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<blockquote data-quote="Wolf72" data-source="post: 651844" data-attributes="member: 265"><p><strong>new and improved with more hp!</strong></p><p></p><p>eek Krish!</p><p></p><p>soo you want more HD?</p><p></p><p>um lets see, I could rename this <em>immature</em> or <em>minor</em> madcoils ... and then use higher HD/size as older ones.</p><p></p><p>Lets just say at the time of contact that is what it looked like, and since they only encountered one there's no telling what else is out there.</p><p></p><p>[oops have to edit critter, forgot to take -1 attk for size.  And if you noticed it has ultrablast at 1x/day ... a 9th lvl power for 3x/day in a CR 6 critter looked a bit strong]</p><p></p><p>large to Huge 7-18HD:  -1 AC/attk, +8 str, -2 dex, +4 con.  +3 nat armor.</p><p></p><p>add't psionic powers</p><p>7HD: none </p><p>8-12HD: +3 powers, +1 attk/def mode</p><p>13-15HD: +6 powers, all/all attk/def modes (sans mindblast), PR 15</p><p>16-18HD: +10 powers, all/all attk/def modes (con mindblast), PR 25</p><p></p><p>and all the other stuff would have to be recalculated ...</p><p></p><p>a CR6 Madcoil is more than enought to decimate a band of wild elves.  They did win in the end, however.</p><p></p><p><span style="color: lightgreen">Mad Coil</span></p><p><span style="color: lightgreen">Huge Beast [dire template jaguar hybrid w/ dire snake +psi-template adv to 16HD]</span></p><p><span style="color: lightgreen">HD: 16d10 +96 (184hp)</span></p><p><span style="color: lightgreen">Initiative: +4 (dex)</span></p><p><span style="color: lightgreen">Speed: 30’, swim 20’</span></p><p><span style="color: lightgreen">AC: 20 (-2 size, +4 dex, +8 natural)</span></p><p><span style="color: lightgreen">Attacks: bite +21, 2 claws +16, tail stinger +16 and poison</span></p><p><span style="color: lightgreen">Damage: bite 2d6+11, claw 1d6+5, stinger [poison] DC24 Fort (init/sec 1d6 temp con)</span></p><p><span style="color: lightgreen">Face/Reach: 10x20/10</span></p><p><span style="color: lightgreen">Specl Attk: Improved Grab (Ex), Constrict (1d8+16) (Ex), Poison (Ex)</span></p><p><span style="color: lightgreen">Spec Qual: Scent, psionics, PR 25</span></p><p><span style="color: lightgreen">Saves: Fort +16, Ref +14, Will +6</span></p><p><span style="color: lightgreen">Abilities: Str 33 (+11), Dex 18 (+4), Con 23 (+6), Int 6, Wis 12 (+1), Cha 12 (+1)</span></p><p><span style="color: lightgreen">Skills: Balance +11, Hide +9, Move Silently +8, Listen +8, Spot +8</span></p><p><span style="color: lightgreen">Feats: </span></p><p><span style="color: lightgreen">Clim/Ter: Forest, tropical forest, underground</span></p><p><span style="color: lightgreen">Organization: Solitary or pair</span></p><p><span style="color: lightgreen">Challenge Rating: 14 </span></p><p><span style="color: lightgreen">Treasure: </span></p><p><span style="color: lightgreen">Alignment: Always Neutral Evil</span></p><p><span style="color: lightgreen">Adv:</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">MadCoils are the result of ancient magicks gone awry ... festering in a pool of bad magic, that trapped a leopard and snake intent on killing each other, now that hatred is focused on all the living sentients that might have caused that foul pool to exist in the first place.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Telepathy (Su): MadCoils can communicate telepathically with any creature within 100’ that has language ... they never communicate with food or prey.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Attk/Def Modes (Sp): all/all. They use these powers at will. (yes, including MindBlast). </span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Psionics (Sp): All psionic save DC's are d20 +9</span></p><p><span style="color: lightgreen">Daze  </span></p><p><span style="color: lightgreen">Chameleon (+10 hide, 160 min), </span></p><p><span style="color: lightgreen">UltraBlast (13d4, Will for ½). </span></p><p><span style="color: lightgreen">Inflict Pain ... 