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<blockquote data-quote="Primitive Screwhead" data-source="post: 6408728" data-attributes="member: 20805"><p>Game coming up this Friday...</p><p></p><p>Using the Newest New Playtest document guidelines for creating monsters.. so I hope I am not too far off the mark. I don't expect to hit all of these encounters but the adventure is not railroaded so the group could encounter the monster groups in virtually any order depending on how they approach the McGuffin.</p><p></p><p>Please help me clean these up if its needed. And yes, I still need to give the BBEG his spell paths <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[code]</p><p>MudMen x22</p><p> Mudmen are formed in muddy pools where rivers contaminated by spell energy (even mildly magical ones, such as a stream eroding a magic structure) collect, evaporate, and concentrate the dweomer. Because they are beasts of magic, mudmen are sometimes called dweomerlings. Mudmen are dimly-intelligent life forces with but one goal -- to devour all magic, in any form, they can get their muddy grips on.</p><p></p><p> Small, Stout Ooze, Blindsight 60, Magic Sense 150</p><p> STR 8 Agi 4 End 8 Int 7 Log 2 Will 8 Cha 1</p><p> 3D 2D 3D 3D 1D 3D 1D</p><p></p><p> Physical Def: 17 + 6 (natural)</p><p> Mental Def: 15</p><p> Health:</p><p> Max HP: 32</p><p> SOAK: 15 Bludgeoning, 10 Fire, 10 Lightning</p><p> Weapon Resistance: Takes 1 point of damage per Die from Slashing and Piercing damage</p><p> Vulnerable: Desiccation, Earth to Stone</p><p> Spell Absorption: Absorbs up to 8MP per day, area effects are partially absorbed by all</p><p> </p><p> </p><p> Speed:</p><p> Init 3D6</p><p> 7 Climb 4</p><p> Jump 6/6</p><p> Exploits:</p><p> Disarm, Engulf, Imp Grab</p><p></p><p> Skills:</p><p> Hide, Spellcraft, Slam II</p><p></p><p> Attacks:</p><p> 5D6: Slam: 3D6 and grabbed</p><p> 4D6: Disarming Grab: 2D6 and Disarmed. The weapon or item is engulfed by the MudMen</p><p> 2D6 Ranged Touch: Hurl Mud: 1D6. If 6, also blinded. The mud cakes on and requires an action to wipe away each hit. 2 hits clow the target, 4 hits immobilize and start to suffocate the target</p><p> If begins its turn with a grabbed opponent 5D6 vs STR or target is immobilized and starting to suffocate</p><p> </p><p></p><p>Gargoyles X13</p><p> Medium Monstrous Humanoid, Darkvision 60</p><p> STR 8 Agi 7 End 9 Int 5 Log 3 Will 6 Cha 3</p><p> 3D 3D 3D 2D 2D 3D 2D</p><p></p><p> Physical Def: 16 + 4 (natural)</p><p> Mental Def: 11</p><p> Health:</p><p> Max HP: 30</p><p> SOAK: 10</p><p> </p><p> Speed:</p><p> Init 2D6</p><p> Ground 9 Climb 5</p><p> Fly 12</p><p> Jump 14/14</p><p> Exploits:</p><p> Death From Above</p><p> Camouflage: +2D to Hide when standing still against a stone backdrop</p><p></p><p> Skills:</p><p> Hide, Listen, Spot, Claw II</p><p></p><p> Attacks:</p><p> 5D6: Claw x2: 3D6</p><p> 4D6: Bombard with Stone: 2D6</p><p> 4D6: Death from Above 5D6 and prone.