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Hybrid - Monster Creation
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6434357" data-attributes="member: 20805"><p>Next game night in two days! I re-read the NEW monster creation and re-worked my critters, and I have updated the PDF up-thread.</p><p></p><p>In the process I reverse-engineered the process for building monsters so that you can start picking the intended threat level. Here is my current draft of building monsters for your use, ignoring, or whatever.</p><p></p><p></p><p>Harried GM's Monster Helper</p><p></p><p>Steps:</p><ul> <li data-xf-list-type="ul"> Have a solid idea of what creature </li> <li data-xf-list-type="ul"> Select the level of threat:<br /> - 1 through 3: Mook, easily defeated unless in large groups.<br /> - 4 through 6: Goon, this group spans predatory natural animals, magical beasts, and most humanoids. The sort of creatures that farmers can band together and deal with.<br /> - 7 through 10: Fabled, The boogey men, battle hardened humanoids, dangerous magical beasts fall in this category. Often found in groups or with Goons.<br /> - 10 through 15: Legendary, Powerful creatures whose presence shape the land around them.<br /> - 15 through 20: Mythic, singular beings of great power, their influence spans continents</li> <li data-xf-list-type="ul"> Select the Sentience: Mindless, Animal-Sentient, Sentient<br /> - if mindless, cross out Stat5 and record the LOG of zero {0}<br /> - if Animal-Sentient, cross out Stat5 and record a LOG of one {1}. Add a bonus +2 to INT. Assign the first three stats to the physical attributes.</li> <li data-xf-list-type="ul"> Select a category: Animal, Humanoid, Undead, Construct, Magical Beast</li> <li data-xf-list-type="ul"> Select the size: Tiny, Small, Medium, Large, Huge, Gargantuan<br /> - For each size above Medium add +1 to Str and subtract 1 from Agi<br /> - For each size below Medium subtract 1 from Str and add 1 to Agi</li> <li data-xf-list-type="ul"> Assign the stats from list below and calculate derived stats</li> <li data-xf-list-type="ul"> add appropriate attack forms and skills<br /> - Goons may have High Quality weapons or the equivalent<br /> - Fabled Monsters tend to have Superior weapons or the equivalent<br /> - Legendary Monsters tend to have MasterCraft weapons or the equivalent<br /> - Mythic Monsters have whatever they want</li> <li data-xf-list-type="ul"> 'Skin' the resulting stats as the monster with key traits and descriptions</li> </ul><p></p><p>Monsters with spell like abilities do not require a MAG stat, simply record the signature spell and use one of the mental stats for the attack.</p><p>Monsters with spell casting tend to have a MAG stat equal to one and one half their level.</p><p></p><p></p><p>[code]</p><p>Level Stat1 Stat2 Stat3 Stat4 Stat5 Stat6 Stat7</p><p>1 5 4 2 4 3 1 1</p><p>2 5 4 2 4 3 2 1</p><p>3 7 5 3 5 4 2 1</p><p>4 8 6 4 6 5 3 2</p><p>5 10 7 5 7 6 4 2</p><p>6 12 9 6 9 7 5 3</p><p>7 14 11 7 11 8 6 4</p><p>8 17 13 9 13 10 7 5</p><p>9 21 16 11 16 12 9 6</p><p>10 25 19 14 19 14 11 7</p><p>11 31 23 17 23 18 14 9</p><p>12 38 28 21 28 21 17 11</p><p>13 46 35 26 35 26 21 14</p><p>14 56 42 32 42 32 26 17</p><p>15 69 52 39 52 39 32 21</p><p>16 84 63 48 63 48 39 26</p><p>17 103 78 59 78 58 48 32</p><p>18 126 95 73 95 71 59 39</p><p>19 155 116 89 116 87 72 48</p><p>20 189 142 110 142 107 88 59</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6434357, member: 20805"] Next game night in two days! I re-read the NEW monster creation and re-worked my critters, and I have updated the PDF up-thread. In the process I reverse-engineered the process for building monsters so that you can start picking the intended threat level. Here is my current draft of building monsters for your use, ignoring, or whatever. Harried GM's Monster Helper Steps: [list] [*] Have a solid idea of what creature [*] Select the level of threat: - 1 through 3: Mook, easily defeated unless in large groups. - 4 through 6: Goon, this group spans predatory natural animals, magical beasts, and most humanoids. The sort of creatures that farmers can band together and deal with. - 7 through 10: Fabled, The boogey men, battle hardened humanoids, dangerous magical beasts fall in this category. Often found in groups or with Goons. - 10 through 15: Legendary, Powerful creatures whose presence shape the land around them. - 15 through 20: Mythic, singular beings of great power, their influence spans continents [*] Select the Sentience: Mindless, Animal-Sentient, Sentient - if mindless, cross out Stat5 and record the LOG of zero {0} - if Animal-Sentient, cross out Stat5 and record a LOG of one {1}. Add a bonus +2 to INT. Assign the first three stats to the physical attributes. [*] Select a category: Animal, Humanoid, Undead, Construct, Magical Beast [*] Select the size: Tiny, Small, Medium, Large, Huge, Gargantuan - For each size above Medium add +1 to Str and subtract 1 from Agi - For each size below Medium subtract 1 from Str and add 1 to Agi [*] Assign the stats from list below and calculate derived stats [*] add appropriate attack forms and skills - Goons may have High Quality weapons or the equivalent - Fabled Monsters tend to have Superior weapons or the equivalent - Legendary Monsters tend to have MasterCraft weapons or the equivalent - Mythic Monsters have whatever they want [*] 'Skin' the resulting stats as the monster with key traits and descriptions [/list] Monsters with spell like abilities do not require a MAG stat, simply record the signature spell and use one of the mental stats for the attack. Monsters with spell casting tend to have a MAG stat equal to one and one half their level. [code] Level Stat1 Stat2 Stat3 Stat4 Stat5 Stat6 Stat7 1 5 4 2 4 3 1 1 2 5 4 2 4 3 2 1 3 7 5 3 5 4 2 1 4 8 6 4 6 5 3 2 5 10 7 5 7 6 4 2 6 12 9 6 9 7 5 3 7 14 11 7 11 8 6 4 8 17 13 9 13 10 7 5 9 21 16 11 16 12 9 6 10 25 19 14 19 14 11 7 11 31 23 17 23 18 14 9 12 38 28 21 28 21 17 11 13 46 35 26 35 26 21 14 14 56 42 32 42 32 26 17 15 69 52 39 52 39 32 21 16 84 63 48 63 48 39 26 17 103 78 59 78 58 48 32 18 126 95 73 95 71 59 39 19 155 116 89 116 87 72 48 20 189 142 110 142 107 88 59 [/code] [/QUOTE]
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