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<blockquote data-quote="airwalkrr" data-source="post: 2843136" data-attributes="member: 12460"><p>Ah yes. I forgot that detail. Thank you.</p><p></p><p></p><p></p><p>I cannot think of very many fighter builds that would allow them to avoid this. Reached weapon specialists is one, but that really is not as common as the greatsword figther. Swashbuckler is another, but... it is a swashbuckler.</p></blockquote><p></p><p></p><p></p><p>It is extremely rare for any character to take Improved Sunder since using it often involves destroying the treasure. In fact, DMs rarely do so for the same reason: it does not usually add to the fun of the game to take a PC's weapon away. Outside of having Improved Sunder, this is not a very viable tactic due to the hydra's size bonuses.</p><p></p><p></p><p></p><p>I disagree. It is a hazard of the occupation, but not a requirement. At high levels you are likely to die if you go down simply because the damage dealt at those levels is so high it is often more than enough to put you past -10.</p><p></p><p></p><p></p><p>Considering the nature of the argument, this is not a very strong point. Rotating out typically involves attacks of opportunity which, if you use the many attacks per AoO interpretation is extremely hazardous. At low levels, a well-built rogue will have about a 10% chance of failing a tumble check, but that necessitates half movement and the possibility is still there. As for most other character classes, tumbling out is not an option, and fighters rarely use tower shields.</p><p></p><p> </p><p></p><p></p><p>The higher you get in level, the more the CR system simply breaks down because the variance of abilities grows as you approach high level. My main concern with the hydra is its impact on low-level parties. It is already a rough job, but if you throw in the multiple attacks per AoO interpretation, it becomes prohibitive. If you use that interpretation, the hydra needs a CR adjustment, at least at lower levels.</p><p>[/QUOTE]</p>
[QUOTE="airwalkrr, post: 2843136, member: 12460"] Ah yes. I forgot that detail. Thank you. I cannot think of very many fighter builds that would allow them to avoid this. Reached weapon specialists is one, but that really is not as common as the greatsword figther. Swashbuckler is another, but... it is a swashbuckler.[/quote] It is extremely rare for any character to take Improved Sunder since using it often involves destroying the treasure. In fact, DMs rarely do so for the same reason: it does not usually add to the fun of the game to take a PC's weapon away. Outside of having Improved Sunder, this is not a very viable tactic due to the hydra's size bonuses. I disagree. It is a hazard of the occupation, but not a requirement. At high levels you are likely to die if you go down simply because the damage dealt at those levels is so high it is often more than enough to put you past -10. Considering the nature of the argument, this is not a very strong point. Rotating out typically involves attacks of opportunity which, if you use the many attacks per AoO interpretation is extremely hazardous. At low levels, a well-built rogue will have about a 10% chance of failing a tumble check, but that necessitates half movement and the possibility is still there. As for most other character classes, tumbling out is not an option, and fighters rarely use tower shields. The higher you get in level, the more the CR system simply breaks down because the variance of abilities grows as you approach high level. My main concern with the hydra is its impact on low-level parties. It is already a rough job, but if you throw in the multiple attacks per AoO interpretation, it becomes prohibitive. If you use that interpretation, the hydra needs a CR adjustment, at least at lower levels. [/QUOTE]
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