</p><p></p><p></p><p>Monstrous Skeletons</p><p> Ogre x8</p><p> Troll x9</p><p></p><p> Undead, Darkvision 60</p><p> STR 12 Agi 8 End 11 Int 5 Log 3 Will 5 Cha 1</p><p> 4D 3D 4D 2D 2D 2D 1D</p><p></p><p> Physical Def: 21 + 2 (natural)</p><p> Mental Def: 10</p><p> Immune: Charm/Compel</p><p> Health:</p><p> Max HP: 32</p><p> SOAK: 10</p><p> Weapon Resistance: Takes 1 point of damage per Die from Peircing damage</p><p> Vulnerable: Cold 2d6</p><p> Speed:</p><p> Init 3D6</p><p> Ground 12 Climb 6</p><p> Jump 19/19</p><p> Exploits:</p><p> Knockdown, Opportunistic Stomp</p><p></p><p> Skills:</p><p> Tactics, Claw II, Run</p><p></p><p> Attacks:</p><p> 6D6: Claw x2: 4D6</p><p> 5D6: KnockDown Strike: 4D6 + Prone</p><p></p><p></p><p></p><p></p><p>SwordWraith Brother X13: 36 HP</p><p>SwordWraith Lt: 42 HP, Wounding Longsword</p><p>SwordWraith Cdr: 48 HP, Quality PlateMail Soak 12, Quality Shield +9 Def, MasterCraft Longsword: 8D6 attack, 4D6 Damage</p><p> Ring of Twilight: Immune blindness, SOAK 10 Light, 2x per day cast Gloom {cast darkness 20' radius, gain concealment +2D}</p><p></p><p></p><p>SwordWraith, (Orcish Man of Arms base)</p><p> Undead, Darkvision 60</p><p> STR 20 Agi 4 End 10 Int 3 Log 5 Will 2 Cha 3</p><p> 4D 2D 4D 2D 2D 1D 1D</p><p></p><p> Physical Def: 20 + 8 (Shield)</p><p> Gains +1D Cover when adjacent to another SwordWraith</p><p> Mental Def: 10</p><p> Immune: Charm/Compel</p><p> Health:</p><p> Max HP: 36</p><p> SOAK: 10 Unearthly + 6 RingMail armor</p><p> Berserker Rage: +1D to STR checks if under 50% HEALTH</p><p> Speed:</p><p> Init 3D6</p><p> 8 Climb 4</p><p> Jump 7/7</p><p> +2 Speed when outdoors</p><p> Ignore rough terrain when charging</p><p> Exploits:</p><p> Alertness, Feint, Charge, Shield Expertise {+4 Defense}</p><p></p><p> Skills:</p><p> Hide, Stealth II, Spear, Sword II, Tactics </p><p></p><p> Attacks:</p><p> 7D6: High Quality LongSword: 4D6 Damage + 1 STR Drain</p><p> 5D6: Spear 3D6, range 5</p><p> 3D6: Bow, 3D6</p><p></p><p> Armor:</p><p> Ring Mail, Soak 6</p><p> Medium Shield, +4 Defense</p><p></p><p></p><p>=================================================</p><p>Animated Sword x6</p><p> Small Construct, Darkvision 60</p><p> STR 5 Agi 6 End 12 Int - Log - Will - Cha -</p><p> 2D 3D 4D - - - -</p><p></p><p> Physical Def: 19</p><p> Mental Def: Immune</p><p> Health:</p><p> Structure: 36</p><p> Toughness: 12</p><p> Immune to Mental attacks</p><p> Speed:</p><p> Init 3D6</p><p> Fly 8</p><p> Skill:</p><p> Attack III</p><p> Attacks:</p><p> 6D6: LongSword: 4D6 Damage</p><p></p><p>================================================</p><p></p><p>Gibbering Mouther x3</p><p> This creature was formed through demonic magic</p><p> Aberration, Darkvision 60</p><p> STR 5 Agi 7 End 11 Int 7 Log 2 Will 8 Cha 6</p><p> 3D 3D 4D 3D 1D 3D 3D</p><p></p><p> Physical Def: 18</p><p> Immune to flanking</p><p> Mental Def: 15</p><p> Health:</p><p> Max HP: 38</p><p> SOAK: 10 Unearthly + 6 RingMail armor</p><p> Berserker Rage: +1D to STR checks if under 50% HEALTH</p><p> Speed:</p><p> Init 4D6</p><p> 8 Climb 4</p><p> Jump 13/9</p><p> Exploits:</p><p> Improved Grab</p><p></p><p> Skills:</p><p> Listen, Spot, Swim</p><p></p><p> Attacks:</p><p> 3D6 vs Will: Free Action 60' radius Gibbering Confusion</p><p> 2D6 vs Agi: Free action target one creature within 30' 1D6 acid. Followup End check vs 13 or be blinded for 1D6 actions.