Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Hybrids: Mail Order Monsters [M.O.M.], ElfQuest, and Battletech Clan Totems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolf72" data-source="post: 646496" data-attributes="member: 265"><p><strong>updated and edited! hah!</strong></p><p></p><p></p><p></p><p>Cha-ching! now that sir dragon is just <em>eviiiiil</em> ... and if I don't get called in for tomorrow is what I'm going to be doing!</p><p></p><p>... um so where is this dire snake you speak of? ... nevermind, I'll use dndchick's dire template! ...</p><p></p><p>well okay, first I might just do the leapord/snake version (oooh, I have a dire leapord/jaguar already done) ... then maybe move up to the dire version.</p><p></p><p>but first-first I'll check out the PsiHb and see what else I can use.</p><p></p><p>ej</p><p></p><p><span style="color: lightgreen"><strong>Mad Coil</strong></span></p><p><span style="color: lightgreen">Large Beast [dire template jaguar hybrid w/ dire snake +psi-template]</span></p><p><span style="color: lightgreen">HD: 6d10 +24 (57hp)</span></p><p><span style="color: lightgreen">Initiative: +5 (dex)</span></p><p><span style="color: lightgreen">Speed: 30’, swim 20’</span></p><p><span style="color: lightgreen">AC: 19 (-1 size, +5 dex, +5 natural)</span></p><p><span style="color: lightgreen">Attacks: bite +10, 2 claws +5, tail stinger +5 and poison</span></p><p><span style="color: lightgreen">Damage: bite 1d8+7, claw 1d4+3, stinger [poison] DC17 Fort (init/sec 1d6 temp con)</span></p><p><span style="color: lightgreen">Face/Reach: 5x10/10</span></p><p><span style="color: lightgreen">Special Attacks: Improved Grab (Ex), Constrict (1d6+10) (Ex), Poison (Ex)</span></p><p><span style="color: lightgreen">Special Qualities: Scent, psionics</span></p><p><span style="color: lightgreen">Saves: Fort +9, Ref +10, Will +3</span></p><p><span style="color: lightgreen">Abilities: Str 25 (+7), Dex 20 (+5), Con 19 (+4), Int 6, Wis 12 (+1), Cha 12 (+1)</span></p><p><span style="color: lightgreen">Skills: Balance +13, Hide +11, Move Silently +9, Listen +8, Spot +8</span></p><p><span style="color: lightgreen">Feats: </span></p><p><span style="color: lightgreen">Clim/Ter: Forest, tropical forest, underground</span></p><p><span style="color: lightgreen">Organization: Solitary or pair</span></p><p><span style="color: lightgreen">Challenge Rating: 6</span></p><p><span style="color: lightgreen">Treasure: </span></p><p><span style="color: lightgreen">Alignment: Always Neutral Evil</span></p><p><span style="color: lightgreen">Adv: 7-10 HD (large), 11-18 HD (huge)</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">MadCoils are the result of ancient magicks gone awry ... festering in a pool of bad magic, that trapped a leopard and snake intent on killing each other, now that hatred is focused on all the living sentients that might have caused that foul pool to exist in the first place.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Telepathy (Su): MadCoils can communicate telepathically with any creature within 100’ that has language ... they never communicate with food or prey.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Attk/Def Modes (Sp): Psychic Crush, Ego Whip/Mental Barrier, Empty Mind. They can use these powers at will. </span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Psionics (Sp): at will: Daze, Chameleon (+10 hide, 60 min). UltraBlast (13d4, Will for ½).</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Psionic save DC's are d20 +1/2HD +cha mod (so +4)</span></p><p></p><p><span style="color: red">[edit: forgot to add in skill points, done. ... don't know why I did the poison stinger like that ... just to be a bit different?]</span></p></blockquote><p></p>
[QUOTE="Wolf72, post: 646496, member: 265"] [b]updated and edited! hah![/b] Cha-ching! now that sir dragon is just [i]eviiiiil[/i] ... and if I don't get called in for tomorrow is what I'm going to be doing! ... um so where is this dire snake you speak of? ... nevermind, I'll use dndchick's dire template! ... well okay, first I might just do the leapord/snake version (oooh, I have a dire leapord/jaguar already done) ... then maybe move up to the dire version. but first-first I'll check out the PsiHb and see what else I can use. ej [color=lightgreen][b]Mad Coil[/b] Large Beast [dire template jaguar hybrid w/ dire snake +psi-template] HD: 6d10 +24 (57hp) Initiative: +5 (dex) Speed: 30’, swim 20’ AC: 19 (-1 size, +5 dex, +5 natural) Attacks: bite +10, 2 claws +5, tail stinger +5 and poison Damage: bite 1d8+7, claw 1d4+3, stinger [poison] DC17 Fort (init/sec 1d6 temp con) Face/Reach: 5x10/10 Special Attacks: Improved Grab (Ex), Constrict (1d6+10) (Ex), Poison (Ex) Special Qualities: Scent, psionics Saves: Fort +9, Ref +10, Will +3 Abilities: Str 25 (+7), Dex 20 (+5), Con 19 (+4), Int 6, Wis 12 (+1), Cha 12 (+1) Skills: Balance +13, Hide +11, Move Silently +9, Listen +8, Spot +8 Feats: Clim/Ter: Forest, tropical forest, underground Organization: Solitary or pair Challenge Rating: 6 Treasure: Alignment: Always Neutral Evil Adv: 7-10 HD (large), 11-18 HD (huge) MadCoils are the result of ancient magicks gone awry ... festering in a pool of bad magic, that trapped a leopard and snake intent on killing each other, now that hatred is focused on all the living sentients that might have caused that foul pool to exist in the first place. Telepathy (Su): MadCoils can communicate telepathically with any creature within 100’ that has language ... they never communicate with food or prey. Attk/Def Modes (Sp): Psychic Crush, Ego Whip/Mental Barrier, Empty Mind. They can use these powers at will. Psionics (Sp): at will: Daze, Chameleon (+10 hide, 60 min). UltraBlast (13d4, Will for ½). Psionic save DC's are d20 +1/2HD +cha mod (so +4)[/color] [color=red][edit: forgot to add in skill points, done. ... don't know why I did the poison stinger like that ... just to be a bit different?][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hybrids: Mail Order Monsters [M.O.M.], ElfQuest, and Battletech Clan Totems
Top