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<blockquote data-quote="Dannyalcatraz" data-source="post: 5715357" data-attributes="member: 19675"><p>First of all, I'm not an optimizer, but I do pay attention to mechanical issues.</p><p></p><p>1) I'm not sure what benefit Dex 13 gets you beyond DIS and certain multiclass options. How much does DIS matter to you? I ask because if you put the points you're planning on putting into Dex into another stat, you may find your PC is more effective. For example, boosting your Str will make your MBAs more effective (if that's an issue for you).</p><p></p><p>Int is basically a primary stat for Swordmages, but its also a pretty common rider stat for Warlocks. Its even a <em>primary</em> stat for some Warlock powers.</p><p></p><p>2) Just as an idea, you might also consider checking out if there are any Hexblade (Warlock) powers you can use (long run or short run). Good news: there are some nifty Utility powers. Bad news: the 5th level powers all seem to be Charisma based.</p><p></p><p>3) If/when you make it to Paragon level, Twofold Pact (DMA p50) is a pretty nifty feat. If you do go for Assassin, getting some advantages from another Pact would not suck- even if you didn't have the stats to really get the most out of the power you gain. If you go Fey, your power would be Eyebite- useful, but Cha based...but your boon would be Misty Step. Handy for an assassin... If you go Darkpact, the power would be again Cha based, but the boon would be a building retributive attack power. Starpact could be Con based, and you get a bonus to d20 rolls.</p><p></p><p>4) Shadow Walking is pretty fun- I'm playing a Dwarven Starlock Psion MC- and have found no issues moving that 3sq each round...but I'm not engaging in melee all the time. The thing is, if you have it, there's this nice feat called Hidden Sniper that gets you CA with ranged attacks against targets from whom you have partial concealment....which you'd have all the time as long as you kept moving.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5715357, member: 19675"] First of all, I'm not an optimizer, but I do pay attention to mechanical issues. 1) I'm not sure what benefit Dex 13 gets you beyond DIS and certain multiclass options. How much does DIS matter to you? I ask because if you put the points you're planning on putting into Dex into another stat, you may find your PC is more effective. For example, boosting your Str will make your MBAs more effective (if that's an issue for you). Int is basically a primary stat for Swordmages, but its also a pretty common rider stat for Warlocks. Its even a [I]primary[/I] stat for some Warlock powers. 2) Just as an idea, you might also consider checking out if there are any Hexblade (Warlock) powers you can use (long run or short run). Good news: there are some nifty Utility powers. Bad news: the 5th level powers all seem to be Charisma based. 3) If/when you make it to Paragon level, Twofold Pact (DMA p50) is a pretty nifty feat. If you do go for Assassin, getting some advantages from another Pact would not suck- even if you didn't have the stats to really get the most out of the power you gain. If you go Fey, your power would be Eyebite- useful, but Cha based...but your boon would be Misty Step. Handy for an assassin... If you go Darkpact, the power would be again Cha based, but the boon would be a building retributive attack power. Starpact could be Con based, and you get a bonus to d20 rolls. 4) Shadow Walking is pretty fun- I'm playing a Dwarven Starlock Psion MC- and have found no issues moving that 3sq each round...but I'm not engaging in melee all the time. The thing is, if you have it, there's this nice feat called Hidden Sniper that gets you CA with ranged attacks against targets from whom you have partial concealment....which you'd have all the time as long as you kept moving. [/QUOTE]
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