</p><p> 4D6: Bite x3, 3D6 and grabbed</p><p> If start turn with an opponent grabbed 5D6 vs Str to engulf, target takes 2 END damage at the start of its turm. The Mouther can only engulf one creature at a time</p><p></p><p></p><p>Monstrous Spider:</p><p> * Trap Spider x5</p><p> ** Net Casting X3</p><p> [url]http://www.dandwiki.com/wiki/Spider,_Monstrous_Specific_(3.5e_Template)[/url]</p><p> Vermin, LowLight Vision 60, Tremorsense 60 {when in lair}</p><p> STR 16 Agi 6 End 10 Int 1 Log 1 Will 1 Cha 1</p><p> 9D 4D 6D 1D 1D 1D 1D</p><p></p><p> Physical Def: 28</p><p> Mental Def: 3</p><p> Health:</p><p> Max HP: 30</p><p> SOAK: 10</p><p> Speed:</p><p> Init 4D6</p><p> 14 Climb 14</p><p> Jump 13/9</p><p> Exploits:</p><p> Improved Grab</p><p></p><p> Skills:</p><p> Climbing II, Stealth II</p><p></p><p> Attacks:</p><p> Bite 9D6; 4D6 Stabbing and Crushing + Venom 6D6 vs End; 2D6 poison damage</p><p> </p><p> * Trap and Drag {in Lair}: 4D6; grab target + Str vs Str; prone and drag into trap door and Bite</p><p> ** Net Cast 4D6 vs Agi; pinned, Str or Agi check vs original attack roll as an action to break free</p><p></p><p>Gadrinist, Drider Mage</p><p></p><p> Large Abberation, Darkvision Vision 60</p><p> STR 6 Agi 6 End 7 Int 8 Log 6 Will 8 Cha 8</p><p> 3D 3D 3D 3D 3D 3D 3D</p><p></p><p> Physical Def: 11</p><p> Mental Def: 16</p><p> Health:</p><p> Max HP: 30</p><p> SOAK: 10</p><p> </p><p> Speed:</p><p> Init 4D6</p><p> 7 Climb 7</p><p> Jump 14/14</p><p> Exploits:</p><p> Ambidexterous</p><p></p><p> Skills:</p><p> Hide II, Dagger II, Stealth III, Spot II, Spellcraft III, Bite II</p><p></p><p> Attacks:</p><p> Bite 5D6; 3D6 + Venom 4D6 vs End; 1D6 poison damage</p><p> Dagger x2 6D6; 2D Stabbing</p><p> </p><p> Mag: 12 {5D} Chaos, Destruction, Evil, Trickery</p><p> Secrets: Force, Illusion</p><p> MP: 36</p><p></p><p></p><p>===========================================</p><p>Monster Summons</p><p></p><p>V:</p><p>Margoyles X2</p><p> Medium Monstrous Humanoid, Darkvision 60</p><p> STR 10 Agi 7 End 10 Int 5 Log 3 Will 6 Cha 3</p><p> 4D 3D 4D 2D 2D 3D 2D</p><p></p><p> Physical Def: 19 + 4 (natural)</p><p> Mental Def: 11</p><p> Health:</p><p> Max HP: 30</p><p> SOAK: 10</p><p> </p><p> Speed:</p><p> Init 2D6</p><p> Ground 9 Climb 5</p><p> Fly 12</p><p> Jump 14/14</p><p> Exploits:</p><p> Death From Above</p><p> Cameoflage: +4D to Hide when standing still against a stone backdrop</p><p></p><p> Skills:</p><p> Hide II, Listen, Spot, Claw II</p><p></p><p> Attacks:</p><p> 6D6: Claw x2: 4D6</p><p> 4D6: Bombard with Stone: 2D6</p><p> 4D6: Death from Above 5D6 and prone.