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<blockquote data-quote="Wolf72" data-source="post: 649445" data-attributes="member: 265"><p><strong>Perfect Warriors and Fierce weasels! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /></strong></p><p></p><p> Axiomatic Blood Spirit Warrior [trooper, sergeant]</p><p>Medium Humanoid (TrueBlood)</p><p>Hit Dice: 1d8 (8hp) [trooper 13hp, <span style="color: red">sergeant 18hp]</span></p><p>Initiative: +4 (Imp Init)</p><p>Speed: 20’ (30’ w/o armor)</p><p>AC: 19 (+7 MW half-plate, +2 MW large shield) <span style="color: lightgreen">(AC 21, DR 1/- w/ optional armor rule)</span></p><p>Attk: +2 melee: MW bastard sword [+3, <span style="color: red">+5</span>], +2 ranged MW javelin (2) [+3, <span style="color: red">+4</span> ranged]</p><p>Damage: 1d10: bastard sword , 1d6: javelin (incr 30’ )</p><p>Face/Reach: 5x5/5</p><p>Spec Attk: Smite Chaos (1x/day, +1 dmg [+2, <span style="color: red">+3</span> dmg])</p><p>Spec Qual: Darkvision 60’, Fire/Elec/Cold/Sonic resist: 5, SR 2 [SR 4, <span style="color: red">6</span>], Linked Minds (MotP p197-8)</p><p>Saves: Fort: +2 [+3], Refl +0 [<span style="color: red">+1</span>], Will +0 [<span style="color: red">+1</span>] </p><p>Abilities: Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 13 (+1)</p><p>Skills: Intimidate +5 , Listen +1 [+1, <span style="color: red">+2</span>] Spot +1, [+2, <span style="color: red">+2</span>]</p><p>Feats: Exotic Weapon: Bastard Sword, Improved Initiative, <span style="color: red">weapon focus: bastard sword</span></p><p>Clim/Ter: any land </p><p>Org: 2-5 (Team)</p><p>C.R. ½ [1, <span style="color: red">2</span>]</p><p>Treasure: None</p><p>Align: Always lawful neutral</p><p>Adv: By character class (warrior)</p><p></p><p>These perfect warriors are representations of all that the Blood Spirits stand for. Certain holy places are permanently guarded by these stalwart troops. (if there are numbers after the given scores they denote the trooper's (1st) and sergeant's (2nd ... now in red) scores ... if only one is given they are the same (trooper/sarge)) (it's easier in word, the sergeants diff stats are all italicized)</p><p></p><p></p><p> Ice Hellion (Weasel +1/2 Dragon (white) template)</p><p>Tiny dragon</p><p>Hit Dice: ½ d10+1 (6hp)</p><p>Initiative: +6 (+2 dex, +4 imp init)</p><p>Speed: 20 ft, climb 20 ft</p><p>AC: 18 (+2 size, +2 dex, +4 natural)</p><p>Attacks: Bite +4 melee; 2 claws –3 melee</p><p>Damage: Bite 1d3; claw 1d2</p><p>Face/Reach: 2.5x2.5/0</p><p>Spec Attk: Cone of Cold (refl DC 16, 3d6, 30 ft, 1/day), attach (on successful bite: AC 16, auto bite dmg)</p><p>Spec Qual: Cold immunity, Scent</p><p>Saves: Fort +3, Refl +4, Will +1</p><p>Abilities: Str 11, Dex 15 (+2), Con 12 (+1), Int 4 (-3), Wis 12 (+1), Cha 7 (-2)</p><p>Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4</p><p>Feats: Weapon finesse: bite, Improved initiative</p><p>Clim/Ter: Any cold</p><p>Org: Clutch (2-5)</p><p>C.R. 2</p><p>Treasure: </p><p>Alignment: Always chaotic neutral</p><p>Advancement: </p><p></p><p>Ice Hellions speak draconic.</p></blockquote><p></p>
[QUOTE="Wolf72, post: 649445, member: 265"] [b]Perfect Warriors and Fierce weasels! :-P[/b] Axiomatic Blood Spirit Warrior [trooper, sergeant] Medium Humanoid (TrueBlood) Hit Dice: 1d8 (8hp) [trooper 13hp, [color=red]sergeant 18hp][/color] Initiative: +4 (Imp Init) Speed: 20’ (30’ w/o armor) AC: 19 (+7 MW half-plate, +2 MW large shield) [color=lightgreen](AC 21, DR 1/- w/ optional armor rule)[/color] Attk: +2 melee: MW bastard sword [+3, [color=red]+5[/color]], +2 ranged MW javelin (2) [+3, [color=red]+4[/color] ranged] Damage: 1d10: bastard sword , 1d6: javelin (incr 30’ ) Face/Reach: 5x5/5 Spec Attk: Smite Chaos (1x/day, +1 dmg [+2, [color=red]+3[/color] dmg]) Spec Qual: Darkvision 60’, Fire/Elec/Cold/Sonic resist: 5, SR 2 [SR 4, [color=red]6[/color]], Linked Minds (MotP p197-8) Saves: Fort: +2 [+3], Refl +0 [[color=red]+1[/color]], Will +0 [[color=red]+1[/color]] Abilities: Str 11, Dex 11, Con 11, Int 11, Wis 11, Cha 13 (+1) Skills: Intimidate +5 , Listen +1 [+1, [color=red]+2[/color]] Spot +1, [+2, [color=red]+2[/color]] Feats: Exotic Weapon: Bastard Sword, Improved Initiative, [color=red]weapon focus: bastard sword[/color] Clim/Ter: any land Org: 2-5 (Team) C.R. ½ [1, [color=red]2[/color]] Treasure: None Align: Always lawful neutral Adv: By character class (warrior) These perfect warriors are representations of all that the Blood Spirits stand for. Certain holy places are permanently guarded by these stalwart troops. (if there are numbers after the given scores they denote the trooper's (1st) and sergeant's (2nd ... now in red) scores ... if only one is given they are the same (trooper/sarge)) (it's easier in word, the sergeants diff stats are all italicized) Ice Hellion (Weasel +1/2 Dragon (white) template) Tiny dragon Hit Dice: ½ d10+1 (6hp) Initiative: +6 (+2 dex, +4 imp init) Speed: 20 ft, climb 20 ft AC: 18 (+2 size, +2 dex, +4 natural) Attacks: Bite +4 melee; 2 claws –3 melee Damage: Bite 1d3; claw 1d2 Face/Reach: 2.5x2.5/0 Spec Attk: Cone of Cold (refl DC 16, 3d6, 30 ft, 1/day), attach (on successful bite: AC 16, auto bite dmg) Spec Qual: Cold immunity, Scent Saves: Fort +3, Refl +4, Will +1 Abilities: Str 11, Dex 15 (+2), Con 12 (+1), Int 4 (-3), Wis 12 (+1), Cha 7 (-2) Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4 Feats: Weapon finesse: bite, Improved initiative Clim/Ter: Any cold Org: Clutch (2-5) C.R. 2 Treasure: Alignment: Always chaotic neutral Advancement: Ice Hellions speak draconic. [/QUOTE]
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