3d6 (1040 ft), Will for none</span></p><p><span style="color: lightgreen">Levitate</span></p><p><span style="color: lightgreen">Suggestion</span></p><p><span style="color: lightgreen">Fatal Attraction</span></p><p><span style="color: lightgreen">Claws of the Vampire (gotta heal itself right?)</span></p><p><span style="color: lightgreen">Adamant grasp (+10 grapple, that shoud help w/ imp grab and holding a constriction right?)</span></p><p><span style="color: lightgreen">Improved Vigor (+60hp, 16 minutes)</span></p><p><span style="color: lightgreen">Dimension Door (run away!)</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">these powers are usable at will.</span></p><p><span style="color: lightgreen"></span></p><p></p><p>okay where (book/page) do I find the size penaties for hide/move silently ... (it's the same as the AC/Attk mod isn't it?)</p><p></p><p>someone else can do CR</p><p></p><p>[oops, save should be d20 (or d10 if you want to make your life a bit easier) +1/2 HD +cha mod (right?) ... will change that for all]</p></blockquote><p></p>
[QUOTE="Wolf72, post: 651844, member: 265"] [b]new and improved with more hp![/b] eek Krish! soo you want more HD? um lets see, I could rename this [i]immature[/i] or [i]minor[/i] madcoils ... and then use higher HD/size as older ones. Lets just say at the time of contact that is what it looked like, and since they only encountered one there's no telling what else is out there. [oops have to edit critter, forgot to take -1 attk for size. And if you noticed it has ultrablast at 1x/day ... a 9th lvl power for 3x/day in a CR 6 critter looked a bit strong] large to Huge 7-18HD: -1 AC/attk, +8 str, -2 dex, +4 con. +3 nat armor. add't psionic powers 7HD: none 8-12HD: +3 powers, +1 attk/def mode 13-15HD: +6 powers, all/all attk/def modes (sans mindblast), PR 15 16-18HD: +10 powers, all/all attk/def modes (con mindblast), PR 25 and all the other stuff would have to be recalculated ... a CR6 Madcoil is more than enought to decimate a band of wild elves. They did win in the end, however. [color=lightgreen]Mad Coil Huge Beast [dire template jaguar hybrid w/ dire snake +psi-template adv to 16HD] HD: 16d10 +96 (184hp) Initiative: +4 (dex) Speed: 30’, swim 20’ AC: 20 (-2 size, +4 dex, +8 natural) Attacks: bite +21, 2 claws +16, tail stinger +16 and poison Damage: bite 2d6+11, claw 1d6+5, stinger [poison] DC24 Fort (init/sec 1d6 temp con) Face/Reach: 10x20/10 Specl Attk: Improved Grab (Ex), Constrict (1d8+16) (Ex), Poison (Ex) Spec Qual: Scent, psionics, PR 25 Saves: Fort +16, Ref +14, Will +6 Abilities: Str 33 (+11), Dex 18 (+4), Con 23 (+6), Int 6, Wis 12 (+1), Cha 12 (+1) Skills: Balance +11, Hide +9, Move Silently +8, Listen +8, Spot +8 Feats: Clim/Ter: Forest, tropical forest, underground Organization: Solitary or pair Challenge Rating: 14 Treasure: Alignment: Always Neutral Evil Adv: MadCoils are the result of ancient magicks gone awry ... festering in a pool of bad magic, that trapped a leopard and snake intent on killing each other, now that hatred is focused on all the living sentients that might have caused that foul pool to exist in the first place. Telepathy (Su): MadCoils can communicate telepathically with any creature within 100’ that has language ... they never communicate with food or prey. Attk/Def Modes (Sp): all/all. They use these powers at will. (yes, including MindBlast). Psionics (Sp): All psionic save DC's are d20 +9 Daze Chameleon (+10 hide, 160 min), UltraBlast (13d4, Will for ½). Inflict Pain ... 3d6 (1040 ft), Will for none Levitate Suggestion Fatal Attraction Claws of the Vampire (gotta heal itself right?) Adamant grasp (+10 grapple, that shoud help w/ imp grab and holding a constriction right?) Improved Vigor (+60hp, 16 minutes) Dimension Door (run away!) these powers are usable at will. [/color] okay where (book/page) do I find the size penaties for hide/move silently ... (it's the same as the AC/Attk mod isn't it?) someone else can do CR [oops, save should be d20 (or d10 if you want to make your life a bit easier) +1/2 HD +cha mod (right?) ... will change that for all] [/QUOTE]
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