</p><p></p><p></p><p>II:</p><p>Troglodyte</p><p> Medium Reptilian Humanoid, Darkvision 90, Cold-blooded</p><p> STR 5 Agi 4 End 7 Int 5 Log 4 Will 5 Cha 5</p><p> 2D 2D 3D 2D 2D 2D 2D</p><p></p><p> Physical Def: 12 + 4 (natural)</p><p> Mental Def: 10</p><p> Health:</p><p> Max HP: 24</p><p> SOAK: 0</p><p> </p><p> Speed:</p><p> Init 2D6</p><p> Ground 6 Climb 3</p><p> Jump 7/7</p><p> Exploits:</p><p> Feint, Assassin Strike {+2 damage if target is unaware}</p><p> Camouflage: +2D to Hide when standing still against a stone backdrop</p><p></p><p> Skills:</p><p> Hide III, Listen I, Javelin, Claw II</p><p></p><p> Attacks:</p><p> Claw x2, 4D6; 2D6</p><p> Poisonous Stench {Free action} 30' Aura, creatures must pass an End check vs 10 or be sickened {-1D to attack rolls, damage rolls, and attribute checks} Build a temporary dice pool for each round spent sickened within the auto, this is the countdown pool to shed the sickening once the creature leaves the aura. If the End check is passed, the creature is not affected by that specific troglodytes stench for the remainder of the day. This is a Poison effect.</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6408728, member: 20805"] Game coming up this Friday... Using the Newest New Playtest document guidelines for creating monsters.. so I hope I am not too far off the mark. I don't expect to hit all of these encounters but the adventure is not railroaded so the group could encounter the monster groups in virtually any order depending on how they approach the McGuffin. Please help me clean these up if its needed. And yes, I still need to give the BBEG his spell paths ;) [code] MudMen x22 Mudmen are formed in muddy pools where rivers contaminated by spell energy (even mildly magical ones, such as a stream eroding a magic structure) collect, evaporate, and concentrate the dweomer. Because they are beasts of magic, mudmen are sometimes called dweomerlings. Mudmen are dimly-intelligent life forces with but one goal -- to devour all magic, in any form, they can get their muddy grips on. Small, Stout Ooze, Blindsight 60, Magic Sense 150 STR 8 Agi 4 End 8 Int 7 Log 2 Will 8 Cha 1 3D 2D 3D 3D 1D 3D 1D Physical Def: 17 + 6 (natural) Mental Def: 15 Health: Max HP: 32 SOAK: 15 Bludgeoning, 10 Fire, 10 Lightning Weapon Resistance: Takes 1 point of damage per Die from Slashing and Piercing damage Vulnerable: Desiccation, Earth to Stone Spell Absorption: Absorbs up to 8MP per day, area effects are partially absorbed by all Speed: Init 3D6 7 Climb 4 Jump 6/6 Exploits: Disarm, Engulf, Imp Grab Skills: Hide, Spellcraft, Slam II Attacks: 5D6: Slam: 3D6 and grabbed 4D6: Disarming Grab: 2D6 and Disarmed. The weapon or item is engulfed by the MudMen 2D6 Ranged Touch: Hurl Mud: 1D6. If 6, also blinded. The mud cakes on and requires an action to wipe away each hit. 2 hits clow the target, 4 hits immobilize and start to suffocate the target If begins its turn with a grabbed opponent 5D6 