Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hydra heads
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TimSmith" data-source="post: 2839639" data-attributes="member: 10322"><p>With the GREATEST respect, Sir Humphrey <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ("Yes Prime Minister" reference meant in good humour, just to clarify)</p><p></p><p></p><p>Just to nitpick (but support your argument even more), the hydra DOES get a full attack on the first round if it can reach them at all, as "it can attack with all heads without penalty even if it moves or charges" according to the first line of its combat description in the MM.</p><p></p><p>Although I appreciate your combat breakdown, I still think you are assuming the party don't use more appropriate tactics. For example, you assume the fighter provokes when he moves in, which is not necessary. Also, you are ignoring the sunder heads option. And when you mention that the fighter will go down if he's not healed, well that's an essential requirement in many combats against heavy hitting opponents. Perhaps the party could rotate combatants out of the front line to heal or something.</p><p></p><p> </p><p>These actual combats by (on average) 6th level party vs CR8 cryohydra show that most parties didn't find it as difficult as one might think on paper.</p></blockquote><p></p>
[QUOTE="TimSmith, post: 2839639, member: 10322"] With the GREATEST respect, Sir Humphrey :D ("Yes Prime Minister" reference meant in good humour, just to clarify) Just to nitpick (but support your argument even more), the hydra DOES get a full attack on the first round if it can reach them at all, as "it can attack with all heads without penalty even if it moves or charges" according to the first line of its combat description in the MM. Although I appreciate your combat breakdown, I still think you are assuming the party don't use more appropriate tactics. For example, you assume the fighter provokes when he moves in, which is not necessary. Also, you are ignoring the sunder heads option. And when you mention that the fighter will go down if he's not healed, well that's an essential requirement in many combats against heavy hitting opponents. Perhaps the party could rotate combatants out of the front line to heal or something. These actual combats by (on average) 6th level party vs CR8 cryohydra show that most parties didn't find it as difficult as one might think on paper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hydra heads
Top