise (on dagger) lvl 6: Implement expertise (dagger) lvl 8: Focusing spellfury (+2 dmg with at-will that hit more than 1 foe) lvl 10: Battle Caster Defense (+4 AC vs opportunity att when casting) lvl 11: Draconic Spellfury (temp hp when hit with at-will hp= str bonus) **** lvl 11: Switch Battle Caster Defense for Arcane admixture (add acid element on Burning Spray power) lvl 12: Shield specialisation (+1 shield bonus) lvl 14: Shield Mastery (shield bonus apply to fortitude) lvl 16: Paragon defenses (+1 for/ref/wil) lvl 18: lightning reflexes (+2 ref). **** lvl 18 Switch paragon defenses for iron will lvl 20: Great Fortitude (+2 for) Equipment of choice Dagger Plate Heavy Shield Actual Powers at-will: Burning Spray (close blast 3. 1d8 + cha & str modifier dmg) Blazing starfall (range burst 1. 1d4 + cha & str modifier dmg) Virtuous Strike (melee weapon. [W] + cha dmg. +2 saving throw) Encounter power: Whirlwind (range burst 1. 1d10 + cha & str modifier dmg. fall prone) Daily: Chromatic Orb Utility: Virtue (encounter. Spend healing surge. Gain temporary hp instead) Paragon: Not sure yet. Maybe justiciar. Expected to lvl 20, just for the sake of it (with +4 inventory) AC: 38 (20 + 15 Armor, +3 shield) For: 35 (20 + 5 str, + 4 cloak, + 3 shield, +2 feat +1 race) Ref: 32 (20 + 4 cloak, + 3 shield, +2 feat, +1 race, +1 class, +1 dex) Wil: 34 (20 + 6 cha, + 4 cloak, + 2 feat, +1 race, +1 class) My team: Psion, Bard, Avenger, Assasin (well... one thing piss me off. A "true healer" would had really more usefull in our team than a bard. I wouldn't complain as much if this player was good at in managing. anyway.) General Strategy: Well, I try to be in front line as much as possible. If im not in front line for whatever reason, or against Range foes, I use my Range burst attack (blazing starfall). When melee foes are on me, i use my Close blast attack, Burning spray. If there is a dangerous boss that piss me off, I :):):):) my chromatic orb on his face. My utility encounter power allow me to gain temporary HP by spending healing surge if I need it. Comment: Some people may wonder why i chose human and not dragonborn. I mean, +2 strengh would had been very usefull. And the Breath... well, it seemed "ok" i guess... but.... no!!! The breath is only an Encounter power... and worse, it actually deals less damage than my at-will burning spray (1d8+7 vs 1d6+3). Human race allow me more flexibility with one more at-will power (allowed me to pick blazing starfall), give me +1 def to for/ref/wil, one free feat (God only know how this character really needs all feats he can get) and one free skill (well, not bad, but i don't really mind it). As a defender, my character has one problem. Not as much HP than the usual defender. That's what i had to sacrife in order be able to deal good/high damage output at my opponents' faces. But, i'll try to concentrate on paladin power that heals/give temporay HP to compensate this. Some may not understand why my con ability score is 10, and my dex 12. because some of my sorcerer powers may rely on dex (slide target = dex modifier). And because i didn't want my reflexes to be abyssal. +2 con, its only benefit is +2 hp and +1 healing surge... which, is, by my opinion, not as much usefull. [/QUOTE]
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Hybrid Human Palladin/Sorcerer build. Strong or weak build?
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