vs STR or target is immobilized and starting to suffocate Gargoyles X13 Medium Monstrous Humanoid, Darkvision 60 STR 8 Agi 7 End 9 Int 5 Log 3 Will 6 Cha 3 3D 3D 3D 2D 2D 3D 2D Physical Def: 16 + 4 (natural) Mental Def: 11 Health: Max HP: 30 SOAK: 10 Speed: Init 2D6 Ground 9 Climb 5 Fly 12 Jump 14/14 Exploits: Death From Above Camouflage: +2D to Hide when standing still against a stone backdrop Skills: Hide, Listen, Spot, Claw II Attacks: 5D6: Claw x2: 3D6 4D6: Bombard with Stone: 2D6 4D6: Death from Above 5D6 and prone. Monstrous Skeletons Ogre x8 Troll x9 Undead, Darkvision 60 STR 12 Agi 8 End 11 Int 5 Log 3 Will 5 Cha 1 4D 3D 4D 2D 2D 2D 1D Physical Def: 21 + 2 (natural) Mental Def: 10 Immune: Charm/Compel Health: Max HP: 32 SOAK: 10 Weapon Resistance: Takes 1 point of damage per Die from Peircing damage Vulnerable: Cold 2d6 Speed: Init 3D6 Ground 12 Climb 6 Jump 19/19 Exploits: Knockdown, Opportunistic Stomp Skills: Tactics, Claw II, Run Attacks: 6D6: Claw x2: 4D6 5D6: KnockDown Strike: 4D6 + Prone SwordWraith Brother X13: 36 HP SwordWraith Lt: 42 HP, Wounding Longsword SwordWraith Cdr: 48 HP, Quality PlateMail Soak 12, Quality Shield +9 Def, MasterCraft Longsword: 8D6 attack, 4D6 Damage Ring of Twilight: Immune blindness, SOAK 10 Light, 2x per day cast Gloom {cast darkness 20' radius, gain concealment +2D} SwordWraith, (Orcish Man of Arms base) Undead, Darkvision 60 STR 20 Agi 4 End 10 Int 3 Log 5 Will 2 Cha 3 4D 2D 4D 2D 2D 1D 1D Physical Def: 20 + 8 (Shield) Gains +1D Cover when adjacent to another SwordWraith Mental Def: 10 Immune: Charm/Compel Health: Max HP: 36 SOAK: 10 Unearthly + 6 RingMail armor Berserker Rage: +1D to STR checks if under 50% HEALTH Speed: Init 3D6 8 Climb 4 Jump 7/7 +2 Speed when outdoors Ignore rough terrain when charging Exploits: Alertness, Feint, Charge, Shield Expertise {+4 Defense} Skills: Hide, Stealth II, Spear, Sword II, Tactics Attacks: 7D6: High Quality LongSword: 4D6 Damage + 1 STR Drain 5D6: Spear 3D6, range 5 3D6: Bow, 3D6 Armor: Ring Mail, Soak 6 Medium Shield, +4 Defense ================================================= Animated Sword x6 Small Construct, Darkvision 60 STR 5 Agi 6 End 12 Int - Log - Will - Cha - 2D 3D 4D - - - - Physical Def: 19 Mental Def: Immune Health: Structure: 36 Toughness: 12 Immune to Mental attacks Speed: Init 3D6 Fly 8 Skill: Attack III Attacks: 6D6: LongSword: 4D6 Damage ================================================ Gibbering Mouther x3 This creature was formed through demonic magic Aberration, Darkvision 60 STR 5 Agi 7 End 11 Int 7 Log 2 Will 8 Cha 6 3D 3D 4D 3D 1D 3D 3D Physical Def: 18 Immune to flanking Mental Def: 15 Health: Max HP: 38 SOAK: 10 Unearthly + 6 RingMail armor Berserker Rage: +1D to STR checks if under 50% HEALTH Speed: Init 4D6 8 Climb 4 Jump 13/9 Exploits: Improved Grab Skills: Listen, Spot, Swim Attacks: 3D6 vs Will: Free Action 60' radius Gibbering Confusion 2D6 vs Agi: Free action target one creature within 30' 1D6 acid. Followup End check vs 13 or be blinded for 1D6 actions. 