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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrids: Fixing the Armor Problem
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<blockquote data-quote="Stalker0" data-source="post: 5015812" data-attributes="member: 5889"><p>I'm a big fan of the Hybrid rules. However, I find that many potential concepts are made inept by the way armor interacts in the game.</p><p></p><p>For example, a wizard/fighter has cloth armor only which doesn't give him the AC to mix it up in melee. Now the hybrid talent feat compensates for that, but generally that feat is needed to get a pertinent class features from one of the two classes....without that feat, hybrids are generally lackluster.</p><p></p><p>Here is a way to give hybrids better armor, but still make them pay for it.</p><p></p><p><strong>Hybrids</strong></p><p></p><p><strong>Armor:</strong> Hybrids receive any armor or shield proficiency held by both classes. If either of the classes has a proficiency, the character may purchase that proficiency as a feat with no prereqs.</p><p></p><p>Armor Class Features: If any of your hybrid classes has an armor class feature (swordmage warding, monk unarmored defense, barbarian agility, etc) the character receives that benefit. If both classes have a benefit, the character must choose one of the two benefits to keep.</p><p></p><p></p><p></p><p>Example: A player wants to make a paladin/avenger hybrid (charisma and wisdom). Normally the character gets only cloth armor, and with no int or dex his AC would be abysmally low. With the new rule, the character has the ability to pick up plate armor as a feat. Normally this feat would require scale proficiency and some str/con....but since he has paladin as a hybrid class he ignores these prereqs. The character could also choose to pick up heavy shield proficiency as another feat.</p><p></p><p>Example2: A player has chosen to play a barbarian/swordmage (str/int). He has access to both the barbarian's agility and swordmages warding abilities. The character decides he wants to use a twohanded weapon, so he decides to keep the barbarian's agility ability, and loses the warding.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5015812, member: 5889"] I'm a big fan of the Hybrid rules. However, I find that many potential concepts are made inept by the way armor interacts in the game. For example, a wizard/fighter has cloth armor only which doesn't give him the AC to mix it up in melee. Now the hybrid talent feat compensates for that, but generally that feat is needed to get a pertinent class features from one of the two classes....without that feat, hybrids are generally lackluster. Here is a way to give hybrids better armor, but still make them pay for it. [B]Hybrids[/B] [B]Armor:[/B] Hybrids receive any armor or shield proficiency held by both classes. If either of the classes has a proficiency, the character may purchase that proficiency as a feat with no prereqs. Armor Class Features: If any of your hybrid classes has an armor class feature (swordmage warding, monk unarmored defense, barbarian agility, etc) the character receives that benefit. If both classes have a benefit, the character must choose one of the two benefits to keep. Example: A player wants to make a paladin/avenger hybrid (charisma and wisdom). Normally the character gets only cloth armor, and with no int or dex his AC would be abysmally low. With the new rule, the character has the ability to pick up plate armor as a feat. Normally this feat would require scale proficiency and some str/con....but since he has paladin as a hybrid class he ignores these prereqs. The character could also choose to pick up heavy shield proficiency as another feat. Example2: A player has chosen to play a barbarian/swordmage (str/int). He has access to both the barbarian's agility and swordmages warding abilities. The character decides he wants to use a twohanded weapon, so he decides to keep the barbarian's agility ability, and loses the warding. [/QUOTE]
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Hybrids: Fixing the Armor Problem
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