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<blockquote data-quote="AbdulAlhazred" data-source="post: 5188345" data-attributes="member: 82106"><p>Really, its fine the way it is. There are a whole slew of "Defender|Something" pattern hybrids that are already better mechanically than the vast majority of single classed builds. Most controllers also lose VERY little in the process of being hybridized. For example as a wizard you basically lose spell book, ritual caster, and cantrips. You can get ritual caster back for a feat if you want it, spell book is a highly subjective value feature that you can at least live without and many players consider worthless, and cantrips are a dead loss but not a core feature that impacts the characters overall effectiveness too much. </p><p></p><p>Similar analyses work for a number of other classes. Invokers lose very little, swordmages are virtually unscathed, fighters can easily be paired with classes like rogue or ranger that get many minor-action attacks to allow both striking and defending every round, etc. Honestly, even with just ONE hybrid talent, the better hybrid builds are already near broken. There is for instance very little reason for a wizard not to hybrid to swordmage or a warlock not to hybrid to paladin, or a fighter not to hybrid to rogue or ranger. The resulting character is almost certainly tactically superior to the straight class. Adding ANY other way to get more hybrid talents is going to be bad juju. Paragon hybrid is reasonable only because you lose a LOT by sacrificing a PP (more or less). </p><p></p><p>The idea with hybrids was to make a system that would be on a par with the standard classes or even marginally inferior overall but with interesting character concept potential and fun tricks. It wasn't intended to create a whole new power level for PCs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5188345, member: 82106"] Really, its fine the way it is. There are a whole slew of "Defender|Something" pattern hybrids that are already better mechanically than the vast majority of single classed builds. Most controllers also lose VERY little in the process of being hybridized. For example as a wizard you basically lose spell book, ritual caster, and cantrips. You can get ritual caster back for a feat if you want it, spell book is a highly subjective value feature that you can at least live without and many players consider worthless, and cantrips are a dead loss but not a core feature that impacts the characters overall effectiveness too much. Similar analyses work for a number of other classes. Invokers lose very little, swordmages are virtually unscathed, fighters can easily be paired with classes like rogue or ranger that get many minor-action attacks to allow both striking and defending every round, etc. Honestly, even with just ONE hybrid talent, the better hybrid builds are already near broken. There is for instance very little reason for a wizard not to hybrid to swordmage or a warlock not to hybrid to paladin, or a fighter not to hybrid to rogue or ranger. The resulting character is almost certainly tactically superior to the straight class. Adding ANY other way to get more hybrid talents is going to be bad juju. Paragon hybrid is reasonable only because you lose a LOT by sacrificing a PP (more or less). The idea with hybrids was to make a system that would be on a par with the standard classes or even marginally inferior overall but with interesting character concept potential and fun tricks. It wasn't intended to create a whole new power level for PCs. [/QUOTE]
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