4D6: Bite x3, 3D6 and grabbed If start turn with an opponent grabbed 5D6 vs Str to engulf, target takes 2 END damage at the start of its turm. The Mouther can only engulf one creature at a time Monstrous Spider: * Trap Spider x5 ** Net Casting X3 [url]http://www.dandwiki.com/wiki/Spider,_Monstrous_Specific_(3.5e_Template)[/url] Vermin, LowLight Vision 60, Tremorsense 60 {when in lair} STR 16 Agi 6 End 10 Int 1 Log 1 Will 1 Cha 1 9D 4D 6D 1D 1D 1D 1D Physical Def: 28 Mental Def: 3 Health: Max HP: 30 SOAK: 10 Speed: Init 4D6 14 Climb 14 Jump 13/9 Exploits: Improved Grab Skills: Climbing II, Stealth II Attacks: Bite 9D6; 4D6 Stabbing and Crushing + Venom 6D6 vs End; 2D6 poison damage * Trap and Drag {in Lair}: 4D6; grab target + Str vs Str; prone and drag into trap door and Bite ** Net Cast 4D6 vs Agi; pinned, Str or Agi check vs original attack roll as an action to break free Gadrinist, Drider Mage Large Abberation, Darkvision Vision 60 STR 6 Agi 6 End 7 Int 8 Log 6 Will 8 Cha 8 3D 3D 3D 3D 3D 3D 3D Physical Def: 11 Mental Def: 16 Health: Max HP: 30 SOAK: 10 Speed: Init 4D6 7 Climb 7 Jump 14/14 Exploits: Ambidexterous Skills: Hide II, Dagger II, Stealth III, Spot II, Spellcraft III, Bite II Attacks: Bite 5D6; 3D6 + Venom 4D6 vs End; 1D6 poison damage Dagger x2 6D6; 2D Stabbing Mag: 12 {5D} Chaos, Destruction, Evil, Trickery Secrets: Force, Illusion MP: 36 =========================================== Monster Summons V: Margoyles X2 Medium Monstrous Humanoid, Darkvision 60 STR 10 Agi 7 End 10 Int 5 Log 3 Will 6 Cha 3 4D 3D 4D 2D 2D 3D 2D Physical Def: 19 + 4 (natural) Mental Def: 11 Health: Max HP: 30 SOAK: 10 Speed: Init 2D6 Ground 9 Climb 5 Fly 12 Jump 14/14 Exploits: Death From Above Cameoflage: +4D to Hide when standing still against a stone backdrop Skills: Hide II, Listen, Spot, Claw II Attacks: 6D6: Claw x2: 4D6 4D6: Bombard with Stone: 2D6 4D6: Death from Above 5D6 and prone. II: Troglodyte Medium Reptilian Humanoid, Darkvision 90, Cold-blooded STR 5 Agi 4 End 7 Int 5 Log 4 Will 5 Cha 5 2D 2D 3D 2D 2D 2D 2D Physical Def: 12 + 4 (natural) Mental Def: 10 Health: Max HP: 24 SOAK: 0 Speed: Init 2D6 Ground 6 Climb 3 Jump 7/7 Exploits: Feint, Assassin Strike {+2 damage if target is unaware} Camouflage: +2D to Hide when standing still against a stone backdrop Skills: Hide III, Listen I, Javelin, Claw II Attacks: Claw x2, 4D6; 2D6 Poisonous Stench {Free action} 30' Aura, creatures must pass an End check vs 10 or be sickened {-1D to attack rolls, damage rolls, and attribute checks} Build a temporary dice pool for each round spent sickened within the auto, this is the countdown pool to shed the sickening once the creature leaves the aura. If the End check is passed, the creature is not affected by that specific troglodytes stench for the remainder of the day. This is a Poison effect. [/code] [/QUOTE]
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