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<blockquote data-quote="Wolf72" data-source="post: 649390" data-attributes="member: 265"><p>I'm a freakin' (mr bigglesworth) retard ... MotW is about 3 ft behind me. Mind you, it just dawned on me ... oh about 2200hrs EST.</p><p></p><p>Smoke Jaguar?</p><p></p><p>that'd be battletech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[edit: others I've done ... Blood Spirit (axiomatic human warrior), Wolverine (fiendish wolverine for clan wovlerine), Cloud Cobra (air template med viper), Hell's Horses (fiendish heavy warhorse), Ice Hellion (1/2 white dragon-weasel ... very nasty for cr2, one hit it dies ... but it'll get it's licks in too), Goliath Scorpion (med size scorp with psi template), Nova Cat (lion w/ psi temp), Fire Mandrill (axiomatic ape), Widow Maker (large fiendish spider), Star Adder (fiendish huge constrictor ... yeah I know adders are sup to be poisonous), Sea Fox (water element fox), Coyote (celestial med dog), Diamond Shark (celestial med shark ... they killed off most of the sea foxes so Clan Sea Fox changed it's name to Clan Diamond Shark), Jade Falcon (axiomatic dire-templated hawk), Steel Viper (axiomatic med viper), Snow Raven (cold template, dire-template crow/raven), ... from the MM the rest of the clans were: Wolf (dire wolf), Ghost Bear (polar Bear), Mongoose (dire weasel), and Clan Burrock (thoqqua)]</p><p></p><p> Cloud Cobra (viper)</p><p>Medium-size elemental (air)</p><p>Hit Dice: 2d8 (12hp)</p><p>Initiative: +6 dex</p><p>Speed: 20 ft, climb 20 ft, swim 20 ft, fly 100 ft (perfect), </p><p>AC: 19 (+6 dex, +3 natural)</p><p>Attacks: Bite +7 melee</p><p>Damage: Bite 1d4-1, poison (DC 11, 1d6 con)</p><p>Face/Reach: 5x5/5</p><p>Spec Attk: Air Mastery, poison</p><p>Spec Qual: Elemental, Darkvision 60’, scent</p><p>Saves: Fort +3, Refl +9, Will +1</p><p>Abilities: Str 8 (-1), Dex 23 (+6), Con 11, Int 1, Wis 12 (+1), Cha 2</p><p>Skills: Balance +14, Climb +14, Hide +15, Listen +9, Spot +9</p><p>Feats: Fly-by attack, weapoon finesse: bite</p><p>Clim/Ter: Termperate and warm land, tropical forests, tree tops</p><p>Org: Solitary</p><p>C.R. 1</p><p>Treasure: </p><p>Alignment: Always neutral</p><p>Advancement:</p></blockquote><p></p>
[QUOTE="Wolf72, post: 649390, member: 265"] I'm a freakin' (mr bigglesworth) retard ... MotW is about 3 ft behind me. Mind you, it just dawned on me ... oh about 2200hrs EST. Smoke Jaguar? that'd be battletech :) [edit: others I've done ... Blood Spirit (axiomatic human warrior), Wolverine (fiendish wolverine for clan wovlerine), Cloud Cobra (air template med viper), Hell's Horses (fiendish heavy warhorse), Ice Hellion (1/2 white dragon-weasel ... very nasty for cr2, one hit it dies ... but it'll get it's licks in too), Goliath Scorpion (med size scorp with psi template), Nova Cat (lion w/ psi temp), Fire Mandrill (axiomatic ape), Widow Maker (large fiendish spider), Star Adder (fiendish huge constrictor ... yeah I know adders are sup to be poisonous), Sea Fox (water element fox), Coyote (celestial med dog), Diamond Shark (celestial med shark ... they killed off most of the sea foxes so Clan Sea Fox changed it's name to Clan Diamond Shark), Jade Falcon (axiomatic dire-templated hawk), Steel Viper (axiomatic med viper), Snow Raven (cold template, dire-template crow/raven), ... from the MM the rest of the clans were: Wolf (dire wolf), Ghost Bear (polar Bear), Mongoose (dire weasel), and Clan Burrock (thoqqua)] Cloud Cobra (viper) Medium-size elemental (air) Hit Dice: 2d8 (12hp) Initiative: +6 dex Speed: 20 ft, climb 20 ft, swim 20 ft, fly 100 ft (perfect), AC: 19 (+6 dex, +3 natural) Attacks: Bite +7 melee Damage: Bite 1d4-1, poison (DC 11, 1d6 con) Face/Reach: 5x5/5 Spec Attk: Air Mastery, poison Spec Qual: Elemental, Darkvision 60’, scent Saves: Fort +3, Refl +9, Will +1 Abilities: Str 8 (-1), Dex 23 (+6), Con 11, Int 1, Wis 12 (+1), Cha 2 Skills: Balance +14, Climb +14, Hide +15, Listen +9, Spot +9 Feats: Fly-by attack, weapoon finesse: bite Clim/Ter: Termperate and warm land, tropical forests, tree tops Org: Solitary C.R. 1 Treasure: Alignment: Always neutral Advancement: [/QUOTE]
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