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General Tabletop Discussion
*Pathfinder & Starfinder
Hybrids: Fixing the Armor Problem
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5016321" data-attributes="member: 81104"><p>Given that most classes allow you to get the armour back as a feat, I think the solution is to allow the character to take as many hybrid feats as he wants - that way you can get the feel of the character being both classes.</p><p> </p><p>Now, there may be power issues in allowing this, but from the 2 builds I've done (warlord/wizard & cleric/barbarian) the feats are a big enough tax to balance things out. Yes, it does mean multiclassing is pretty crappy in comparision unless done for the skill and the something extra (which sometimes is pretty decent), but IMHO asides from the odd sinurge (which my players won't go looking for), or for the reasons given before, multiclassing is pretty crappy even without hybriding being an option. Again, there may be sinurgees I haven't spotted, but from what I see its pretty balanced.</p><p> </p><p>Indeed, hybriding certain classes can result in pretty gimp classes. For example, for a cleric/barbarian hybrid, both of the armour feats (the cleric one just gives you chain, the barbarian one just gives you barbarian agility) are pretty lack-luster in that they are pretty much on par with just spending a feat to get chain normally.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5016321, member: 81104"] Given that most classes allow you to get the armour back as a feat, I think the solution is to allow the character to take as many hybrid feats as he wants - that way you can get the feel of the character being both classes. Now, there may be power issues in allowing this, but from the 2 builds I've done (warlord/wizard & cleric/barbarian) the feats are a big enough tax to balance things out. Yes, it does mean multiclassing is pretty crappy in comparision unless done for the skill and the something extra (which sometimes is pretty decent), but IMHO asides from the odd sinurge (which my players won't go looking for), or for the reasons given before, multiclassing is pretty crappy even without hybriding being an option. Again, there may be sinurgees I haven't spotted, but from what I see its pretty balanced. Indeed, hybriding certain classes can result in pretty gimp classes. For example, for a cleric/barbarian hybrid, both of the armour feats (the cleric one just gives you chain, the barbarian one just gives you barbarian agility) are pretty lack-luster in that they are pretty much on par with just spending a feat to get chain normally. [/QUOTE]
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Hybrids: Fixing the Armor Problem
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