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Hybrid - Monster Creation
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6409080" data-attributes="member: 20805"><p>Oops, I mixed some Skills in with exploits.. Claw II and Slam II are skills.</p><p></p><p>layout was due to me using a scratch-pad when I started and I didn't go back to clean up.. I suppose I should set up a better format to copy/paste/edit!</p><p></p><p>Statblock is as </p><p> line 1 {Attribute Score}</p><p> line 2 {dice}</p><p>[code]</p><p>STR 5 Agi 4 End 7 Int 5 Log 4 Will 5 Cha 5</p><p> 2D 2D 3D 2D 2D 2D 2D</p><p>[/code]</p><p></p><p>I still noticed how little attributes differentiate in humanoid/monstrous humanoids, so the monster creation guidelines should include strong type-casting through special abilities so there can be differential between, say, an Ogre Skeleton and a Troll Skeleton {which at the moment are mechanically identical, I am considering giving each type a 'racial' exploit so they are different enough that the players see something other than a changed name. Perhaps the Ogre gets a battle-rage while the Troll gets the opportunistic stomp}</p><p></p><p>Def + Natural is me not being sure how to convert the natural armor of 3x to OLD. Should it be a def boost or a SOAK? In some cases the 3x natural armor is obviously soak, fx a Turtle-Bear, while in other cases the natural armor is really more of a DEF boost, fx Blade-Dancer.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6409080, member: 20805"] Oops, I mixed some Skills in with exploits.. Claw II and Slam II are skills. layout was due to me using a scratch-pad when I started and I didn't go back to clean up.. I suppose I should set up a better format to copy/paste/edit! Statblock is as line 1 {Attribute Score} line 2 {dice} [code] STR 5 Agi 4 End 7 Int 5 Log 4 Will 5 Cha 5 2D 2D 3D 2D 2D 2D 2D [/code] I still noticed how little attributes differentiate in humanoid/monstrous humanoids, so the monster creation guidelines should include strong type-casting through special abilities so there can be differential between, say, an Ogre Skeleton and a Troll Skeleton {which at the moment are mechanically identical, I am considering giving each type a 'racial' exploit so they are different enough that the players see something other than a changed name. Perhaps the Ogre gets a battle-rage while the Troll gets the opportunistic stomp} Def + Natural is me not being sure how to convert the natural armor of 3x to OLD. Should it be a def boost or a SOAK? In some cases the 3x natural armor is obviously soak, fx a Turtle-Bear, while in other cases the natural armor is really more of a DEF boost, fx Blade-Dancer. [/QUOTE]
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