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General Tabletop Discussion
*Pathfinder & Starfinder
Hydra Combat Reflexes question
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<blockquote data-quote="Scion" data-source="post: 1593673" data-attributes="member: 5777"><p>More standard parties would have a wizard, who could cast ray of enfeeblement which nearly ends the encounter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Like I said though, different parties will give up different things. The party I listed above (useing, at most 2 1st and 1 2nd level spells, and that is just to finish the hydra before he gets to fast heal, probably took around 20 - 30 points of damage (less if aid was cast, less if barkskin was cast, less if the brute gets a crit). Not terribly unreasonable. The druid, marshal, and cleric havent even been touched at all, and they are all reasonable combatants. (well, except for the marshal.. he is diplomacy and his auras all the way, nothing else useful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but it is more than enough to make people like him)</p><p></p><p>But, if the party was more ranged oriented, and had some knowledge amongst them, then chances of taking 0 damage and only having to 'pay' a bunch of arrows at worst.. or a more spellcasting group unloading a few handy spells (sleep.. how you are missed in the new edition.. your new cousin is worthless).</p><p></p><p>Still, I think the point has been made. He is a rough guy in melee, but if you can keep out of that he is a pushover. Much like the giant scorpian. He is incredible in melee for his CR, but he has such gaping weaknesses that his CR just cant be raised.</p></blockquote><p></p>
[QUOTE="Scion, post: 1593673, member: 5777"] More standard parties would have a wizard, who could cast ray of enfeeblement which nearly ends the encounter ;) Like I said though, different parties will give up different things. The party I listed above (useing, at most 2 1st and 1 2nd level spells, and that is just to finish the hydra before he gets to fast heal, probably took around 20 - 30 points of damage (less if aid was cast, less if barkskin was cast, less if the brute gets a crit). Not terribly unreasonable. The druid, marshal, and cleric havent even been touched at all, and they are all reasonable combatants. (well, except for the marshal.. he is diplomacy and his auras all the way, nothing else useful ;) but it is more than enough to make people like him) But, if the party was more ranged oriented, and had some knowledge amongst them, then chances of taking 0 damage and only having to 'pay' a bunch of arrows at worst.. or a more spellcasting group unloading a few handy spells (sleep.. how you are missed in the new edition.. your new cousin is worthless). Still, I think the point has been made. He is a rough guy in melee, but if you can keep out of that he is a pushover. Much like the giant scorpian. He is incredible in melee for his CR, but he has such gaping weaknesses that his CR just cant be raised. [/QUOTE]
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