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<blockquote data-quote="Herschel" data-source="post: 5355804" data-attributes="member: 78357"><p>I like Seekers. They are a somewhat unique class as a controller who attacks AC and whose powers generally have a lot of single-target focus. I'll give you the rundown of mine:</p><p> </p><p>I envisioned a character wading in to battle, chucking sickles/knives/daggers/axes/hammers every which way and mucking up enemy actions. I wanted an -almost- melee controller, but not in a real defender style. </p><p> </p><p>My first thought was human, then thought Genasi channeling the Elemental Chaos like a dervish in battle and with the throwing build's attack bonus, a 16 Wis/18 Str would work very nicely (and Genasi are cool). Alas, I play a lot of Genasi, so I decided to go a different route, the original, human route. </p><p> </p><p>Still throwing, but the extra feat, defense bonus, third at-will and feat support is really nice. My AC was "down 1" so wading in to melee as a controller I really needed toughness (especially with the very real possibility of playing along side a relatively squishy fighter) but I also wanted a weapon feat. Alas, no sickle, so I went with Drow Long Knife for the +3 proficiency, heavy thrown weapon that can also be used in melee.</p><p> </p><p>It worked surprisingly well. Sure, I wanted to stay near the defender but I can also absorb some hits for him, better utilizing party surge/healing resources. My at-wills also help defenders look like rock stars. </p><p> </p><p>Then, I found my sickle. At level 2 I had access to a magic weapon of choice or to buy up to about a 3rd level weapon. Normally I HATE relying on a single enchantment but the weapon art fit what I was looking for so I retrained in to Talenta Sharesh (+3, d8) and got a Farbond Spellblade. Mechanically, I love it.</p><p> </p><p>Sure, I could have cheesed in to a Fullblade for better damage, etc. but the Sharesh fits what I wanted, theme-wise, and has some nifty benefits. It's techically a heavy blade and a small polearm so I feated in to Hafted Defense at second level, gaining "back" that point of AC from not maxing strength with another race and staying closer to my original idea. </p><p> </p><p>My favorite power is very situational, the first-level encounter power that lets me pseudo-dominate an enemy and potentially daze it and an adjacent enemy. When I can use it, with my increased accuracy, it rocks. Some encounters it never really comes up, but that's okay. With three at-wills I have had good enough variety even at low levels.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5355804, member: 78357"] I like Seekers. They are a somewhat unique class as a controller who attacks AC and whose powers generally have a lot of single-target focus. I'll give you the rundown of mine: I envisioned a character wading in to battle, chucking sickles/knives/daggers/axes/hammers every which way and mucking up enemy actions. I wanted an -almost- melee controller, but not in a real defender style. My first thought was human, then thought Genasi channeling the Elemental Chaos like a dervish in battle and with the throwing build's attack bonus, a 16 Wis/18 Str would work very nicely (and Genasi are cool). Alas, I play a lot of Genasi, so I decided to go a different route, the original, human route. Still throwing, but the extra feat, defense bonus, third at-will and feat support is really nice. My AC was "down 1" so wading in to melee as a controller I really needed toughness (especially with the very real possibility of playing along side a relatively squishy fighter) but I also wanted a weapon feat. Alas, no sickle, so I went with Drow Long Knife for the +3 proficiency, heavy thrown weapon that can also be used in melee. It worked surprisingly well. Sure, I wanted to stay near the defender but I can also absorb some hits for him, better utilizing party surge/healing resources. My at-wills also help defenders look like rock stars. Then, I found my sickle. At level 2 I had access to a magic weapon of choice or to buy up to about a 3rd level weapon. Normally I HATE relying on a single enchantment but the weapon art fit what I was looking for so I retrained in to Talenta Sharesh (+3, d8) and got a Farbond Spellblade. Mechanically, I love it. Sure, I could have cheesed in to a Fullblade for better damage, etc. but the Sharesh fits what I wanted, theme-wise, and has some nifty benefits. It's techically a heavy blade and a small polearm so I feated in to Hafted Defense at second level, gaining "back" that point of AC from not maxing strength with another race and staying closer to my original idea. My favorite power is very situational, the first-level encounter power that lets me pseudo-dominate an enemy and potentially daze it and an adjacent enemy. When I can use it, with my increased accuracy, it rocks. Some encounters it never really comes up, but that's okay. With three at-wills I have had good enough variety even at low levels. [/QUOTE]
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