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Hydra Combat Reflexes question
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<blockquote data-quote="Scion" data-source="post: 1592509" data-attributes="member: 5777"><p>His post said nothing about the topic at hand, said nothing about anything in my examples, and was simply spaming. He might as well have simply said 'post count = post count +1' for all that it mattered.</p><p></p><p>Impolite or not, it was just useless and solely attempting at being abusive.</p><p></p><p>Although you put forth actual numbers, even though the comments seem to ignore what I have said in my last post, I will talk about what you put forth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>So, a character with 20+ ac and 40+ hp can withstand at least 4 barages. Since the character in question does indeed have a 20 ac and 40+ hp (couple of good rolls, it happens) then that means he can take the single aoo, get up and go face to face for up to 3 more rounds. At which time his high str plus power attack will allow him to do well over 20 points of damage a round against such a low AC. (if he power attacked enough and got lucky he could kill the thing in one round, but that is a bit beyond normal probability)</p><p></p><p>This is useing no help from the party other than the marshals abilities.</p><p></p><p>Assuming that the druid would be willing to cast barkskin on him beforehand (not unlikely) and the cleric to cast an aid (which is in his domain spell list) and the rogue to tumble and flank then this hydra is going down in no time (sure, the rogue couldnt take more than 5 attacks, but he would then just have to tumble out again, and that one round of an extra +2 to hit plus the hit from the rogue pretty much spells the doom of this critter.</p><p></p><p>So, with minimal loss (a couple of spells, one of which is decently long term for 3.5, and some hp) the party of 4th level characters took out the beast. The melee brute himself could stand toe to toe for awhile, and if he got lucky even defeat it singlehandedly.</p><p></p><p>That is 'with' the 5 heads per aoo, without then the battle wouldnt even have been even that interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Again, I have stated it was in the game I am in several times, since the rules are unclear then playtesting is a good enough place to look at.</p><p></p><p>With a single round to prepare a 4th level party would seem to have a pretty incredible chance against this guy, easily defeating it with minimal losses. Sure, there is a chance of horrific failure, but then that is how it is for most/all pure melee beasts (check out the giant scorpian).</p><p></p><p>This guy generally isnt intelligent enough to do very complicated things, he is incredibly slow, and has no ranged attack.</p><p></p><p>A single ray of enfeeblement will take most of the bite out of this battle (or at least has a good chance to -6 makes his attacks all only +3 and deal d10 damage, hitting ac 9 touch attack can fail at these levels though, probably around 25% of the time)</p><p></p><p>Hence my example though, if a single melee brute can hold his own, and even has a chance of winning, at level four but would not at level 3, and should have a much easier time at level 5 then CR 4 doesnt sound too bad. The party I listed above used some very basic tactics and almost couldnt help but win.</p></blockquote><p></p>
[QUOTE="Scion, post: 1592509, member: 5777"] His post said nothing about the topic at hand, said nothing about anything in my examples, and was simply spaming. He might as well have simply said 'post count = post count +1' for all that it mattered. Impolite or not, it was just useless and solely attempting at being abusive. Although you put forth actual numbers, even though the comments seem to ignore what I have said in my last post, I will talk about what you put forth. ;) So, a character with 20+ ac and 40+ hp can withstand at least 4 barages. Since the character in question does indeed have a 20 ac and 40+ hp (couple of good rolls, it happens) then that means he can take the single aoo, get up and go face to face for up to 3 more rounds. At which time his high str plus power attack will allow him to do well over 20 points of damage a round against such a low AC. (if he power attacked enough and got lucky he could kill the thing in one round, but that is a bit beyond normal probability) This is useing no help from the party other than the marshals abilities. Assuming that the druid would be willing to cast barkskin on him beforehand (not unlikely) and the cleric to cast an aid (which is in his domain spell list) and the rogue to tumble and flank then this hydra is going down in no time (sure, the rogue couldnt take more than 5 attacks, but he would then just have to tumble out again, and that one round of an extra +2 to hit plus the hit from the rogue pretty much spells the doom of this critter. So, with minimal loss (a couple of spells, one of which is decently long term for 3.5, and some hp) the party of 4th level characters took out the beast. The melee brute himself could stand toe to toe for awhile, and if he got lucky even defeat it singlehandedly. That is 'with' the 5 heads per aoo, without then the battle wouldnt even have been even that interesting ;) Again, I have stated it was in the game I am in several times, since the rules are unclear then playtesting is a good enough place to look at. With a single round to prepare a 4th level party would seem to have a pretty incredible chance against this guy, easily defeating it with minimal losses. Sure, there is a chance of horrific failure, but then that is how it is for most/all pure melee beasts (check out the giant scorpian). This guy generally isnt intelligent enough to do very complicated things, he is incredibly slow, and has no ranged attack. A single ray of enfeeblement will take most of the bite out of this battle (or at least has a good chance to -6 makes his attacks all only +3 and deal d10 damage, hitting ac 9 touch attack can fail at these levels though, probably around 25% of the time) Hence my example though, if a single melee brute can hold his own, and even has a chance of winning, at level four but would not at level 3, and should have a much easier time at level 5 then CR 4 doesnt sound too bad. The party I listed above used some very basic tactics and almost couldnt help but win. [/QUOTE]
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