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<blockquote data-quote="Wolf72" data-source="post: 660115" data-attributes="member: 265"><p>Nova Cat</p><p> The Dagda feline whose mane stands on end (like a sudden nova) whenever it is alarmed was the inspiration for this Clan name. Its mane is tipped with barbs containing a substance poisonous to most creatures. The nova cat is admired for its alert response to danger. </p><p></p><p> Nova Cat </p><p>Large animal (Lion)</p><p>Hit Dice: 5d8+10 (36hp)</p><p>Initiative: +3 (dex)</p><p>Speed: 40 ft</p><p>AC: 15 (-1 size, +3 dex, +3 natural)</p><p>Attacks: 2 claws +7 melee; bite +2 melee</p><p>Damage: Claw 1d4 +5, bite 1d8 +2</p><p>Face/Reach: 5x10/5 ft</p><p>Spec Attk: pounce, improved grab, rake (1d4 +2), poison</p><p>Spec Qual: scent</p><p>Saves: Fort +6, Refl +7, Will +2</p><p>Abilities: Str 21 (+5), Dex 17 (+3), Con 15 (+2), Int 2, Wis 12 (+1), Cha 6</p><p>Skills: Balance +7, Hide +4 (+12), Jump +5, Listen +5, Move Silently +11, Spot +5</p><p>Feats: </p><p>Climate/Terrain: </p><p>Organziation: </p><p>C.R. 5</p><p>Treasure: </p><p>Alignment: Always neutral</p><p>Adv: </p><p></p><p>Whenever a creature is in a grapple or attacks from 5’ or less it will get stung by the spines that make up the Nova Cats mane. The creature being grappled/grappling or attacking also takes 2d4 piercing dmg.</p><p></p><p>Poison Spines (Ex): DC 14 Fort, init/sec dmg 1d4 str.</p><p></p><p></p><p> Goliath Scorpion </p><p>Medium-size psionic vermin</p><p>Hit Dice: 2d8+4 (16hp)</p><p>Initiative: +0</p><p>Speed: 40 ft</p><p>AC: 14 (+4 natural)</p><p>Attacks: 2 claws +2 melee; sting –3 melee</p><p>Damage: Claw 1d4+1 [1d12+1], sting 1d4 and poison</p><p>Face/Reach: 5x5/5</p><p>Special Attacks: Psoinic powers, improved grab, squeeze, poison (DC 15, 1d4 str)</p><p>Special Qualities: Telepathy, vermin</p><p>Saves: Fort +5, Refl +0, Will +0</p><p>Abilities: Str 13 (+1), Dex 10, Con 14 (+2), Int --, Wis 10, Cha 2</p><p>Skills: Climb +8, Hide +8, Spot +7</p><p>Feats: </p><p>Climate/Terrain: Temperate and warm land and underground</p><p>Organziation: Solitary or colony (2-5)</p><p>C.R. 2</p><p>Treasure: </p><p>Alignment: Always neutral</p><p>Advancement: </p><p></p><p>Telepathy (Su): 100 ft. Goliath scorpions communicate with each other and their summoners. Actions are fairly limited: attack, defend, follow, wait, etc.</p><p></p><p>Attk/defense modes (Sp): id insinuation (DC d20 +1)/tower of iron will. They use these powers at will. They often use tower of iron will to help protect their summoners (they themselves are immune to most mental effects).</p><p></p><p>Psionics (Sp): Claws of the Bear ... at will, duration is 2 hours and manifester lvl = HD. The Goliath Scorpion’s claws do 1d12 dmg.</p></blockquote><p></p>
[QUOTE="Wolf72, post: 660115, member: 265"] Nova Cat The Dagda feline whose mane stands on end (like a sudden nova) whenever it is alarmed was the inspiration for this Clan name. Its mane is tipped with barbs containing a substance poisonous to most creatures. The nova cat is admired for its alert response to danger. Nova Cat Large animal (Lion) Hit Dice: 5d8+10 (36hp) Initiative: +3 (dex) Speed: 40 ft AC: 15 (-1 size, +3 dex, +3 natural) Attacks: 2 claws +7 melee; bite +2 melee Damage: Claw 1d4 +5, bite 1d8 +2 Face/Reach: 5x10/5 ft Spec Attk: pounce, improved grab, rake (1d4 +2), poison Spec Qual: scent Saves: Fort +6, Refl +7, Will +2 Abilities: Str 21 (+5), Dex 17 (+3), Con 15 (+2), Int 2, Wis 12 (+1), Cha 6 Skills: Balance +7, Hide +4 (+12), Jump +5, Listen +5, Move Silently +11, Spot +5 Feats: Climate/Terrain: Organziation: C.R. 5 Treasure: Alignment: Always neutral Adv: Whenever a creature is in a grapple or attacks from 5’ or less it will get stung by the spines that make up the Nova Cats mane. The creature being grappled/grappling or attacking also takes 2d4 piercing dmg. Poison Spines (Ex): DC 14 Fort, init/sec dmg 1d4 str. Goliath Scorpion Medium-size psionic vermin Hit Dice: 2d8+4 (16hp) Initiative: +0 Speed: 40 ft AC: 14 (+4 natural) Attacks: 2 claws +2 melee; sting –3 melee Damage: Claw 1d4+1 [1d12+1], sting 1d4 and poison Face/Reach: 5x5/5 Special Attacks: Psoinic powers, improved grab, squeeze, poison (DC 15, 1d4 str) Special Qualities: Telepathy, vermin Saves: Fort +5, Refl +0, Will +0 Abilities: Str 13 (+1), Dex 10, Con 14 (+2), Int --, Wis 10, Cha 2 Skills: Climb +8, Hide +8, Spot +7 Feats: Climate/Terrain: Temperate and warm land and underground Organziation: Solitary or colony (2-5) C.R. 2 Treasure: Alignment: Always neutral Advancement: Telepathy (Su): 100 ft. Goliath scorpions communicate with each other and their summoners. Actions are fairly limited: attack, defend, follow, wait, etc. Attk/defense modes (Sp): id insinuation (DC d20 +1)/tower of iron will. They use these powers at will. They often use tower of iron will to help protect their summoners (they themselves are immune to most mental effects). Psionics (Sp): Claws of the Bear ... at will, duration is 2 hours and manifester lvl = HD. The Goliath Scorpion’s claws do 1d12 dmg. [/QUOTE]
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